Player Matchup

Merlin
Merlin
Chuckyy Duck
Merlin
Level 145
God Stats
8W - 5L
1,704 SR
Queue Stats
316W - 284L
1,580 Elo+
Solo
Sobek
Sobek
IBigIBruce
Sobek
Level 61
God Stats
21W - 24L
1,348 SR
Queue Stats
112W - 121L
1,363 Elo+
Party 2
Bellona
Bellona
PapiChulo07
Bellona
Level 115
God Stats
14W - 12L
1,606 SR
Queue Stats
184W - 147L
1,535 Elo+
Solo
Cupid
Cupid
sirus428115
Cupid
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 66L
1,444 Elo+
Solo
Thanatos
Thanatos
xTVVIZZx
Thanatos
Level 105
God Stats
5W - 10L
1,276 SR
Queue Stats
137W - 132L
1,382 Elo+
Party 2
Team Averages
Level 107
1,487 SR
1,461 Elo+

VS

Team Averages
Level 121
1,512 SR
1,430 Elo+
Agni
Agni
Anthony-vlz-
Agni
Level 129
God Stats
24W - 25L
1,469 SR
Queue Stats
267W - 261L
1,363 Elo+
Party 1
Ne Zha
Ne Zha
Boichaan
Ne Zha
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 37L
1,331 Elo+
Solo
Chaac
Chaac
Deathstroke7546
Chaac
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 14L
1,538 Elo+
Party 3
Jing Wei
Jing Wei
Kmbqz
Jing Wei
Level 155
God Stats
18W - 30L
1,329 SR
Queue Stats
213W - 238L
1,378 Elo+
Party 1
Nu Wa
Nu Wa
luffysss
Nu Wa
Level 128
God Stats
3W - 0L
1,763 SR
Queue Stats
25W - 23L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 2 / 3
9,150
538
9,238
8,936
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sobek
13
1 / 1 / 0
8,332
490
1,354
15,446
14,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
PapiChulo07
Bellona
13
0 / 2 / 0
8,270
486
6,722
15,655
16,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 3 / 1
7,769
457
7,475
13,960
5,408
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
xTVVIZZx
Thanatos
16
5 / 1 / 1
9,173
540
7,576
15,625
7,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
7,683
452
10,425
10,672
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
Boichaan
Ne Zha
15
3 / 2 / 3
8,676
510
6,529
13,357
5,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
2 / 0 / 2
9,196
541
9,563
16,313
10,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Kmbqz
Jing Wei
13
0 / 1 / 0
7,615
448
2,701
5,253
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
luffysss
Nu Wa
17
2 / 2 / 3
9,949
585
11,082
8,627
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
9
Kills
9
9
Deaths
9
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
4
3
0.88
W
Ne Zha
Boichaan
Ne Zha
3
2
3
2.25
L
Merlin
1
2
3
1.25
W
2
0
2
3
L
Sobek
1
1
0
1
W
Jing Wei
Kmbqz
Jing Wei
0
1
0
0
L
Bellona
PapiChulo07
Bellona
0
2
0
0
W
Nu Wa
luffysss
Nu Wa
2
2
3
1.75
L
2
3
1
0.83
L
Thanatos
xTVVIZZx
Thanatos
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,365
Damage
40,300
69,622
Taken
54,222
46,536
Mitigated
24,719
33,028
Healing
16,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,425
1,304
0
480
10,672
3,351
501
1,794
8,824
35,973
76
W
Ne Zha
Boichaan
Ne Zha
6,529
1,474
0
5,120
13,357
5,209
0
1,107
12,176
0
51,531
L
Merlin
9,238
276
0
1,288
8,936
3,170
337
5,338
3,500
82,200
2,360
W
9,563
1,921
0
7,754
16,313
10,913
1,047
1,482
13,892
0
72,231
L
Sobek
1,354
62
0
5,726
15,446
14,459
60
3,792
11,144
35,524
0
W
Jing Wei
Kmbqz
Jing Wei
2,701
1,631
0
1,891
5,253
2,168
2,706
207
5,046
0
50,756
L
Bellona
PapiChulo07
Bellona
6,722
1,818
0
4,110
15,655
16,342
0
3,066
12,555
0
63,119
W
Nu Wa
luffysss
Nu Wa
11,082
2,504
0
1,064
8,627
3,078
1,744
4,965
2,961
96,193
1,227
L
7,475
4,086
243
5,040
13,960
5,408
766
5,148
8,320
0
65,823
L
Thanatos
xTVVIZZx
Thanatos
7,576
475
0
16,621
15,625
7,157
466
2,746
12,777
0
73,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,694
Gold Earned
43,119
544
Minions Killed
494
0
Camps Cleared
0
1,543,308
Distance Traveled
1,670,035
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,683
452
66
4
0
312,642
2
W
Ne Zha
8,676
510
77
5
0
382,546
0
L
Merlin
9,150
538
165
10
0
272,421
6
W
Chaac
9,196
541
118
7
0
326,579
5
L
Sobek
8,332
490
54
3
0
359,331
4
W
Jing Wei
7,615
448
83
5
0
303,186
7
L
Bellona
8,270
486
104
6
0
259,654
0
W
Nu Wa
9,949
585
150
9
0
345,082
1
L
Cupid
7,769
457
98
6
0
293,032
0
L
Thanatos
9,173
540
123
7
0
358,870
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role