Player Matchup

Ix Chel
Ix Chel
DanRose_x
Ix Chel
Level 106
God Stats
9W - 5L
1,818 SR
Queue Stats
73W - 73L
1,443 Elo+
Party 3
Danzaburou
Danzaburou
GunsHatter
Danzaburou
Level 36
God Stats
5W - 2L
1,500 SR
Queue Stats
76W - 56L
1,581 Elo+
Party 1
Charon
Charon
blockeR1337
Charon
Level 33
God Stats
23W - 14L
1,983 SR
Queue Stats
75W - 55L
1,581 Elo+
Party 1
Thor
Thor
jimbob8rob
Thor
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 110L
1,501 Elo+
Party 3
Cthulhu
Cthulhu
takeda0307
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,906 Elo+
Party 1
Team Averages
Level 50
1,660 SR
1,603 Elo+

VS

Team Averages
Level 81
1,538 SR
1,512 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
AinneLeonHart
Thanatos
Level 38
God Stats
6W - 0L
1,500 SR
Queue Stats
134W - 124L
1,501 Elo+
Solo
Athena
Athena
sleepingakuma
Athena
Level 48
God Stats
9W - 3L
1,688 SR
Queue Stats
104W - 87L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DanRose_x
Ix Chel
11
0 / 4 / 0
5,658
566
1,870
6,831
2,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
GunsHatter
Danzaburou
9
2 / 4 / 0
5,381
538
7,178
8,324
3,529
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
9
0 / 3 / 2
5,459
546
4,757
8,166
5,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 0
4,887
489
2,430
9,710
3,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
takeda0307
Cthulhu
10
0 / 2 / 0
5,277
528
3,202
6,323
5,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
5 / 0 / 1
7,340
734
7,274
3,813
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
 
Sun Wukong
13
2 / 0 / 1
7,303
730
4,677
7,575
3,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
 
Heimdallr
11
5 / 1 / 1
6,108
611
8,046
8,900
3,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
AinneLeonHart
Thanatos
11
4 / 0 / 3
5,920
592
4,122
8,397
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 6
5,542
554
1,919
7,441
5,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
16
16
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
0
1
5.5
W
Sun Wukong
 
Sun Wukong
2
0
1
2.5
W
Heimdallr
 
Heimdallr
5
1
1
5.5
W
Thanatos
AinneLeonHart
Thanatos
4
0
3
5.5
L
Ix Chel
DanRose_x
Ix Chel
0
4
0
0
L
Danzaburou
GunsHatter
Danzaburou
2
4
0
0.5
L
Charon
0
3
2
0.33
L
0
3
0
0
W
0
1
6
3
L
Cthulhu
takeda0307
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,437
Damage
26,038
39,354
Taken
36,126
19,855
Mitigated
17,803
9,356
Healing
19,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
7,274
240
0
1,111
3,813
1,384
156
1,025
2,610
53,968
0
W
Sun Wukong
 
Sun Wukong
4,677
1,215
0
2,888
7,575
3,856
0
3,202
4,373
0
62,025
W
Heimdallr
 
Heimdallr
8,046
4,539
0
4,248
8,900
3,974
169
2,603
6,297
0
56,891
W
Thanatos
AinneLeonHart
Thanatos
4,122
650
0
9,230
8,397
2,995
0
1,015
7,306
0
34,582
L
Ix Chel
DanRose_x
Ix Chel
1,870
125
100
302
6,831
2,458
0
4,471
1,876
36,639
2,303
L
Danzaburou
GunsHatter
Danzaburou
7,178
4,021
0
2,886
8,324
3,529
0
717
7,607
0
38,118
L
Charon
4,757
1,577
0
1,415
8,166
5,526
0
1,202
6,964
16,614
2,508
L
2,430
511
0
3,653
9,710
3,260
0
2,111
7,391
0
29,366
W
1,919
542
0
2,448
7,441
5,594
25
1,922
5,519
11,241
0
L
Cthulhu
takeda0307
Cthulhu
3,202
252
0
1,000
6,323
5,082
0
0
6,323
29,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,662
Gold Earned
32,213
308
Minions Killed
378
0
Camps Cleared
0
1,050,050
Distance Traveled
1,066,170
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,340
734
99
10
0
208,283
0
W
Sun Wukong
7,303
730
113
11
0
196,876
0
W
Heimdallr
6,108
611
89
9
0
188,694
0
W
Thanatos
5,920
592
57
6
0
236,065
0
L
Ix Chel
5,658
566
90
9
0
187,970
0
L
Danzaburou
5,381
538
61
6
0
253,895
0
L
Charon
5,459
546
29
3
0
203,347
0
L
Thor
4,887
489
63
6
0
219,930
0
W
Athena
5,542
554
20
2
0
236,252
0
L
Cthulhu
5,277
528
65
7
0
184,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role