Player Matchup

Kukulkan
Kukulkan
Kokorin
Kukulkan
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,206 Elo+
Party 2
Bacchus
Bacchus
ShinySquid
Bacchus
Level 35
God Stats
1W - 0L
1,308 SR
Queue Stats
2W - 4L
1,206 Elo+
Party 2
Danzaburou
Danzaburou
ramunebaka
Danzaburou
Level 71
God Stats
2W - 1L
1,631 SR
Queue Stats
3W - 9L
1,206 Elo+
Party 2
Team Averages
Level 57
1,480 SR
1,206 Elo+

VS

Team Averages
Level 48
1,290 SR
1,206 Elo+
Artio
Artio
Holy Sniper IV
Artio
Level 102
God Stats
9W - 10L
1,353 SR
Queue Stats
89W - 111L
1,294 Elo+
Party 1
Cupid
Cupid
TDE_Renkai
Cupid
Level 28
God Stats
11W - 17L
1,443 SR
Queue Stats
81W - 92L
1,300 Elo+
Party 1
Nu Wa
Nu Wa
currentash04
Nu Wa
Level 14
God Stats
0W - 3L
1,074 SR
Queue Stats
5W - 16L
1,023 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Kokorin
Kukulkan
18
5 / 2 / 6
12,388
729
15,385
6,625
3,635
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bacchus
ShinySquid
Bacchus
17
3 / 2 / 10
11,616
683
7,025
16,697
22,289
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
ramunebaka
Danzaburou
18
6 / 1 / 6
12,893
758
15,913
14,510
7,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 4
9,837
579
7,447
21,848
27,441
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
15
1 / 4 / 3
10,020
589
11,935
12,535
5,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
2 / 6 / 2
10,250
603
9,025
10,937
4,572
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
14
Kills
4
5
Deaths
14
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Kukulkan
Kokorin
Kukulkan
5
2
6
4
W
Bacchus
ShinySquid
Bacchus
3
2
10
4
L
Cupid
1
4
3
0.63
L
2
6
2
0.5
W
Danzaburou
ramunebaka
Danzaburou
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,323
Damage
28,407
37,832
Taken
45,320
33,609
Mitigated
37,696
4,871
Healing
4,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,447
317
341
3,001
21,848
27,441
0
11,395
10,371
16,951
3,634
W
Kukulkan
Kokorin
Kukulkan
15,385
1,055
0
0
6,625
3,635
759
3,037
3,588
70,334
786
W
Bacchus
ShinySquid
Bacchus
7,025
575
55
873
16,697
22,289
305
4,672
12,025
31,478
0
L
Cupid
11,935
6,071
152
920
12,535
5,683
0
5,874
6,631
0
50,980
L
9,025
2,857
0
250
10,937
4,572
0
4,997
5,838
29,737
0
W
Danzaburou
ramunebaka
Danzaburou
15,913
7,181
0
3,943
14,510
7,685
2,160
6,249
8,261
0
54,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,897
Gold Earned
30,107
219
Minions Killed
144
0
Camps Cleared
0
806,183
Distance Traveled
720,639
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,837
579
20
1
0
222,469
0
W
Kukulkan
12,388
729
101
6
0
260,335
0
W
Bacchus
11,616
683
36
2
0
292,794
0
L
Cupid
10,020
589
84
5
0
279,798
0
L
Nu Wa
10,250
603
40
2
0
218,372
0
W
Danzaburou
12,893
758
82
5
0
253,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role