Player Matchup

Jormungandr
Jormungandr
DesecraterDale
Jormungandr
Level 147
God Stats
0W - 4L
1,316 SR
Queue Stats
234W - 249L
1,477 Elo+
Party 2
Cupid
Cupid
HappiestMantis
Cupid
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 99L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
MikeD6679
Morgan Le Fay
Level 149
God Stats
2W - 5L
1,515 SR
Queue Stats
251W - 255L
1,462 Elo+
Party 2
Odin
Odin
Mocuddy
Odin
Level 128
God Stats
4W - 10L
1,437 SR
Queue Stats
156W - 129L
1,554 Elo+
Solo
Ao Kuang
Ao Kuang
TurnkeyHeart468
Ao Kuang
Level 100
God Stats
2W - 2L
1,643 SR
Queue Stats
28W - 27L
1,547 Elo+
Party 3
Team Averages
Level 126
1,482 SR
1,508 Elo+

VS

Team Averages
Level 126
1,518 SR
1,614 Elo+
Agni
Agni
 
Agni
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Fierce_Nite
Cthulhu
Level 126
God Stats
3W - 2L
1,360 SR
Queue Stats
187W - 148L
1,565 Elo+
Solo
Loki
Loki
HomieJ54
Loki
Level 140
God Stats
2W - 0L
1,730 SR
Queue Stats
127W - 104L
1,674 Elo+
Party 1
Sobek
Sobek
Rundthunder
Sobek
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,680 Elo+
Solo
Cupid
Cupid
oralsword
Cupid
Level 127
God Stats
5W - 5L
1,500 SR
Queue Stats
86W - 64L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DesecraterDale
Jormungandr
8
1 / 2 / 1
5,121
512
3,728
9,167
6,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 2 / 0
4,974
497
2,617
7,355
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
MikeD6679
Morgan Le Fay
10
0 / 3 / 0
5,391
539
3,864
7,752
3,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
Mocuddy
Odin
10
0 / 1 / 1
5,448
545
2,141
7,727
3,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
7
0 / 3 / 0
4,488
449
3,659
8,093
2,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 0 / 3
6,063
606
6,362
4,758
1,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Fierce_Nite
Cthulhu
12
0 / 0 / 1
6,518
652
4,134
5,631
5,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
12
9 / 0 / 1
6,920
692
8,195
6,880
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 2 / 6
5,807
581
4,411
9,684
7,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cupid
oralsword
Cupid
11
0 / 0 / 3
6,093
609
4,389
4,519
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
11
11
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
0
3
2.5
L
Jormungandr
DesecraterDale
Jormungandr
1
2
1
0.75
W
Cthulhu
Fierce_Nite
Cthulhu
0
0
1
0.5
L
1
2
0
0.5
W
Loki
9
0
1
9.5
L
Morgan Le Fay
MikeD6679
Morgan Le Fay
0
3
0
0
L
Odin
Mocuddy
Odin
0
1
1
0.5
W
1
2
6
2
L
Ao Kuang
0
3
0
0
W
Cupid
oralsword
Cupid
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,009
Damage
27,491
40,094
Taken
31,472
18,828
Mitigated
18,858
9,372
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,362
178
0
1,750
4,758
1,614
0
2,366
2,092
43,035
0
L
Jormungandr
DesecraterDale
Jormungandr
3,728
845
0
1,479
9,167
6,673
0
2,267
6,775
19,187
0
W
Cthulhu
Fierce_Nite
Cthulhu
4,134
574
0
1,698
5,631
5,326
0
795
4,804
45,151
2,987
L
2,617
1,810
53
2,912
7,355
2,348
0
2,502
4,711
0
25,336
W
Loki
8,195
3,005
0
3,079
6,880
2,526
0
2,161
4,626
0
44,291
L
Morgan Le Fay
MikeD6679
Morgan Le Fay
3,864
96
0
2,061
7,752
3,069
0
3,978
3,404
38,697
0
L
Odin
Mocuddy
Odin
2,141
193
0
1,580
7,727
3,822
0
2,776
4,436
0
30,907
W
4,411
541
0
3,401
9,684
7,906
0
4,039
5,515
14,209
1,978
L
Ao Kuang
3,659
919
0
1,287
8,093
2,916
0
1,542
6,523
23,100
0
W
Cupid
oralsword
Cupid
4,389
2,823
214
3,443
4,519
1,486
766
1,335
3,184
0
46,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,422
Gold Earned
31,401
272
Minions Killed
344
0
Camps Cleared
0
1,061,843
Distance Traveled
1,081,868
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,063
606
84
8
0
227,308
4
L
Jormungandr
5,121
512
38
4
0
213,923
4
W
Cthulhu
6,518
652
93
9
0
174,529
4
L
Cupid
4,974
497
39
4
0
214,536
0
W
Loki
6,920
692
77
8
0
270,536
0
L
Morgan Le Fay
5,391
539
96
10
0
201,034
3
L
Odin
5,448
545
60
6
0
202,957
4
W
Sobek
5,807
581
16
2
0
221,244
6
L
Ao Kuang
4,488
449
39
4
0
229,393
0
W
Cupid
6,093
609
74
7
0
188,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role