Player Matchup

Bakasura
Bakasura
FinnyDoggo
Bakasura
Level 29
God Stats
0W - 5L
1,045 SR
Queue Stats
52W - 82L
1,260 Elo+
Party 2
Cthulhu
Cthulhu
JakeAndWatch
Cthulhu
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 15L
1,226 Elo+
Party 2
Nu Wa
Nu Wa
raebiess
Nu Wa
Level 10
God Stats
4W - 3L
1,500 SR
Queue Stats
22W - 45L
1,154 Elo+
Party 2
Izanami
Izanami
rummysee
Izanami
Level 6
God Stats
1W - 7L
1,255 SR
Queue Stats
32W - 52L
1,244 Elo+
Party 2
King Arthur
King Arthur
zeroRant
King Arthur
Level 64
God Stats
0W - 7L
1,064 SR
Queue Stats
112W - 117L
1,420 Elo+
Party 2
Team Averages
Level 25
1,273 SR
1,261 Elo+

VS

Team Averages
Level 58
1,487 SR
1,375 Elo+
Anubis
Anubis
CaptainAxolotl
Anubis
Level 28
God Stats
5W - 0L
1,695 SR
Queue Stats
35W - 29L
1,527 Elo+
Party 3
Sol
Sol
Ie25Xddd
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 46L
1,505 Elo+
Party 3
Jormungandr
Jormungandr
Son its me Dad
Jormungandr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,262 Elo+
Party 1
Arachne
Arachne
Waaaaaay2ez
Arachne
Level 102
God Stats
26W - 24L
1,375 SR
Queue Stats
103W - 103L
1,315 Elo+
Party 1
Neith
Neith
luKe WArM 4L
Neith
Level 24
God Stats
19W - 24L
1,364 SR
Queue Stats
109W - 124L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FinnyDoggo
Bakasura
15
1 / 8 / 2
9,514
414
9,297
25,790
11,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
JakeAndWatch
Cthulhu
15
2 / 1 / 3
10,234
445
13,782
23,741
29,762
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nu Wa
raebiess
Nu Wa
14
0 / 10 / 1
8,794
382
8,536
17,693
6,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
rummysee
Izanami
14
1 / 4 / 1
8,817
383
5,829
13,390
6,253
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
zeroRant
King Arthur
17
6 / 3 / 1
10,399
452
17,897
30,122
26,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 5
14,562
633
27,432
25,744
15,202
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 1 / 4
15,279
664
20,812
23,316
10,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Son its me Dad
Jormungandr
17
0 / 4 / 10
11,739
510
11,516
19,660
24,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
Waaaaaay2ez
Arachne
20
8 / 1 / 4
12,727
553
13,582
17,119
9,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

18
0 / 1 / 1
11,062
481
13,204
14,225
7,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
10
Kills
26
26
Deaths
10
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
3
5
3.5
L
Bakasura
FinnyDoggo
Bakasura
1
8
2
0.25
W
10
1
4
12
L
Cthulhu
JakeAndWatch
Cthulhu
2
1
3
3.5
W
Jormungandr
Son its me Dad
Jormungandr
0
4
10
1.25
W
Arachne
Waaaaaay2ez
Arachne
8
1
4
10
W
0
1
1
0.5
L
Nu Wa
raebiess
Nu Wa
0
10
1
0.05
L
Izanami
rummysee
Izanami
1
4
1
0.38
L
King Arthur
zeroRant
King Arthur
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,341
Damage
86,546
110,736
Taken
100,064
79,802
Mitigated
66,117
12,310
Healing
55,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,432
2,332
0
18,172
25,744
15,202
2,540
1,760
23,317
169,038
1,377
L
Bakasura
FinnyDoggo
Bakasura
9,297
4,905
0
3,239
25,790
11,355
0
11,235
14,327
0
59,956
W
20,812
6,119
0
16,552
23,316
10,060
6,546
6,568
14,629
146,031
12,422
L
Cthulhu
JakeAndWatch
Cthulhu
13,782
864
398
1,764
23,741
29,762
0
9,648
14,075
52,826
1,994
W
Jormungandr
Son its me Dad
Jormungandr
11,516
1,906
0
3,664
19,660
24,272
905
7,249
11,695
39,309
1,422
W
Arachne
Waaaaaay2ez
Arachne
13,582
8,901
0
10,724
17,119
9,147
4,332
2,719
14,114
0
119,188
W
13,204
5,993
0
6,356
14,225
7,436
716
4,027
9,936
0
114,389
L
Nu Wa
raebiess
Nu Wa
8,536
1,573
0
2,010
17,693
6,220
0
13,588
3,385
45,875
1,945
L
Izanami
rummysee
Izanami
5,829
2,507
0
676
13,390
6,253
0
4,885
8,437
0
56,368
L
King Arthur
zeroRant
King Arthur
17,897
1,821
0
4,223
30,122
26,212
0
17,928
12,142
1,883
73,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,758
Gold Earned
65,369
503
Minions Killed
810
0
Camps Cleared
0
2,053,112
Distance Traveled
2,151,746
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,562
633
213
9
0
407,633
0
L
Bakasura
9,514
414
106
5
0
460,367
0
W
Sol
15,279
664
276
12
0
411,162
0
L
Cthulhu
10,234
445
96
4
0
395,515
0
W
Jormungandr
11,739
510
38
2
0
428,030
0
W
Arachne
12,727
553
141
6
0
505,412
7
W
Neith
11,062
481
142
6
0
399,509
0
L
Nu Wa
8,794
382
90
4
0
339,419
0
L
Izanami
8,817
383
98
4
0
407,692
0
L
King Arthur
10,399
452
113
5
0
450,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role