Player Matchup

Sun Wukong
Sun Wukong
IvyzBoiz
Sun Wukong
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 18L
1,540 Elo+
Party 2
Medusa
Medusa
JalapeñoPepper
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,639 Elo+
Party 2
Persephone
Persephone
Snafu_o7
Persephone
Level 87
God Stats
3W - 5L
1,500 SR
Queue Stats
131W - 138L
1,449 Elo+
Solo
King Arthur
King Arthur
mDumb
King Arthur
Level 67
God Stats
19W - 31L
1,500 SR
Queue Stats
289W - 282L
1,464 Elo+
Solo
Ymir
Ymir
showlove102528
Ymir
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 39L
1,589 Elo+
Party 2
Team Averages
Level 67
1,500 SR
1,536 Elo+

VS

Team Averages
Level 110
1,541 SR
1,431 Elo+
Ah Puch
Ah Puch
Gaboo353
Ah Puch
Level 103
God Stats
8W - 4L
1,599 SR
Queue Stats
86W - 93L
1,423 Elo+
Party 1
Tyr
Tyr
Jud2d
Tyr
Level 128
God Stats
9W - 12L
1,528 SR
Queue Stats
87W - 87L
1,469 Elo+
Party 1
Da Ji
Da Ji
Morbeous
Da Ji
Level 146
God Stats
3W - 4L
1,674 SR
Queue Stats
68W - 78L
1,379 Elo+
Party 1
Rama
Rama
nillyrok
Rama
Level 47
God Stats
2W - 6L
1,403 SR
Queue Stats
170W - 168L
1,390 Elo+
Party 3
Horus
Horus
sharkking120yt
Horus
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
214W - 190L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IvyzBoiz
Sun Wukong
16
3 / 3 / 3
8,521
501
7,714
19,279
12,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
3 / 2 / 2
7,888
464
12,407
8,343
3,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Persephone
Snafu_o7
Persephone
14
1 / 5 / 0
8,339
491
5,195
10,730
3,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
mDumb
King Arthur
4
0 / 1 / 0
5,269
310
1,415
3,209
1,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 5
7,405
436
2,365
9,916
10,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Gaboo353
Ah Puch
16
3 / 1 / 4
9,564
563
6,308
7,171
3,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tyr
Jud2d
Tyr
17
6 / 0 / 3
10,360
609
7,734
12,524
12,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Da Ji
Morbeous
Da Ji
16
3 / 2 / 4
8,672
510
6,065
13,625
6,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
14
0 / 2 / 4
8,211
483
5,441
9,450
4,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
1 / 2 / 4
7,941
467
3,849
13,285
13,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
7
Kills
13
12
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Gaboo353
Ah Puch
3
1
4
5
L
Sun Wukong
IvyzBoiz
Sun Wukong
3
3
3
1.5
L
3
2
2
2
W
Tyr
Jud2d
Tyr
6
0
3
7.5
W
Da Ji
Morbeous
Da Ji
3
2
4
2.5
L
Persephone
Snafu_o7
Persephone
1
5
0
0.2
L
King Arthur
mDumb
King Arthur
0
1
0
0
W
Rama
0
2
4
1
W
1
2
4
1.5
L
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,096
Damage
29,397
51,477
Taken
56,055
31,545
Mitigated
39,938
15,964
Healing
16,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Gaboo353
Ah Puch
6,308
0
0
1,327
7,171
3,236
61
4,045
3,126
71,086
1,923
L
Sun Wukong
IvyzBoiz
Sun Wukong
7,714
2,611
0
9,144
19,279
12,298
90
848
18,347
0
91,352
L
12,407
5,312
0
1,776
8,343
3,205
16
915
7,344
0
69,464
W
Tyr
Jud2d
Tyr
7,734
851
0
4,798
12,524
12,389
0
596
11,928
0
75,572
W
Da Ji
Morbeous
Da Ji
6,065
1,833
0
4,227
13,625
6,193
92
499
13,126
0
70,116
L
Persephone
Snafu_o7
Persephone
5,195
127
0
2,199
10,730
3,744
0
3,792
6,527
53,942
1,163
L
King Arthur
mDumb
King Arthur
1,415
410
0
978
3,209
1,446
0
0
3,209
0
10,108
W
Rama
5,441
3,224
0
1,796
9,450
4,438
728
896
8,554
0
75,117
W
3,849
1,493
1,108
3,591
13,285
13,682
132
1,316
11,969
0
18,934
L
2,365
718
0
1,867
9,916
10,852
0
96
9,807
26,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,422
Gold Earned
44,748
428
Minions Killed
505
0
Camps Cleared
0
1,315,083
Distance Traveled
1,696,096
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,564
563
123
7
0
319,811
0
L
Sun Wukong
8,521
501
136
8
0
343,664
0
L
Medusa
7,888
464
104
6
0
323,267
0
W
Tyr
10,360
609
126
7
0
368,317
0
W
Da Ji
8,672
510
97
6
0
341,843
0
L
Persephone
8,339
491
126
7
0
294,633
0
L
King Arthur
5,269
310
16
1
0
53,834
0
W
Rama
8,211
483
133
8
0
301,127
0
W
Horus
7,941
467
26
2
0
364,998
4
L
Ymir
7,405
436
46
3
0
299,685
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role