Player Matchup

Morgan Le Fay
Morgan Le Fay
CarnageFerocity
Morgan Le Fay
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,303 Elo+
Party 1
Charon
Charon
ForeRare
Charon
Level 27
God Stats
3W - 6L
1,695 SR
Queue Stats
54W - 67L
1,417 Elo+
Party 1
Arachne
Arachne
lxHollowPointxl
Arachne
Level 61
God Stats
39W - 28L
1,596 SR
Queue Stats
102W - 108L
1,444 Elo+
Party 1
Team Averages
Level 35
1,597 SR
1,388 Elo+

VS

Team Averages
Level 85
1,497 SR
1,491 Elo+
Heimdallr
Heimdallr
Ornatewater
Heimdallr
Level 79
God Stats
4W - 1L
1,759 SR
Queue Stats
345W - 197L
1,647 Elo+
Solo
Erlang Shen
Erlang Shen
arca-457
Erlang Shen
Level 69
God Stats
4W - 3L
1,256 SR
Queue Stats
85W - 94L
1,376 Elo+
Solo
Vulcan
Vulcan
chuckthizzle
Vulcan
Level 106
God Stats
248W - 246L
1,475 SR
Queue Stats
252W - 260L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CarnageFerocity
Morgan Le Fay
14
1 / 5 / 3
9,677
645
4,138
11,022
4,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
ForeRare
Charon
16
2 / 3 / 5
10,654
710
7,968
19,835
16,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
4 / 3 / 0
10,868
725
8,532
12,191
8,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ornatewater
Heimdallr
16
2 / 1 / 9
11,214
748
11,316
9,643
4,607
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
arca-457
Erlang Shen
14
3 / 3 / 7
10,388
693
4,747
12,531
7,464
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vulcan
17
6 / 3 / 4
12,444
830
19,606
9,753
5,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
7
Kills
11
11
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CarnageFerocity
Morgan Le Fay
1
5
3
0.5
L
Charon
ForeRare
Charon
2
3
5
1.5
W
Heimdallr
Ornatewater
Heimdallr
2
1
9
6.5
W
Erlang Shen
arca-457
Erlang Shen
3
3
7
2.17
W
Vulcan
6
3
4
2.67
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,638
Damage
35,669
43,048
Taken
31,927
29,344
Mitigated
17,125
5,798
Healing
3,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CarnageFerocity
Morgan Le Fay
4,138
584
0
258
11,022
4,456
0
5,116
5,836
25,280
627
L
Charon
ForeRare
Charon
7,968
1,294
0
3,912
19,835
16,404
0
9,639
10,063
35,369
923
W
Heimdallr
Ornatewater
Heimdallr
11,316
5,063
0
712
9,643
4,607
1,396
4,197
5,222
0
64,535
W
Erlang Shen
arca-457
Erlang Shen
4,747
1,546
0
3,033
12,531
7,464
472
3,290
8,692
0
30,671
W
Vulcan
19,606
8,626
0
229
9,753
5,054
406
2,593
6,762
76,640
1,028
L
8,532
6,080
0
1,628
12,191
8,484
0
4,662
7,446
0
32,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,199
Gold Earned
34,046
121
Minions Killed
239
0
Camps Cleared
0
843,656
Distance Traveled
844,747
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,677
645
38
3
0
249,431
0
L
Charon
10,654
710
42
3
0
246,613
0
W
Heimdallr
11,214
748
86
6
0
306,834
0
W
Erlang Shen
10,388
693
35
2
0
276,103
0
W
Vulcan
12,444
830
118
8
0
261,810
0
L
Arachne
10,868
725
41
3
0
347,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role