Player Matchup

Merlin
Merlin
 
Merlin
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
IDontAutomobile
Sylvanus
Level 154
God Stats
0W - 1L
1,648 SR
Queue Stats
4W - 4L
1,638 Elo+
Party 1
Nut
Nut
PGOVasi
Nut
Level 145
God Stats
0W - 2L
1,735 SR
Queue Stats
4W - 3L
1,422 Elo+
Party 1
Team Averages
Level 138
1,628 SR
1,520 Elo+

VS

Team Averages
Level 118
1,436 SR
1,520 Elo+
Da Ji
Da Ji
ImSoHChill
Da Ji
Level 65
God Stats
14W - 12L
1,401 SR
Queue Stats
234W - 231L
1,537 Elo+
Solo
Ares
Ares
JordanRyn
Ares
Level 152
God Stats
7W - 7L
1,256 SR
Queue Stats
294W - 312L
1,512 Elo+
Party 2
Hades
Hades
Sirfunkalot
Hades
Level 137
God Stats
5W - 6L
1,653 SR
Queue Stats
283W - 301L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 3 / 1
6,929
630
5,587
7,352
3,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
11
1 / 3 / 0
6,788
617
8,088
8,899
7,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nut
12
0 / 5 / 1
7,304
664
7,420
10,978
4,419
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
10 / 0 / 1
9,472
861
14,293
10,390
6,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
13
1 / 0 / 9
7,694
699
4,955
10,783
10,449
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 1 / 10
7,834
712
4,955
10,475
5,610
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
11
11
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
1
0.17
L
Sylvanus
1
3
0
0.33
W
Da Ji
10
0
1
10.5
W
Ares
1
0
9
5.5
L
Nut
0
5
1
0.1
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,095
Damage
24,203
27,229
Taken
31,648
15,346
Mitigated
22,212
5,789
Healing
6,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,587
210
0
1,879
7,352
3,622
0
2,077
5,275
29,061
0
L
Sylvanus
8,088
3,229
1,586
1,376
8,899
7,305
0
2,579
6,320
17,957
3,731
W
Da Ji
14,293
4,465
0
734
10,390
6,153
0
4,736
5,629
0
38,506
W
Ares
4,955
163
0
0
10,783
10,449
0
3,903
6,855
10,910
1,526
L
Nut
7,420
3,725
0
948
10,978
4,419
0
4,814
6,164
0
30,073
W
4,955
173
813
5,197
10,475
5,610
0
4,634
5,804
39,275
731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,021
Gold Earned
25,000
125
Minions Killed
155
0
Camps Cleared
0
505,962
Distance Traveled
624,402
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,929
630
39
4
0
180,927
2
L
Sylvanus
6,788
617
25
2
0
156,585
2
W
Da Ji
9,472
861
55
5
0
216,103
0
W
Ares
7,694
699
16
1
0
208,082
3
L
Nut
7,304
664
61
6
0
168,450
0
W
Hades
7,834
712
84
8
0
200,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role