Player Matchup

Nut
Nut
CPT Knky
Nut
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
30W - 25L
1,297 Elo+
Party 2
Sobek
Sobek
SwiftyyClean
Sobek
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 18L
1,336 Elo+
Party 2
Kukulkan
Kukulkan
Zultrog
Kukulkan
Level 5
God Stats
5W - 0L
1,500 SR
Queue Stats
43W - 34L
1,265 Elo+
Party 1
Mulan
Mulan
controllingcargo
Mulan
Level 6
God Stats
20W - 13L
1,435 SR
Queue Stats
28W - 22L
1,246 Elo+
Party 1
Da Ji
Da Ji
sonllgoku
Da Ji
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 50L
1,367 Elo+
Party 1
Team Averages
Level 47
1,487 SR
1,302 Elo+

VS

Team Averages
Level 51
1,401 SR
1,355 Elo+
Charybdis
Charybdis
Eroded
Charybdis
Level 46
God Stats
4W - 3L
1,364 SR
Queue Stats
291W - 280L
1,459 Elo+
Solo
Sun Wukong
Sun Wukong
Firedisc
Sun Wukong
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,183 Elo+
Solo
Sobek
Sobek
Mary J Wana
Sobek
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,442 Elo+
Party 3
Arachne
Arachne
SirMikloDon
Arachne
Level 48
God Stats
1W - 3L
1,142 SR
Queue Stats
14W - 9L
1,400 Elo+
Party 3
Da Ji
Da Ji
spadey
Da Ji
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
7,293
521
5,721
7,801
3,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 2 / 4
7,532
538
3,359
13,061
10,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Zultrog
Kukulkan
14
6 / 4 / 2
8,797
628
8,241
7,485
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
7 / 2 / 2
9,468
676
11,068
12,744
7,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
sonllgoku
Da Ji
14
6 / 2 / 7
8,355
597
8,963
14,205
6,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Eroded
Charybdis
12
4 / 5 / 2
7,167
512
12,081
11,848
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Firedisc
Sun Wukong
11
1 / 7 / 1
6,427
459
6,616
12,842
9,968
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 2
6,927
495
3,731
13,359
12,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
SirMikloDon
Arachne
13
5 / 3 / 2
7,763
555
5,120
10,338
3,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
spadey
Da Ji
10
0 / 6 / 1
6,102
436
3,868
12,493
5,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
24
Kills
11
12
Deaths
25
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
L
Charybdis
Eroded
Charybdis
4
5
2
1
L
Sun Wukong
Firedisc
Sun Wukong
1
7
1
0.21
L
1
4
2
0.5
L
Arachne
SirMikloDon
Arachne
5
3
2
2
W
2
2
4
2
W
Kukulkan
Zultrog
Kukulkan
6
4
2
1.75
W
7
2
2
4
W
Da Ji
sonllgoku
Da Ji
6
2
7
4.75
L
Da Ji
spadey
Da Ji
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,352
Damage
31,416
55,296
Taken
60,880
29,881
Mitigated
35,769
18,737
Healing
13,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,721
3,736
0
3,335
7,801
3,020
768
786
7,015
0
47,894
L
Charybdis
Eroded
Charybdis
12,081
6,492
0
3,627
11,848
4,075
0
2,822
9,026
0
62,817
L
Sun Wukong
Firedisc
Sun Wukong
6,616
2,163
0
2,150
12,842
9,968
0
0
12,842
0
29,967
L
3,731
429
0
4,181
13,359
12,791
0
2,248
11,111
27,519
1,530
L
Arachne
SirMikloDon
Arachne
5,120
3,563
0
2,891
10,338
3,797
0
1,665
8,673
0
38,750
W
3,359
396
0
5,387
13,061
10,587
124
1,980
11,081
28,850
0
W
Kukulkan
Zultrog
Kukulkan
8,241
2,306
0
0
7,485
2,949
934
0
7,485
57,013
630
W
11,068
2,578
0
5,687
12,744
7,157
749
0
12,384
0
65,991
W
Da Ji
sonllgoku
Da Ji
8,963
2,830
0
4,328
14,205
6,168
0
870
13,290
0
54,021
L
Da Ji
spadey
Da Ji
3,868
931
0
660
12,493
5,138
60
4,737
7,756
0
35,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,445
Gold Earned
34,386
399
Minions Killed
264
0
Camps Cleared
0
1,426,353
Distance Traveled
1,233,986
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,293
521
75
5
0
273,242
4
L
Charybdis
7,167
512
73
5
0
223,961
0
L
Sun Wukong
6,427
459
36
3
0
248,749
0
L
Sobek
6,927
495
40
3
0
288,956
1
L
Arachne
7,763
555
70
5
0
260,102
0
W
Sobek
7,532
538
24
2
0
291,589
3
W
Kukulkan
8,797
628
106
8
0
242,872
0
W
Mulan
9,468
676
113
8
0
288,830
0
W
Da Ji
8,355
597
81
6
0
329,820
2
L
Da Ji
6,102
436
45
3
0
212,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role