Player Matchup

Xing Tian
Xing Tian
DIPPYCHOWD
Xing Tian
Level 43
God Stats
7W - 5L
1,666 SR
Queue Stats
119W - 126L
1,524 Elo+
Party 1
Vulcan
Vulcan
ddas98
Vulcan
Level 105
God Stats
37W - 19L
1,652 SR
Queue Stats
171W - 164L
1,519 Elo+
Party 1
Chaac
Chaac
redalert2020
Chaac
Level 48
God Stats
9W - 9L
1,829 SR
Queue Stats
156W - 167L
1,534 Elo+
Party 1
Team Averages
Level 65
1,715 SR
1,526 Elo+

VS

Team Averages
Level 84
1,465 SR
1,496 Elo+
Charon
Charon
CraKd Chan
Charon
Level 64
God Stats
4W - 2L
1,500 SR
Queue Stats
198W - 196L
1,505 Elo+
Solo
Poseidon
Poseidon
Ticcy200
Poseidon
Level 69
God Stats
16W - 22L
1,395 SR
Queue Stats
47W - 59L
1,424 Elo+
Solo
Ra
Ra
iSmurfharder
Ra
Level 120
God Stats
2W - 3L
1,500 SR
Queue Stats
102W - 96L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DIPPYCHOWD
Xing Tian
14
2 / 4 / 7
8,741
672
7,696
16,516
18,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
ddas98
Vulcan
16
4 / 0 / 6
9,741
749
10,424
8,157
3,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
5 / 1 / 3
9,951
765
10,216
13,566
10,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
CraKd Chan
Charon
15
1 / 3 / 3
8,411
647
11,065
12,184
8,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
Ticcy200
Poseidon
10
1 / 4 / 2
7,558
581
6,222
10,200
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 4 / 2
8,693
669
8,507
9,864
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
11
Kills
4
5
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charon
CraKd Chan
Charon
1
3
3
0.83
W
Xing Tian
DIPPYCHOWD
Xing Tian
2
4
7
1.38
L
Poseidon
Ticcy200
Poseidon
1
4
2
0.5
W
Vulcan
ddas98
Vulcan
4
0
6
7
L
2
4
2
0.75
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,336
Damage
25,794
38,239
Taken
32,248
33,579
Mitigated
15,384
10,714
Healing
8,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
CraKd Chan
Charon
11,065
1,228
0
1,090
12,184
8,257
0
6,551
4,744
27,832
1,225
W
Xing Tian
DIPPYCHOWD
Xing Tian
7,696
752
0
2,912
16,516
18,926
78
10,271
5,166
11,955
419
L
Poseidon
Ticcy200
Poseidon
6,222
1,102
390
3,884
10,200
3,299
0
4,684
4,719
19,964
0
W
Vulcan
ddas98
Vulcan
10,424
7,052
0
3,110
8,157
3,720
682
5,862
1,892
45,892
124
L
8,507
648
730
2,157
9,864
3,828
0
5,451
3,716
42,382
0
W
10,216
1,396
0
4,692
13,566
10,933
235
7,129
5,868
0
37,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,433
Gold Earned
24,662
159
Minions Killed
156
0
Camps Cleared
0
760,604
Distance Traveled
606,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,411
647
43
3
0
235,036
0
W
Xing Tian
8,741
672
12
1
0
221,227
0
L
Poseidon
7,558
581
32
2
0
159,535
0
W
Vulcan
9,741
749
96
7
0
273,879
0
L
Ra
8,693
669
81
6
0
211,719
0
W
Chaac
9,951
765
51
4
0
265,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role