Player Matchup

Izanami
Izanami
Bofamabalz
Izanami
Level 78
God Stats
1W - 4L
1,550 SR
Queue Stats
23W - 35L
1,441 Elo+
Party 1
King Arthur
King Arthur
HalfSeraph
King Arthur
Level 104
God Stats
10W - 14L
1,425 SR
Queue Stats
58W - 70L
1,492 Elo+
Party 1
Maui
Maui
Mattybopeep
Maui
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 44L
1,422 Elo+
Party 1
Merlin
Merlin
ionofwill
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 47L
1,385 Elo+
Party 1
Fenrir
Fenrir
jketz911
Fenrir
Level 85
God Stats
2W - 4L
1,106 SR
Queue Stats
44W - 59L
1,458 Elo+
Party 1
Team Averages
Level 80
1,416 SR
1,440 Elo+

VS

Team Averages
Level 98
1,564 SR
1,503 Elo+
Janus
Janus
ICroncho
Janus
Level 98
God Stats
19W - 16L
1,609 SR
Queue Stats
219W - 208L
1,481 Elo+
Party 2
Nut
Nut
Milamd
Nut
Level 87
God Stats
14W - 19L
1,531 SR
Queue Stats
292W - 256L
1,556 Elo+
Solo
Mulan
Mulan
WTcP LitRoS
Mulan
Level 99
God Stats
24W - 7L
1,773 SR
Queue Stats
224W - 210L
1,481 Elo+
Party 2
Mercury
Mercury
lPyromainiac
Mercury
Level 85
God Stats
18W - 14L
1,409 SR
Queue Stats
148W - 143L
1,511 Elo+
Party 2
Cthulhu
Cthulhu
wInmortalJos
Cthulhu
Level 121
God Stats
30W - 16L
1,496 SR
Queue Stats
133W - 127L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bofamabalz
Izanami
8
0 / 5 / 1
5,088
463
5,032
8,584
2,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
HalfSeraph
King Arthur
10
0 / 0 / 1
5,864
533
5,126
10,100
6,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 3 / 2
5,324
484
2,592
8,862
6,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
ionofwill
Merlin
8
0 / 3 / 2
4,725
430
3,519
8,196
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
jketz911
Fenrir
10
2 / 1 / 0
5,516
501
5,617
11,055
4,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ICroncho
Janus
11
1 / 0 / 3
6,297
572
7,798
5,236
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nut
Milamd
Nut
12
5 / 0 / 6
6,740
613
3,982
4,193
1,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 0 / 3
6,322
575
10,183
11,564
11,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mercury
lPyromainiac
Mercury
11
2 / 1 / 0
5,950
541
3,395
8,564
3,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
wInmortalJos
Cthulhu
12
4 / 1 / 6
6,719
611
6,509
6,567
4,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
2
Kills
12
12
Deaths
2
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bofamabalz
Izanami
0
5
1
0.1
L
King Arthur
HalfSeraph
King Arthur
0
0
1
0.5
W
Janus
ICroncho
Janus
1
0
3
2.5
L
0
3
2
0.33
W
Nut
Milamd
Nut
5
0
6
8
W
0
0
3
1.5
L
Merlin
ionofwill
Merlin
0
3
2
0.33
L
Fenrir
jketz911
Fenrir
2
1
0
2
W
Mercury
lPyromainiac
Mercury
2
1
0
2
W
Cthulhu
wInmortalJos
Cthulhu
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,886
Damage
31,867
46,797
Taken
36,124
24,115
Mitigated
23,448
11,475
Healing
9,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bofamabalz
Izanami
5,032
3,809
0
2,274
8,584
2,869
0
3,202
4,837
0
39,964
L
King Arthur
HalfSeraph
King Arthur
5,126
1,507
0
1,750
10,100
6,883
0
1,389
7,944
0
40,313
W
Janus
ICroncho
Janus
7,798
363
0
679
5,236
1,962
0
2,572
2,664
39,809
1,816
L
2,592
885
0
1,690
8,862
6,721
0
2,834
5,530
15,659
0
W
Nut
Milamd
Nut
3,982
2,241
0
2,523
4,193
1,691
445
1,139
3,054
0
35,549
W
10,183
1,154
0
5,812
11,564
11,476
0
973
10,591
0
48,253
L
Merlin
ionofwill
Merlin
3,519
545
0
2,810
8,196
2,723
0
2,657
5,080
19,543
0
L
Fenrir
jketz911
Fenrir
5,617
1,535
0
2,951
11,055
4,919
0
2,053
8,604
0
36,691
W
Mercury
lPyromainiac
Mercury
3,395
1,728
0
454
8,564
3,664
0
1,087
7,477
0
46,466
W
Cthulhu
wInmortalJos
Cthulhu
6,509
426
63
0
6,567
4,655
48
340
6,227
33,563
1,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,517
Gold Earned
32,028
263
Minions Killed
354
0
Camps Cleared
0
1,184,595
Distance Traveled
1,281,003
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,088
463
72
7
0
211,831
1
L
King Arthur
5,864
533
78
7
0
260,685
1
W
Janus
6,297
572
80
7
0
262,903
0
L
Maui
5,324
484
22
2
0
225,476
6
W
Nut
6,740
613
64
6
0
229,008
0
W
Mulan
6,322
575
75
7
0
223,893
0
L
Merlin
4,725
430
37
3
0
224,413
2
L
Fenrir
5,516
501
54
5
0
262,190
0
W
Mercury
5,950
541
73
7
0
298,581
1
W
Cthulhu
6,719
611
62
6
0
266,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role