Player Matchup

Set
Set
Ayy__Chris
Set
Level 140
God Stats
0W - 1L
1,285 SR
Queue Stats
13W - 19L
1,397 Elo+
Party 2
Skadi
Skadi
DaBran
Skadi
Level 123
God Stats
1W - 2L
1,730 SR
Queue Stats
11W - 13L
1,492 Elo+
Solo
Terra
Terra
TrulyOnePiece
Terra
Level 61
God Stats
7W - 3L
1,798 SR
Queue Stats
92W - 93L
1,477 Elo+
Solo
Vulcan
Vulcan
WillDabbyMac
Vulcan
Level 144
God Stats
4W - 6L
1,513 SR
Queue Stats
61W - 68L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
YuNgMaEstRo-_-
Cthulhu
Level 154
God Stats
5W - 4L
1,648 SR
Queue Stats
87W - 91L
1,528 Elo+
Party 2
Team Averages
Level 124
1,595 SR
1,480 Elo+

VS

Team Averages
Level 192
1,607 SR
1,523 Elo+
Arachne
Arachne
 
Arachne
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
BP2K33
Baron Samedi
Level 213
God Stats
2W - 1L
1,564 SR
Queue Stats
192W - 187L
1,550 Elo+
Party 1
Gilgamesh
Gilgamesh
Rizser
Gilgamesh
Level 113
God Stats
4W - 4L
1,868 SR
Queue Stats
124W - 115L
1,581 Elo+
Party 1
Artemis
Artemis
moietplusinc
Artemis
Level 299
God Stats
20W - 9L
1,602 SR
Queue Stats
620W - 620L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
5,673
516
1,470
8,461
3,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Skadi
DaBran
Skadi
11
1 / 3 / 0
5,999
545
3,950
8,336
2,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 3 / 0
5,179
471
2,801
9,449
5,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
9
0 / 7 / 0
5,450
495
3,280
8,946
2,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 0
6,505
591
5,369
5,872
5,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 1 / 0
6,398
582
4,323
11,016
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bacchus
 
Bacchus
10
0 / 0 / 7
5,447
495
4,696
5,665
3,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
BP2K33
Baron Samedi
13
4 / 0 / 4
7,403
673
8,539
4,522
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Rizser
Gilgamesh
13
7 / 0 / 2
7,081
644
4,776
8,294
3,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
moietplusinc
Artemis
12
2 / 0 / 1
6,798
618
5,689
5,775
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
1
Kills
14
14
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
1
0
1
W
Bacchus
 
Bacchus
0
0
7
3.5
L
0
1
0
0
W
Baron Samedi
BP2K33
Baron Samedi
4
0
4
6
L
Skadi
DaBran
Skadi
1
3
0
0.33
W
Gilgamesh
Rizser
Gilgamesh
7
0
2
8
L
0
3
0
0
L
Vulcan
0
7
0
0
L
0
0
0
0
W
Artemis
moietplusinc
Artemis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,870
Damage
28,023
41,064
Taken
35,272
20,078
Mitigated
16,085
6,172
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,323
2,284
0
6,713
11,016
3,760
6
4,034
6,268
0
41,493
W
Bacchus
 
Bacchus
4,696
444
0
1,571
5,665
3,651
0
2,517
3,148
14,601
1,969
L
1,470
310
0
1,667
8,461
3,763
0
1,998
6,262
0
46,670
W
Baron Samedi
BP2K33
Baron Samedi
8,539
273
225
1,615
4,522
2,751
0
1,332
3,190
64,844
0
L
Skadi
DaBran
Skadi
3,950
1,397
0
1,924
8,336
2,772
0
1,011
7,104
0
42,161
W
Gilgamesh
Rizser
Gilgamesh
4,776
1,214
0
3,379
8,294
3,651
0
1,244
6,972
0
53,382
L
2,801
832
44
1,741
9,449
5,682
0
3,154
5,935
18,161
0
L
Vulcan
3,280
1,365
0
500
8,946
2,809
0
5,348
2,959
29,116
0
L
5,369
187
46
250
5,872
5,052
301
0
5,872
43,868
1,408
W
Artemis
moietplusinc
Artemis
5,689
2,040
0
3,176
5,775
2,272
186
1,052
4,723
0
53,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,806
Gold Earned
33,127
378
Minions Killed
376
0
Camps Cleared
0
1,165,845
Distance Traveled
1,215,788
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,398
582
68
6
0
257,357
0
W
Bacchus
5,447
495
33
3
0
237,623
0
L
Set
5,673
516
88
8
0
279,728
0
W
Baron Samedi
7,403
673
116
11
0
223,270
2
L
Skadi
5,999
545
79
7
0
239,090
2
W
Gilgamesh
7,081
644
80
7
0
287,363
3
L
Terra
5,179
471
29
3
0
226,982
2
L
Vulcan
5,450
495
65
6
0
206,884
0
L
Cthulhu
6,505
591
117
11
0
213,161
8
W
Artemis
6,798
618
79
7
0
210,175
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role