Player Matchup

Sobek
Sobek
DANKHOLLYWOOD
Sobek
Level 144
God Stats
6W - 5L
1,556 SR
Queue Stats
121W - 153L
1,476 Elo+
Party 1
Yu Huang
Yu Huang
MrBossTheMan
Yu Huang
Level 63
God Stats
5W - 5L
1,453 SR
Queue Stats
160W - 123L
1,543 Elo+
Solo
Danzaburou
Danzaburou
Tkdbba11
Danzaburou
Level 132
God Stats
0W - 4L
1,541 SR
Queue Stats
74W - 108L
1,491 Elo+
Party 1
Mulan
Mulan
schrockybalboa
Mulan
Level 137
God Stats
6W - 10L
1,365 SR
Queue Stats
116W - 140L
1,503 Elo+
Party 1
Loki
Loki
scottipimpen13
Loki
Level 127
God Stats
0W - 4L
1,188 SR
Queue Stats
107W - 138L
1,466 Elo+
Party 1
Team Averages
Level 121
1,421 SR
1,496 Elo+

VS

Team Averages
Level 110
1,685 SR
1,485 Elo+
Yu Huang
Yu Huang
KingDoubleX
Yu Huang
Level 129
God Stats
2W - 0L
1,774 SR
Queue Stats
177W - 186L
1,476 Elo+
Party 2
Gilgamesh
Gilgamesh
StrakeBmx
Gilgamesh
Level 129
God Stats
4W - 4L
1,597 SR
Queue Stats
122W - 115L
1,470 Elo+
Solo
Ymir
Ymir
UnderwaterSoup
Ymir
Level 108
God Stats
8W - 3L
1,745 SR
Queue Stats
81W - 100L
1,482 Elo+
Party 2
Danzaburou
Danzaburou
umbermon
Danzaburou
Level 120
God Stats
1W - 1L
1,738 SR
Queue Stats
81W - 99L
1,495 Elo+
Party 2
Mercury
Mercury
xXBa115ackerXx
Mercury
Level 65
God Stats
26W - 26L
1,571 SR
Queue Stats
86W - 96L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 3
7,028
413
3,812
19,614
16,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
MrBossTheMan
Yu Huang
15
5 / 4 / 0
9,117
536
12,919
9,485
4,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Tkdbba11
Danzaburou
12
2 / 7 / 4
8,253
485
13,016
13,669
5,611
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 5 / 0
9,030
531
16,225
20,648
21,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
0 / 6 / 4
7,691
452
6,497
16,920
6,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
KingDoubleX
Yu Huang
14
4 / 3 / 5
9,052
532
10,172
10,078
4,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
StrakeBmx
Gilgamesh
18
3 / 1 / 4
10,554
621
15,981
21,813
18,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 2 / 12
8,701
512
5,879
14,946
13,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
umbermon
Danzaburou
17
8 / 1 / 5
10,876
640
13,565
14,890
7,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
13 / 1 / 5
10,765
633
14,649
15,082
7,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
8
Kills
30
30
Deaths
8
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
W
Yu Huang
KingDoubleX
Yu Huang
4
3
5
2.17
L
Yu Huang
MrBossTheMan
Yu Huang
5
4
0
1.25
W
Gilgamesh
StrakeBmx
Gilgamesh
3
1
4
5
L
Danzaburou
Tkdbba11
Danzaburou
2
7
4
0.57
W
2
2
12
4
L
1
5
0
0.2
L
0
6
4
0.33
W
Danzaburou
umbermon
Danzaburou
8
1
5
10.5
W
13
1
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,469
Damage
60,246
80,336
Taken
76,809
54,692
Mitigated
51,057
24,058
Healing
19,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,812
275
0
3,917
19,614
16,381
0
6,579
12,643
16,516
2,088
W
Yu Huang
KingDoubleX
Yu Huang
10,172
925
0
965
10,078
4,131
0
6,013
4,065
60,319
986
L
Yu Huang
MrBossTheMan
Yu Huang
12,919
1,160
0
830
9,485
4,168
0
4,128
5,070
67,581
1,164
W
Gilgamesh
StrakeBmx
Gilgamesh
15,981
6,277
0
8,716
21,813
18,593
730
764
19,773
202
87,033
L
Danzaburou
Tkdbba11
Danzaburou
13,016
7,882
0
3,360
13,669
5,611
0
2,579
11,046
0
63,484
W
5,879
1,291
333
4,133
14,946
13,657
0
5,607
9,339
20,271
0
L
16,225
2,327
0
9,976
20,648
21,773
0
108
19,247
2,154
75,721
L
6,497
1,623
0
5,975
16,920
6,759
0
1,822
14,915
0
77,769
W
Danzaburou
umbermon
Danzaburou
13,565
7,039
0
4,848
14,890
7,091
1,939
2,758
12,132
0
97,431
W
14,649
7,370
0
880
15,082
7,585
0
2,726
12,235
0
100,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,119
Gold Earned
49,948
481
Minions Killed
531
0
Camps Cleared
0
1,574,886
Distance Traveled
1,699,922
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,028
413
17
1
0
312,504
1
W
Yu Huang
9,052
532
113
7
0
314,377
3
L
Yu Huang
9,117
536
125
7
0
312,830
0
W
Gilgamesh
10,554
621
141
8
0
316,142
7
L
Danzaburou
8,253
485
110
6
0
280,786
2
W
Ymir
8,701
512
28
2
0
339,602
4
L
Mulan
9,030
531
120
7
0
295,595
6
L
Loki
7,691
452
109
6
0
373,171
7
W
Danzaburou
10,876
640
125
7
0
327,992
1
W
Mercury
10,765
633
124
7
0
401,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role