Player Matchup

Lancelot
Lancelot
Julianigloo
Lancelot
Level 87
God Stats
0W - 2L
1,357 SR
Queue Stats
42W - 24L
1,632 Elo+
Party 1
Nu Wa
Nu Wa
lll Checho lll
Nu Wa
Level 129
God Stats
0W - 1L
1,740 SR
Queue Stats
41W - 23L
1,621 Elo+
Party 1
Hou Yi
Hou Yi
xxmeydenxx
Hou Yi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,481 Elo+
Party 1
Team Averages
Level 106
1,532 SR
1,578 Elo+

VS

Team Averages
Level 79
1,584 SR
1,554 Elo+
Janus
Janus
GeeLoosh
Janus
Level 68
God Stats
10W - 8L
1,794 SR
Queue Stats
281W - 250L
1,636 Elo+
Solo
Danzaburou
Danzaburou
OwlHat
Danzaburou
Level 85
God Stats
27W - 18L
1,602 SR
Queue Stats
189W - 197L
1,490 Elo+
Party 2
Amaterasu
Amaterasu
PettyBoop
Amaterasu
Level 83
God Stats
4W - 6L
1,355 SR
Queue Stats
123W - 114L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Julianigloo
Lancelot
14
4 / 4 / 2
9,510
732
10,255
16,985
14,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 4 / 1
8,382
645
4,507
9,450
3,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hou Yi
xxmeydenxx
Hou Yi
12
1 / 3 / 5
8,410
647
7,719
11,219
4,613
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GeeLoosh
Janus
15
4 / 3 / 4
10,178
783
12,460
9,581
3,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
OwlHat
Danzaburou
16
4 / 1 / 5
9,960
766
12,113
12,704
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Amaterasu
PettyBoop
Amaterasu
15
3 / 2 / 6
9,995
769
9,606
14,271
10,085
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
6
Kills
11
11
Deaths
6
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
GeeLoosh
Janus
4
3
4
2
L
Lancelot
Julianigloo
Lancelot
4
4
2
1.25
W
Danzaburou
OwlHat
Danzaburou
4
1
5
6.5
W
Amaterasu
PettyBoop
Amaterasu
3
2
6
3
L
1
4
1
0.38
L
Hou Yi
xxmeydenxx
Hou Yi
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,481
Damage
34,179
37,654
Taken
36,556
22,300
Mitigated
18,974
1,780
Healing
13,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
GeeLoosh
Janus
12,460
659
90
3,030
9,581
3,687
131
1,121
8,431
56,149
0
L
Lancelot
Julianigloo
Lancelot
10,255
2,189
0
500
16,985
14,038
0
3,096
13,240
303
35,121
W
Danzaburou
OwlHat
Danzaburou
12,113
4,813
0
6,418
12,704
5,202
973
1,904
10,784
0
51,557
W
Amaterasu
PettyBoop
Amaterasu
9,606
3,220
0
3,984
14,271
10,085
1,198
1,664
12,567
0
21,658
L
4,507
876
0
530
9,450
3,649
0
4,259
5,075
31,994
756
L
Hou Yi
xxmeydenxx
Hou Yi
7,719
2,570
0
750
11,219
4,613
0
5,176
5,710
0
19,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,302
Gold Earned
30,133
133
Minions Killed
164
0
Camps Cleared
0
626,938
Distance Traveled
792,026
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,178
783
84
6
0
245,146
0
L
Lancelot
9,510
732
46
4
0
240,569
0
W
Danzaburou
9,960
766
63
5
0
255,972
0
W
Amaterasu
9,995
769
17
1
0
290,908
2
L
Nu Wa
8,382
645
69
5
0
187,144
0
L
Hou Yi
8,410
647
18
1
0
199,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role