Player Matchup

Cthulhu
Cthulhu
Platinum II
RINCKSTER
Cthulhu
Platinum II
Level 172
God Stats
0W - 2L
1,280 SR
Queue Stats
26W - 10L
2,189 MMR
Solo
Agni
Agni
Masters
Riebu
Agni
Masters
Level 69
God Stats
0W - 1L
1,267 SR
Queue Stats
134W - 121L
2,332 MMR
Solo
Charybdis
Charybdis
Diamond V
SacЯifice
Charybdis
Diamond V
Level 156
God Stats
2W - 2L
1,656 SR
Queue Stats
100W - 71L
2,268 MMR
Solo
Atlas
Atlas
Platinum II
flopez1812
Atlas
Platinum II
Level 159
God Stats
9W - 7L
1,815 SR
Queue Stats
81W - 62L
2,138 MMR
Solo
Kali
Kali
Diamond III
inluck
Kali
Diamond III
Level 149
God Stats
17W - 12L
1,777 SR
Queue Stats
91W - 75L
2,384 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,559 SR
2,262 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 125
1,816 SR
2,263 MMR
Lancelot
Lancelot
Diamond II
Bαjαn
Lancelot
Diamond II
Level 126
God Stats
13W - 8L
1,597 SR
Queue Stats
464W - 444L
2,250 MMR
Solo
Chang'e
Chang'e
Diamond IV
IronOnMe
Chang'e
Diamond IV
Level 68
God Stats
7W - 2L
2,034 SR
Queue Stats
111W - 93L
2,177 MMR
Solo
Ares
Ares
Diamond I
buzzycloudpillow
Ares
Diamond I
Level 167
God Stats
8W - 2L
1,942 SR
Queue Stats
145W - 106L
2,540 MMR
Party 1
Anhur
Anhur
Diamond II
urmumsgood
Anhur
Diamond II
Level 107
God Stats
6W - 4L
1,770 SR
Queue Stats
106W - 74L
2,292 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond IV
vvaimovvn
Gilgamesh
Diamond IV
Level 158
God Stats
6W - 3L
1,736 SR
Queue Stats
369W - 360L
2,055 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RINCKSTER
Cthulhu
14
1 / 3 / 0
8,906
594
14,190
11,248
12,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Agni
Riebu
Agni
13
0 / 3 / 2
7,137
476
5,955
9,416
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
SacЯifice
Charybdis
11
0 / 5 / 3
6,705
447
9,925
13,950
3,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Atlas
9
0 / 5 / 3
6,280
419
5,088
12,354
9,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Kali
inluck
Kali
15
4 / 1 / 0
7,947
530
4,844
15,814
7,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
ThothKhepriLokiThor

VS

Bans
KuzenboNutNeithBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bαjαn
Lancelot
16
5 / 0 / 5
8,744
583
8,318
11,164
6,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
IronOnMe
Chang'e
14
1 / 0 / 4
8,164
544
8,438
8,433
3,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 5
7,596
506
7,328
13,834
14,330
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
15
6 / 1 / 3
8,912
594
13,721
12,198
5,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
vvaimovvn
Gilgamesh
15
3 / 1 / 4
8,717
581
7,078
19,882
17,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
17
17
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Bαjαn
Lancelot
5
0
5
7.5
W
Chang'e
IronOnMe
Chang'e
1
0
4
3
L
Cthulhu
RINCKSTER
Cthulhu
1
3
0
0.33
L
Agni
Riebu
Agni
0
3
2
0.33
L
Charybdis
SacЯifice
Charybdis
0
5
3
0.3
W
2
3
5
1.5
L
Atlas
0
5
3
0.3
L
Kali
inluck
Kali
4
1
0
4
W
Anhur
6
1
3
7.5
W
Gilgamesh
vvaimovvn
Gilgamesh
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,002
Damage
44,883
62,782
Taken
65,511
37,238
Mitigated
46,349
14,933
Healing
24,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Bαjαn
Lancelot
8,318
1,804
0
6,527
11,164
6,098
0
1,929
9,165
0
88,236
W
Chang'e
IronOnMe
Chang'e
8,438
395
2,440
5,223
8,433
3,518
129
3,596
4,837
63,295
1,627
L
Cthulhu
RINCKSTER
Cthulhu
14,190
1,599
0
2,848
11,248
12,513
0
0
11,248
67,707
3,513
L
Agni
Riebu
Agni
5,955
220
0
879
9,416
3,636
0
4,869
4,099
56,119
1,200
L
Charybdis
SacЯifice
Charybdis
9,925
4,643
0
4,047
13,950
3,913
0
1,327
12,579
0
57,336
W
7,328
927
0
2,149
13,834
14,330
206
3,951
9,883
25,982
0
L
Atlas
5,088
1,714
0
1,782
12,354
9,926
0
4,508
7,698
15,816
0
L
Kali
inluck
Kali
4,844
2,160
0
5,377
15,814
7,250
0
4,248
11,392
0
67,949
W
Anhur
13,721
8,926
0
6,238
12,198
5,025
178
2,906
9,202
0
79,728
W
Gilgamesh
vvaimovvn
Gilgamesh
7,078
1,629
0
1,802
19,882
17,378
0
10,694
8,045
0
67,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,975
Gold Earned
42,133
459
Minions Killed
544
0
Camps Cleared
0
1,627,661
Distance Traveled
1,671,151
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,744
583
146
10
0
410,918
0
W
Chang'e
8,164
544
120
8
0
330,897
3
L
Cthulhu
8,906
594
145
10
0
318,929
0
L
Agni
7,137
476
100
7
0
323,409
0
L
Charybdis
6,705
447
91
6
0
275,335
1
W
Ares
7,596
506
22
1
0
324,448
3
L
Atlas
6,280
419
15
1
0
329,541
2
L
Kali
7,947
530
108
7
0
380,447
0
W
Anhur
8,912
594
129
9
0
288,151
3
W
Gilgamesh
8,717
581
127
8
0
316,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role