Player Matchup

Janus
Janus
 
Janus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
KiwiKyeRye56
Izanami
Level 68
God Stats
12W - 9L
1,533 SR
Queue Stats
115W - 108L
1,476 Elo+
Solo
Lancelot
Lancelot
THEG1GACHAD
Lancelot
Level 88
God Stats
3W - 5L
1,463 SR
Queue Stats
67W - 69L
1,518 Elo+
Party 1
Cerberus
Cerberus
willll31
Cerberus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 57L
1,585 Elo+
Party 1
Team Averages
Level 89
1,499 SR
1,520 Elo+

VS

Team Averages
Level 95
1,592 SR
1,522 Elo+
Izanami
Izanami
 
Izanami
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GaelBMF
Cthulhu
Level 86
God Stats
28W - 14L
1,722 SR
Queue Stats
399W - 371L
1,571 Elo+
Solo
Bellona
Bellona
Guthbrandr
Bellona
Level 93
God Stats
2W - 1L
1,690 SR
Queue Stats
61W - 62L
1,518 Elo+
Solo
Mercury
Mercury
J71192
Mercury
Level 128
God Stats
6W - 7L
1,548 SR
Queue Stats
189W - 184L
1,530 Elo+
Solo
Poseidon
Poseidon
LastChanceGiven
Poseidon
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 36L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 2 / 0
6,309
574
4,667
6,419
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
KiwiKyeRye56
Izanami
10
0 / 3 / 0
5,610
510
2,081
6,315
2,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
THEG1GACHAD
Lancelot
12
4 / 2 / 1
6,568
597
7,651
8,177
3,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
willll31
Cerberus
9
0 / 3 / 1
4,989
454
2,222
10,141
7,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
7 / 1 / 0
7,989
726
5,545
8,774
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
GaelBMF
Cthulhu
10
0 / 0 / 5
6,820
620
6,117
4,654
3,344
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
Guthbrandr
Bellona
12
1 / 2 / 0
7,022
638
2,491
10,294
6,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
J71192
Mercury
13
2 / 0 / 3
6,865
624
2,897
7,568
3,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poseidon
11
0 / 3 / 1
6,552
596
2,479
5,345
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
6
Kills
10
10
Deaths
6
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
0
1
W
Izanami
 
Izanami
7
1
0
7
W
Cthulhu
GaelBMF
Cthulhu
0
0
5
2.5
W
Bellona
Guthbrandr
Bellona
1
2
0
0.5
W
Mercury
J71192
Mercury
2
0
3
3.5
L
Izanami
KiwiKyeRye56
Izanami
0
3
0
0
W
Poseidon
0
3
1
0.17
L
Lancelot
THEG1GACHAD
Lancelot
4
2
1
2.25
L
Cerberus
willll31
Cerberus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,621
Damage
19,529
31,052
Taken
36,635
15,250
Mitigated
18,164
7,680
Healing
10,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,667
543
0
830
6,419
2,226
0
503
5,916
36,080
698
W
Izanami
 
Izanami
5,545
4,245
0
3,019
8,774
3,280
897
835
7,939
0
62,547
W
Cthulhu
GaelBMF
Cthulhu
6,117
711
223
1,592
4,654
3,344
0
1,265
3,379
26,017
1,531
W
Bellona
Guthbrandr
Bellona
2,491
489
0
3,604
10,294
6,938
173
3,603
6,145
0
46,526
W
Mercury
J71192
Mercury
2,897
1,882
0
1,411
7,568
3,179
475
0
7,568
0
52,077
L
Izanami
KiwiKyeRye56
Izanami
2,081
1,296
0
953
6,315
2,179
0
1,737
4,578
0
50,847
W
Poseidon
2,479
320
0
300
5,345
1,423
595
205
5,140
43,016
333
L
Lancelot
THEG1GACHAD
Lancelot
7,651
1,718
0
3,986
8,177
3,539
0
2,483
5,694
0
51,818
L
Cerberus
willll31
Cerberus
2,222
188
0
1,911
10,141
7,306
0
3,777
6,364
16,065
749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,476
Gold Earned
35,248
298
Minions Killed
417
0
Camps Cleared
0
886,879
Distance Traveled
1,136,845
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,309
574
67
6
0
213,712
2
W
Izanami
7,989
726
109
10
0
218,247
0
W
Cthulhu
6,820
620
45
4
0
242,042
4
W
Bellona
7,022
638
91
8
0
196,043
0
W
Mercury
6,865
624
94
9
0
260,049
0
L
Izanami
5,610
510
96
9
0
198,365
0
W
Poseidon
6,552
596
78
7
0
220,464
0
L
Lancelot
6,568
597
95
9
0
243,315
0
L
Cerberus
4,989
454
40
4
0
231,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role