Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Enoxzi
Medusa
Level 69
God Stats
19W - 5L
1,827 SR
Queue Stats
49W - 37L
1,540 Elo+
Party 2
Nemesis
Nemesis
GYMRATHoyle
Nemesis
Level 206
God Stats
10W - 4L
1,882 SR
Queue Stats
386W - 373L
1,544 Elo+
Party 3
Ix Chel
Ix Chel
JimYee
Ix Chel
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 44L
1,530 Elo+
Party 2
Sun Wukong
Sun Wukong
Uchle
Sun Wukong
Level 104
God Stats
10W - 3L
1,654 SR
Queue Stats
52W - 43L
1,471 Elo+
Party 2
Team Averages
Level 141
1,673 SR
1,517 Elo+

VS

Team Averages
Level 113
1,533 SR
1,523 Elo+
Zeus
Zeus
Arsadel
Zeus
Level 67
God Stats
1W - 1L
1,728 SR
Queue Stats
13W - 9L
1,596 Elo+
Party 1
Ymir
Ymir
Benjamin08123
Ymir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,470 Elo+
Solo
Thanatos
Thanatos
BreakfastWizards
Thanatos
Level 140
God Stats
20W - 18L
1,651 SR
Queue Stats
432W - 416L
1,534 Elo+
Solo
Medusa
Medusa
DaddyScythe
Medusa
Level 140
God Stats
3W - 4L
1,589 SR
Queue Stats
104W - 79L
1,579 Elo+
Party 1
Tyr
Tyr
Prerolleds
Tyr
Level 88
God Stats
14W - 21L
1,199 SR
Queue Stats
512W - 439L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
3 / 0 / 9
8,078
539
6,259
11,484
12,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
Enoxzi
Medusa
16
2 / 1 / 5
8,735
582
8,912
9,026
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
GYMRATHoyle
Nemesis
16
10 / 3 / 3
9,267
618
12,514
14,847
7,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
JimYee
Ix Chel
12
3 / 3 / 6
7,684
512
8,107
11,113
5,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Uchle
Sun Wukong
13
2 / 3 / 6
8,080
539
6,935
12,490
9,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Arsadel
Zeus
11
4 / 9 / 0
7,008
467
10,535
11,385
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 2 / 1
7,293
486
4,874
15,050
11,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 4 / 3
7,786
519
8,709
15,861
7,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
13
0 / 3 / 0
7,430
495
5,357
11,305
4,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 3
7,939
529
7,997
12,534
11,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
20
Kills
10
10
Deaths
20
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
0
9
7.5
L
Zeus
Arsadel
Zeus
4
9
0
0.44
L
1
2
1
0.75
L
4
4
3
1.38
L
Medusa
0
3
0
0
W
Medusa
Enoxzi
Medusa
2
1
5
4.5
W
Nemesis
GYMRATHoyle
Nemesis
10
3
3
3.83
W
Ix Chel
JimYee
Ix Chel
3
3
6
2
L
1
2
3
1.25
W
Sun Wukong
Uchle
Sun Wukong
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,727
Damage
37,472
58,960
Taken
66,135
38,438
Mitigated
38,501
19,565
Healing
20,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,259
1,394
2,401
5,100
11,484
12,671
11
2,983
8,501
29,270
0
L
Zeus
Arsadel
Zeus
10,535
1,625
0
500
11,385
3,734
0
6,232
5,153
44,530
0
L
4,874
958
1,749
2,778
15,050
11,390
0
3,171
11,879
31,995
1,762
L
8,709
2,463
0
9,288
15,861
7,711
0
2,317
13,544
0
61,239
L
Medusa
5,357
2,409
0
2,317
11,305
4,390
0
482
10,823
0
64,634
W
Medusa
Enoxzi
Medusa
8,912
4,387
0
4,664
9,026
4,012
570
613
8,413
0
74,903
W
Nemesis
GYMRATHoyle
Nemesis
12,514
6,758
0
2,093
14,847
7,246
0
2,664
12,183
0
90,076
W
Ix Chel
JimYee
Ix Chel
8,107
1,618
407
1,281
11,113
5,077
82
6,368
4,745
46,195
505
L
7,997
818
0
3,941
12,534
11,276
0
2,437
10,097
0
60,095
W
Sun Wukong
Uchle
Sun Wukong
6,935
839
0
3,619
12,490
9,432
0
2,191
10,299
467
51,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,844
Gold Earned
37,456
459
Minions Killed
443
0
Camps Cleared
0
1,557,425
Distance Traveled
1,461,334
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,078
539
35
2
0
316,471
8
L
Zeus
7,008
467
72
5
0
258,390
0
L
Ymir
7,293
486
47
3
0
304,605
2
L
Thanatos
7,786
519
90
6
0
320,790
0
L
Medusa
7,430
495
123
8
0
264,048
2
W
Medusa
8,735
582
117
8
0
279,557
6
W
Nemesis
9,267
618
121
8
0
370,865
0
W
Ix Chel
7,684
512
85
6
0
292,778
1
L
Tyr
7,939
529
111
7
0
313,501
1
W
Sun Wukong
8,080
539
101
7
0
297,754
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role