Player Matchup

Mercury
Mercury
Goallova
Mercury
Level 147
God Stats
8W - 8L
1,600 SR
Queue Stats
380W - 318L
1,583 Elo+
Solo
Artemis
Artemis
IValidity
Artemis
Level 87
God Stats
1W - 0L
1,341 SR
Queue Stats
13W - 7L
1,640 Elo+
Party 1
Cerberus
Cerberus
Lv100swagonitee
Cerberus
Level 150
God Stats
1W - 0L
1,498 SR
Queue Stats
1W - 1L
1,286 Elo+
Party 1
Hercules
Hercules
WheelieSmalls
Hercules
Level 155
God Stats
7W - 9L
1,380 SR
Queue Stats
155W - 156L
1,512 Elo+
Solo
Zhong Kui
Zhong Kui
kegekarumomochi
Zhong Kui
Level 167
God Stats
2W - 3L
1,159 SR
Queue Stats
156W - 145L
1,562 Elo+
Solo
Team Averages
Level 141
1,396 SR
1,517 Elo+

VS

Team Averages
Level 137
1,549 SR
1,542 Elo+
Chernobog
Chernobog
 
Chernobog
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DmBrAnDoN20
Anhur
Level 119
God Stats
2W - 3L
1,530 SR
Queue Stats
62W - 49L
1,582 Elo+
Solo
Ymir
Ymir
Nomrind
Ymir
Level 153
God Stats
25W - 23L
1,579 SR
Queue Stats
149W - 164L
1,526 Elo+
Party 2
Lancelot
Lancelot
YouRahht
Lancelot
Level 148
God Stats
15W - 17L
1,627 SR
Queue Stats
156W - 176L
1,542 Elo+
Party 2
Vamana
Vamana
dbing
Vamana
Level 141
God Stats
9W - 13L
1,510 SR
Queue Stats
130W - 134L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Goallova
Mercury
14
2 / 0 / 3
7,277
662
4,818
8,885
3,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
IValidity
Artemis
12
3 / 1 / 0
7,338
667
10,469
8,808
2,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
13
3 / 0 / 2
8,170
743
6,463
7,342
7,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
WheelieSmalls
Hercules
10
1 / 2 / 5
6,490
590
4,632
11,403
9,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
kegekarumomochi
Zhong Kui
10
4 / 2 / 2
6,426
584
9,256
7,141
5,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
1 / 2 / 2
6,104
555
7,363
7,516
3,079
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 2 / 1
6,312
574
5,468
11,788
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Nomrind
Ymir
9
0 / 3 / 2
5,564
506
3,249
11,860
9,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
YouRahht
Lancelot
11
0 / 4 / 0
6,176
561
3,644
9,532
3,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
dbing
Vamana
12
3 / 2 / 2
6,332
576
5,299
10,347
4,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
13
Kills
5
5
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
1
2
2
1
L
1
2
1
0.75
W
Mercury
Goallova
Mercury
2
0
3
3.5
W
Artemis
IValidity
Artemis
3
1
0
3
W
Cerberus
3
0
2
4
L
Ymir
Nomrind
Ymir
0
3
2
0.33
W
Hercules
WheelieSmalls
Hercules
1
2
5
1.75
L
Lancelot
YouRahht
Lancelot
0
4
0
0
L
Vamana
dbing
Vamana
3
2
2
2
W
Zhong Kui
kegekarumomochi
Zhong Kui
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,638
Damage
25,023
43,579
Taken
51,043
29,303
Mitigated
25,338
10,990
Healing
15,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
7,363
4,451
0
2,419
7,516
3,079
110
2,437
5,079
0
54,203
L
5,468
2,486
0
3,368
11,788
4,511
0
0
11,788
0
50,003
W
Mercury
Goallova
Mercury
4,818
2,083
0
605
8,885
3,970
0
589
8,296
0
67,470
W
Artemis
IValidity
Artemis
10,469
3,264
0
1,229
8,808
2,489
0
0
8,808
0
49,432
W
Cerberus
6,463
284
0
3,265
7,342
7,189
0
0
6,733
49,299
2,295
L
Ymir
Nomrind
Ymir
3,249
904
0
2,800
11,860
9,518
0
5,912
5,934
13,896
0
W
Hercules
WheelieSmalls
Hercules
4,632
1,765
0
3,162
11,403
9,757
296
1,997
9,406
0
17,190
L
Lancelot
YouRahht
Lancelot
3,644
654
0
2,722
9,532
3,263
0
4,944
4,077
0
47,010
L
Vamana
dbing
Vamana
5,299
2,423
0
4,102
10,347
4,967
13
583
9,764
0
52,562
W
Zhong Kui
kegekarumomochi
Zhong Kui
9,256
3,550
0
2,729
7,141
5,898
782
1,259
5,882
37,748
12,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,701
Gold Earned
30,488
391
Minions Killed
375
0
Camps Cleared
0
1,177,496
Distance Traveled
1,138,255
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,104
555
95
9
0
221,013
0
L
Anhur
6,312
574
87
8
0
195,353
0
W
Mercury
7,277
662
110
10
0
291,344
0
W
Artemis
7,338
667
72
7
0
214,422
0
W
Cerberus
8,170
743
126
11
0
232,695
0
L
Ymir
5,564
506
13
1
0
214,164
2
W
Hercules
6,490
590
9
1
0
233,287
0
L
Lancelot
6,176
561
88
8
0
244,698
0
L
Vamana
6,332
576
92
8
0
263,027
0
W
Zhong Kui
6,426
584
74
7
0
205,748
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role