Player Matchup

Sylvanus
Sylvanus
Silver I
Meamslayer
Sylvanus
Silver I
Level 107
God Stats
6W - 2L
1,804 SR
Queue Stats
58W - 55L
1,584 MMR
Party 1
Yu Huang
Yu Huang
Silver III
Obamna117
Yu Huang
Silver III
Level 146
God Stats
2W - 3L
1,429 SR
Queue Stats
57W - 55L
1,584 MMR
Party 1
Amaterasu
Amaterasu
Platinum IV
SnipDaTip
Amaterasu
Platinum IV
Level 184
God Stats
98W - 43L
1,737 SR
Queue Stats
497W - 498L
1,602 MMR
Solo
Hachiman
Hachiman
Gold II
Studcity
Hachiman
Gold II
Level 145
God Stats
52W - 53L
1,549 SR
Queue Stats
318W - 316L
1,600 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Zyferic
Ne Zha
Gold IV
Level 151
God Stats
2W - 0L
1,732 SR
Queue Stats
21W - 14L
1,596 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,650 SR
1,593 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,623 SR
1,588 MMR
Ravana
Ravana
Gold IV
 
Ravana
Gold IV
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Gold I
RostanX
Nut
Gold I
Level 115
God Stats
5W - 4L
1,638 SR
Queue Stats
130W - 134L
1,675 MMR
Party 2
Thoth
Thoth
Gold I
Spindaaa
Thoth
Gold I
Level 118
God Stats
2W - 2L
1,717 SR
Queue Stats
130W - 134L
1,636 MMR
Party 2
Osiris
Osiris
Gold II
shadowknexsestus
Osiris
Gold II
Level 155
God Stats
1W - 1L
1,763 SR
Queue Stats
88W - 86L
1,577 MMR
Solo
Hel
Hel
Gold V
valkyrja1002
Hel
Gold V
Level 106
God Stats
3W - 4L
1,497 SR
Queue Stats
7W - 15L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Meamslayer
Sylvanus
12
2 / 2 / 1
6,791
566
3,355
12,307
7,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
Obamna117
Yu Huang
14
2 / 0 / 1
7,642
637
4,752
6,084
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Amaterasu
SnipDaTip
Amaterasu
13
2 / 0 / 3
7,957
663
11,348
15,655
9,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Studcity
Hachiman
13
2 / 0 / 2
7,082
590
12,291
9,064
4,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Zyferic
Ne Zha
13
3 / 0 / 1
7,011
584
3,073
8,869
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
JanusCthulhuAresThanatos

VS

Bans
AwilixOdinLokiAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
1 / 2 / 1
5,873
489
4,222
7,269
3,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nut
10
0 / 2 / 2
5,931
494
8,494
11,692
3,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thoth
Spindaaa
Thoth
12
0 / 3 / 0
6,642
554
3,716
7,307
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 0
6,297
525
8,644
15,349
14,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 0
6,037
503
3,602
7,187
2,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
11
Kills
2
2
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
2
1
0.75
W
Sylvanus
Meamslayer
Sylvanus
2
2
1
1.25
W
Yu Huang
Obamna117
Yu Huang
2
0
1
2.5
L
Nut
0
2
2
0.5
W
Amaterasu
SnipDaTip
Amaterasu
2
0
3
3.5
L
Thoth
Spindaaa
Thoth
0
3
0
0
W
Hachiman
Studcity
Hachiman
2
0
2
3
W
Ne Zha
Zyferic
Ne Zha
3
0
1
3.5
L
0
3
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,819
Damage
28,678
51,979
Taken
48,804
26,940
Mitigated
27,254
29,213
Healing
16,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
4,222
1,355
0
1,687
7,269
3,491
0
417
6,692
0
52,202
W
Sylvanus
Meamslayer
Sylvanus
3,355
1,567
2,165
4,611
12,307
7,676
0
2,158
10,149
25,128
3,016
W
Yu Huang
Obamna117
Yu Huang
4,752
138
0
3,339
6,084
2,175
0
2,668
3,060
55,906
1,041
L
Nut
8,494
4,546
0
2,864
11,692
3,745
0
1,872
9,820
0
58,169
W
Amaterasu
SnipDaTip
Amaterasu
11,348
6,832
0
7,352
15,655
9,600
0
0
14,679
0
65,628
L
Thoth
Spindaaa
Thoth
3,716
0
0
721
7,307
2,638
775
3,632
3,141
48,114
1,298
W
Hachiman
Studcity
Hachiman
12,291
7,615
0
5,148
9,064
4,013
15
1,444
7,620
0
70,174
W
Ne Zha
Zyferic
Ne Zha
3,073
390
0
6,598
8,869
3,476
584
407
8,330
0
53,841
L
8,644
2,917
0
5,442
15,349
14,452
0
0
14,459
0
51,489
L
3,602
54
2,176
3,304
7,187
2,928
110
1,530
5,595
18,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,483
Gold Earned
30,780
481
Minions Killed
419
0
Camps Cleared
0
1,215,364
Distance Traveled
1,212,848
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,873
489
86
7
0
267,952
2
W
Sylvanus
6,791
566
45
4
0
236,242
2
W
Yu Huang
7,642
637
120
10
0
240,484
3
L
Nut
5,931
494
117
10
0
237,229
0
W
Amaterasu
7,957
663
115
10
0
244,174
0
L
Thoth
6,642
554
105
9
0
225,263
4
W
Hachiman
7,082
590
112
9
0
213,967
1
W
Ne Zha
7,011
584
89
7
0
280,497
0
L
Osiris
6,297
525
92
8
0
235,697
1
L
Hel
6,037
503
19
2
0
246,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role