Player Matchup

Sylvanus
Sylvanus
Dezere
Sylvanus
Level 128
God Stats
7W - 2L
1,867 SR
Queue Stats
159W - 158L
1,526 Elo+
Party 3
Vamana
Vamana
GMamba999
Vamana
Level 63
God Stats
5W - 3L
1,720 SR
Queue Stats
67W - 55L
1,513 Elo+
Party 1
Medusa
Medusa
Medusa_am1gable3
Medusa
Level 69
God Stats
8W - 8L
1,520 SR
Queue Stats
245W - 210L
1,496 Elo+
Solo
Da Ji
Da Ji
Vilrein
Da Ji
Level 47
God Stats
0W - 2L
1,196 SR
Queue Stats
52W - 59L
1,464 Elo+
Party 3
Scylla
Scylla
mamahuevo20
Scylla
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,577 Elo+
Party 1
Team Averages
Level 65
1,561 SR
1,515 Elo+

VS

Team Averages
Level 110
1,505 SR
1,504 Elo+
Cerberus
Cerberus
ButBand1t
Cerberus
Level 49
God Stats
14W - 6L
1,764 SR
Queue Stats
79W - 56L
1,527 Elo+
Party 2
Yemoja
Yemoja
Raigeki4
Yemoja
Level 69
God Stats
2W - 2L
1,402 SR
Queue Stats
24W - 20L
1,498 Elo+
Party 2
Osiris
Osiris
Sr Black300
Osiris
Level 129
God Stats
7W - 12L
1,358 SR
Queue Stats
125W - 124L
1,420 Elo+
Solo
Awilix
Awilix
UltrixTenebrae
Awilix
Level 158
God Stats
5W - 1L
1,500 SR
Queue Stats
34W - 26L
1,464 Elo+
Party 2
Hel
Hel
foolish657
Hel
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
500W - 483L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dezere
Sylvanus
6
2 / 2 / 0
3,602
720
2,201
5,361
2,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vamana
GMamba999
Vamana
7
0 / 0 / 0
3,557
711
1,090
3,992
2,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

2
0 / 2 / 0
2,595
519
900
1,937
532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
Vilrein
Da Ji
6
0 / 2 / 0
3,062
612
236
3,901
1,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
7
0 / 2 / 0
3,451
690
1,287
3,122
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ButBand1t
Cerberus
6
1 / 1 / 4
4,140
828
2,407
4,493
2,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yemoja
Raigeki4
Yemoja
5
1 / 1 / 3
3,757
751
1,271
3,078
1,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
7
0 / 0 / 0
3,656
731
2,042
3,282
1,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
6 / 0 / 0
4,340
868
3,430
1,746
618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 2
4,005
801
1,254
2,711
730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
2
Kills
8
8
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ButBand1t
Cerberus
1
1
4
3
L
Sylvanus
Dezere
Sylvanus
2
2
0
1
L
Vamana
GMamba999
Vamana
0
0
0
0
L
0
2
0
0
W
Yemoja
Raigeki4
Yemoja
1
1
3
2.5
W
Osiris
0
0
0
0
W
6
0
0
6
L
Da Ji
Vilrein
Da Ji
0
2
0
0
W
0
0
2
1
L
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,714
Damage
10,404
18,313
Taken
15,310
7,363
Mitigated
6,702
4,739
Healing
6,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ButBand1t
Cerberus
2,407
508
0
1,657
4,493
2,691
85
898
3,595
15,098
1,058
L
Sylvanus
Dezere
Sylvanus
2,201
1,097
197
1,092
5,361
2,482
0
2,115
3,246
13,749
0
L
Vamana
GMamba999
Vamana
1,090
508
0
1,979
3,992
2,407
0
0
3,992
0
19,085
L
900
305
0
8
1,937
532
0
975
962
0
3,665
W
Yemoja
Raigeki4
Yemoja
1,271
738
338
1,090
3,078
1,180
259
1,095
1,983
10,808
3,824
W
Osiris
2,042
666
0
764
3,282
1,483
0
0
3,063
0
18,612
W
3,430
1,516
0
335
1,746
618
0
248
1,498
0
17,483
L
Da Ji
Vilrein
Da Ji
236
50
0
1,213
3,901
1,112
0
370
3,531
0
14,317
W
1,254
0
122
1,944
2,711
730
0
1,037
1,464
22,115
587
L
Scylla
1,287
163
0
250
3,122
830
0
1,254
1,868
15,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,267
Gold Earned
19,898
126
Minions Killed
184
0
Camps Cleared
0
421,834
Distance Traveled
557,429
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,140
828
35
7
0
109,664
0
L
Sylvanus
3,602
720
20
4
0
86,718
0
L
Vamana
3,557
711
35
7
0
96,108
0
L
Medusa
2,595
519
5
1
0
40,221
0
W
Yemoja
3,757
751
28
6
0
94,090
0
W
Osiris
3,656
731
31
6
0
106,205
0
W
Awilix
4,340
868
39
8
0
144,464
0
L
Da Ji
3,062
612
31
6
0
102,516
0
W
Hel
4,005
801
51
10
0
103,006
0
L
Scylla
3,451
690
35
7
0
96,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role