Player Matchup

Cthulhu
Cthulhu
Crazy_Girl05
Cthulhu
Level 86
God Stats
12W - 16L
1,510 SR
Queue Stats
55W - 81L
1,258 Elo+
Party 1
Mulan
Mulan
DroppedMage7700
Mulan
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 32L
1,157 Elo+
Party 1
Olorun
Olorun
airforce01234
Olorun
Level 145
God Stats
2W - 4L
1,727 SR
Queue Stats
94W - 122L
1,246 Elo+
Party 1
Team Averages
Level 80
1,579 SR
1,220 Elo+

VS

Team Averages
Level 59
1,463 SR
1,400 Elo+
Surtr
Surtr
Scrappys2Drunk
Surtr
Level 88
God Stats
100W - 79L
1,605 SR
Queue Stats
383W - 427L
1,396 Elo+
Solo
Rama
Rama
Shaaaa87
Rama
Level 30
God Stats
3W - 3L
1,500 SR
Queue Stats
153W - 173L
1,500 Elo+
Solo
Merlin
Merlin
WarlockJess
Merlin
Level 58
God Stats
6W - 14L
1,283 SR
Queue Stats
115W - 166L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Crazy_Girl05
Cthulhu
17
3 / 0 / 5
11,329
708
11,560
15,814
18,680
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
2 / 0 / 5
11,322
708
7,909
11,119
13,300
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 1 / 4
11,382
711
11,152
9,088
4,489
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
8,555
535
2,249
10,269
7,348
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
16
0 / 3 / 1
9,960
623
12,050
10,443
5,434
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
15
0 / 3 / 1
9,468
592
7,571
14,430
10,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Crazy_Girl05
Cthulhu
3
0
5
5.5
W
2
0
5
4.5
L
1
2
0
0.5
L
Rama
0
3
1
0.17
L
Merlin
0
3
1
0.17
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,621
Damage
21,870
36,021
Taken
35,142
36,469
Mitigated
23,124
10,497
Healing
3,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Crazy_Girl05
Cthulhu
11,560
808
330
4,123
15,814
18,680
306
3,501
12,313
43,541
3,285
W
7,909
1,091
0
3,570
11,119
13,300
283
1,907
9,212
0
31,010
L
2,249
661
0
496
10,269
7,348
0
7,117
3,145
169
8,473
L
Rama
12,050
7,290
0
500
10,443
5,434
204
6,072
4,348
0
48,384
L
Merlin
7,571
515
345
1,771
14,430
10,342
66
8,012
6,398
33,572
0
W
11,152
4,941
360
2,114
9,088
4,489
1,719
2,334
6,754
65,135
640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,033
Gold Earned
27,983
198
Minions Killed
140
0
Camps Cleared
0
907,959
Distance Traveled
662,745
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,329
708
64
4
0
330,057
0
W
Mulan
11,322
708
39
2
0
326,169
2
L
Surtr
8,555
535
12
1
0
165,973
0
L
Rama
9,960
623
77
5
0
225,904
0
L
Merlin
9,468
592
51
3
0
270,868
0
W
Olorun
11,382
711
95
6
0
251,733
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role