Player Matchup

Danzaburou
Danzaburou
HarshMelloh
Danzaburou
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
223W - 206L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
Killgore212
Baron Samedi
Level 79
God Stats
2W - 2L
1,298 SR
Queue Stats
8W - 11L
1,417 Elo+
Solo
Chaac
Chaac
Skunk6996
Chaac
Level 63
God Stats
81W - 67L
1,515 SR
Queue Stats
92W - 77L
1,417 Elo+
Solo
Tsukuyomi
Tsukuyomi
jamq_06
Tsukuyomi
Level 57
God Stats
20W - 27L
1,500 SR
Queue Stats
35W - 38L
1,525 Elo+
Solo
Surtr
Surtr
yeremihernandez
Surtr
Level 107
God Stats
3W - 4L
1,323 SR
Queue Stats
8W - 10L
1,385 Elo+
Solo
Team Averages
Level 90
1,427 SR
1,443 Elo+

VS

Team Averages
Level 59
1,523 SR
1,448 Elo+
Ares
Ares
Bootygaber
Ares
Level 42
God Stats
0W - 2L
1,274 SR
Queue Stats
9W - 21L
1,329 Elo+
Party 2
Cthulhu
Cthulhu
FuzzyNuts05
Cthulhu
Level 67
God Stats
9W - 7L
1,689 SR
Queue Stats
123W - 108L
1,456 Elo+
Party 2
Cernunnos
Cernunnos
GnarledCake6194
Cernunnos
Level 67
God Stats
3W - 2L
1,650 SR
Queue Stats
54W - 44L
1,473 Elo+
Party 1
Chang'e
Chang'e
LeafB_F3lp
Chang'e
Level 69
God Stats
2W - 2L
1,512 SR
Queue Stats
65W - 54L
1,488 Elo+
Party 1
Fenrir
Fenrir
leafb-0gg4n
Fenrir
Level 49
God Stats
3W - 4L
1,489 SR
Queue Stats
58W - 45L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HarshMelloh
Danzaburou
18
16 / 1 / 4
13,168
627
22,370
14,187
6,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Killgore212
Baron Samedi
17
6 / 1 / 6
11,533
549
14,252
12,340
7,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Skunk6996
Chaac
18
1 / 0 / 5
11,727
558
10,897
16,742
17,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
jamq_06
Tsukuyomi
17
2 / 7 / 4
10,224
487
6,497
20,231
8,842
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 1 / 10
10,655
507
10,273
18,257
15,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 0
8,264
394
704
18,763
17,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
FuzzyNuts05
Cthulhu
14
2 / 5 / 2
8,711
415
11,706
17,706
17,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cernunnos
GnarledCake6194
Cernunnos
14
2 / 7 / 1
8,513
405
10,264
18,861
7,485
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
LeafB_F3lp
Chang'e
13
1 / 3 / 1
8,277
394
6,098
10,992
4,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
15
3 / 6 / 2
8,803
419
9,510
20,364
11,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
29
Kills
8
10
Deaths
29
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
L
Cthulhu
FuzzyNuts05
Cthulhu
2
5
2
0.6
L
Cernunnos
GnarledCake6194
Cernunnos
2
7
1
0.36
W
Danzaburou
HarshMelloh
Danzaburou
16
1
4
18
W
Baron Samedi
Killgore212
Baron Samedi
6
1
6
9
L
Chang'e
LeafB_F3lp
Chang'e
1
3
1
0.5
W
Chaac
Skunk6996
Chaac
1
0
5
3.5
W
Tsukuyomi
jamq_06
Tsukuyomi
2
7
4
0.57
L
Fenrir
3
6
2
0.67
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,289
Damage
38,282
81,757
Taken
86,686
54,617
Mitigated
58,395
25,454
Healing
10,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
704
208
0
708
18,763
17,700
0
903
17,457
21,333
1,349
L
Cthulhu
FuzzyNuts05
Cthulhu
11,706
471
0
786
17,706
17,650
0
1,096
16,559
51,833
0
L
Cernunnos
GnarledCake6194
Cernunnos
10,264
4,644
0
4,381
18,861
7,485
0
4,083
14,393
0
60,151
W
Danzaburou
HarshMelloh
Danzaburou
22,370
12,218
0
5,889
14,187
6,016
2,500
1,803
12,384
0
99,060
W
Baron Samedi
Killgore212
Baron Samedi
14,252
1,103
755
4,825
12,340
7,641
807
3,917
8,423
75,611
2,184
L
Chang'e
LeafB_F3lp
Chang'e
6,098
328
387
2,456
10,992
4,188
0
6,162
4,728
47,293
0
W
Chaac
Skunk6996
Chaac
10,897
1,354
176
4,074
16,742
17,067
1,298
8,205
8,537
0
88,609
W
Tsukuyomi
jamq_06
Tsukuyomi
6,497
1,791
148
6,549
20,231
8,842
334
4,280
15,951
0
77,868
L
Fenrir
9,510
1,171
0
2,108
20,364
11,372
0
2,990
17,288
0
58,431
W
10,273
3,215
0
3,038
18,257
15,051
161
4,000
14,257
6,839
42,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,307
Gold Earned
42,568
509
Minions Killed
358
0
Camps Cleared
0
2,010,126
Distance Traveled
1,775,745
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,264
394
37
2
0
315,790
0
L
Cthulhu
8,711
415
69
3
0
355,812
0
L
Cernunnos
8,513
405
100
5
0
351,583
0
W
Danzaburou
13,168
627
100
5
0
389,523
4
W
Baron Samedi
11,533
549
114
5
0
392,280
8
L
Chang'e
8,277
394
86
4
0
344,004
0
W
Chaac
11,727
558
134
6
0
429,954
0
W
Tsukuyomi
10,224
487
91
4
0
404,609
0
L
Fenrir
8,803
419
66
3
0
408,556
0
W
Surtr
10,655
507
70
3
0
393,760
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role