Player Matchup

Anhur
Anhur
Gold IV
Godless_Noop
Anhur
Gold IV
Level 158
God Stats
14W - 13L
1,689 SR
Queue Stats
304W - 329L
1,359 MMR
Solo
Tyr
Tyr
Gold V
Gunter989
Tyr
Gold V
Level 41
God Stats
2W - 0L
1,132 SR
Queue Stats
77W - 64L
1,474 MMR
Party 3
Eset
Eset
Silver II
Iambigbro
Eset
Silver II
Level 176
God Stats
3W - 0L
1,251 SR
Queue Stats
161W - 166L
1,267 MMR
Party 3
Loki
Loki
Gold III
KingJunYi
Loki
Gold III
Level 109
God Stats
6W - 5L
1,426 SR
Queue Stats
89W - 99L
1,375 MMR
Solo
Khepri
Khepri
Silver IV
McMillim
Khepri
Silver IV
Level 58
God Stats
4W - 4L
1,381 SR
Queue Stats
10W - 11L
1,359 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,376 SR
1,367 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,491 SR
1,366 MMR
Awilix
Awilix
Silver I
Deeps-971
Awilix
Silver I
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
288W - 287L
1,209 MMR
Party 1
Vamana
Vamana
Silver II
F500
Vamana
Silver II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 114L
1,340 MMR
Solo
Jormungandr
Jormungandr
Silver II
TheJoselato
Jormungandr
Silver II
Level 100
God Stats
2W - 2L
1,500 SR
Queue Stats
31W - 42L
1,219 MMR
Party 2
Nu Wa
Nu Wa
Gold III
ZoOuGaTaga93
Nu Wa
Gold III
Level 129
God Stats
29W - 32L
1,454 SR
Queue Stats
200W - 204L
1,516 MMR
Party 1
Izanami
Izanami
Bronze III
mateusanchis
Izanami
Bronze III
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,546 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 2
9,063
647
8,245
9,060
4,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 4
9,439
674
12,891
16,598
15,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Eset
13
1 / 3 / 2
8,318
594
8,527
8,372
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
15
5 / 2 / 4
8,557
611
8,084
12,294
4,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
McMillim
Khepri
12
0 / 2 / 7
7,157
511
4,021
8,052
6,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Ao KuangThorBake KujiraChernobog

VS

Bans
AresAthenaThanatosRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Deeps-971
Awilix
13
3 / 2 / 0
7,093
507
4,777
13,484
5,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vamana
F500
Vamana
13
1 / 2 / 0
7,521
537
8,239
14,420
10,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
TheJoselato
Jormungandr
10
1 / 3 / 4
6,805
486
7,826
13,157
9,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 2
6,750
482
7,399
9,049
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
mateusanchis
Izanami
11
2 / 5 / 2
6,630
474
4,384
8,312
2,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
15
Kills
8
8
Deaths
15
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Awilix
Deeps-971
Awilix
3
2
0
1.5
L
Vamana
F500
Vamana
1
2
0
0.5
W
6
0
2
7
W
3
1
4
5
W
Eset
1
3
2
0.67
W
Loki
5
2
4
3.5
W
Khepri
McMillim
Khepri
0
2
7
1.75
L
Jormungandr
TheJoselato
Jormungandr
1
3
4
1
L
1
3
2
0.67
L
Izanami
mateusanchis
Izanami
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,768
Damage
32,625
54,376
Taken
58,422
32,776
Mitigated
31,909
21,519
Healing
9,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Deeps-971
Awilix
4,777
2,023
0
1,582
13,484
5,680
0
2,513
10,839
0
60,346
L
Vamana
F500
Vamana
8,239
4,104
0
4,203
14,420
10,982
0
0
14,420
0
65,950
W
8,245
5,990
0
4,673
9,060
4,084
0
3,545
5,515
0
82,111
W
12,891
3,069
0
8,084
16,598
15,494
134
2,367
13,210
0
77,668
W
Eset
8,527
975
361
1,286
8,372
2,240
0
4,304
4,068
78,325
1,487
W
Loki
8,084
2,357
0
5,250
12,294
4,949
40
2,838
9,456
0
66,833
W
Khepri
McMillim
Khepri
4,021
442
0
1,865
8,052
6,009
0
2,395
5,657
16,935
0
L
Jormungandr
TheJoselato
Jormungandr
7,826
2,780
0
1,864
13,157
9,593
0
2,586
10,483
26,351
0
L
7,399
2,974
0
1,250
9,049
2,967
0
4,279
4,334
46,751
0
L
Izanami
mateusanchis
Izanami
4,384
2,852
0
1,023
8,312
2,687
0
2,345
5,887
0
45,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,534
Gold Earned
34,799
519
Minions Killed
377
0
Camps Cleared
0
1,484,703
Distance Traveled
1,400,841
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,093
507
105
8
0
316,892
2
L
Vamana
7,521
537
112
8
0
258,807
4
W
Anhur
9,063
647
132
9
0
244,848
4
W
Tyr
9,439
674
120
9
0
324,777
0
W
Eset
8,318
594
156
11
0
271,610
3
W
Loki
8,557
611
89
6
0
335,212
0
W
Khepri
7,157
511
22
2
0
308,256
8
L
Jormungandr
6,805
486
29
2
0
287,102
6
L
Nu Wa
6,750
482
54
4
0
263,212
1
L
Izanami
6,630
474
77
6
0
274,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role