Player Matchup

Bacchus
Bacchus
Gold I
Erdite
Bacchus
Gold I
Level 181
God Stats
15W - 24L
1,568 SR
Queue Stats
215W - 217L
1,698 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
Paulomanda01
Tsukuyomi
Platinum V
Level 108
God Stats
4W - 4L
1,527 SR
Queue Stats
99W - 94L
1,727 MMR
Party 2
Janus
Janus
Gold I
iDiscorrupt
Janus
Gold I
Level 157
God Stats
19W - 20L
1,933 SR
Queue Stats
177W - 173L
1,690 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
nicolas2001ar
Sun Wukong
Gold II
Level 105
God Stats
2W - 2L
1,901 SR
Queue Stats
85W - 83L
1,652 MMR
Party 2
Ishtar
Ishtar
Gold I
thesweatysacks
Ishtar
Gold I
Level 159
God Stats
35W - 27L
1,652 SR
Queue Stats
746W - 749L
1,653 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 142
1,716 SR
1,684 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 154
1,629 SR
1,685 MMR
Da Ji
Da Ji
Gold IV
FruitWiz
Da Ji
Gold IV
Level 176
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,679 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum V
LDANIELS2018
Ah Muzen Cab
Platinum V
Level 159
God Stats
4W - 4L
1,925 SR
Queue Stats
448W - 435L
1,697 MMR
Solo
Apollo
Apollo
Gold I
Marrodd
Apollo
Gold I
Level 160
God Stats
3W - 1L
1,700 SR
Queue Stats
31W - 13L
1,726 MMR
Party 1
Nike
Nike
Gold I
Nevermore190
Nike
Gold I
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
526W - 536L
1,672 MMR
Solo
Anubis
Anubis
Gold II
人人Icönic人人
Anubis
Gold II
Level 156
God Stats
2W - 1L
1,521 SR
Queue Stats
135W - 131L
1,651 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Erdite
Bacchus
11
0 / 3 / 6
6,924
495
6,860
16,680
21,058
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
Paulomanda01
Tsukuyomi
13
1 / 6 / 2
6,925
495
7,501
14,225
5,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
5,860
419
2,247
5,430
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
nicolas2001ar
Sun Wukong
13
2 / 4 / 1
7,758
554
3,875
10,539
4,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

15
6 / 2 / 0
8,592
614
10,700
14,101
6,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ThorLokiBake KujiraBellona

VS

Bans
ThanatosOdinAthenaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
FruitWiz
Da Ji
15
8 / 1 / 4
8,833
631
12,658
12,527
6,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
LDANIELS2018
Ah Muzen Cab
15
1 / 2 / 2
8,589
614
6,980
9,859
4,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Marrodd
Apollo
15
5 / 1 / 5
9,322
666
9,530
9,620
4,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 6
7,217
516
6,283
12,849
11,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 1 / 2
9,763
697
8,929
8,150
3,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
9
Kills
18
18
Deaths
9
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Erdite
Bacchus
0
3
6
1
W
Da Ji
FruitWiz
Da Ji
8
1
4
10
W
Ah Muzen Cab
LDANIELS2018
Ah Muzen Cab
1
2
2
1
W
Apollo
Marrodd
Apollo
5
1
5
7.5
W
0
4
6
0.75
L
Tsukuyomi
Paulomanda01
Tsukuyomi
1
6
2
0.33
L
0
3
0
0
L
Sun Wukong
nicolas2001ar
Sun Wukong
2
4
1
0.63
L
6
2
0
3
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,183
Damage
44,380
60,975
Taken
53,005
38,711
Mitigated
30,660
14,482
Healing
10,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Erdite
Bacchus
6,860
932
0
2,759
16,680
21,058
0
485
16,195
24,386
0
W
Da Ji
FruitWiz
Da Ji
12,658
4,479
0
720
12,527
6,388
0
1,562
10,781
0
66,548
W
Ah Muzen Cab
LDANIELS2018
Ah Muzen Cab
6,980
2,312
0
1,083
9,859
4,479
1,328
1,886
7,973
0
79,971
W
Apollo
Marrodd
Apollo
9,530
6,443
0
3,285
9,620
4,621
1,867
1,959
7,593
0
75,636
W
6,283
468
0
2,107
12,849
11,231
0
3,368
9,401
0
31,962
L
Tsukuyomi
Paulomanda01
Tsukuyomi
7,501
1,620
0
3,260
14,225
5,503
0
839
13,386
0
61,246
L
2,247
81
0
1,125
5,430
1,543
0
0
5,430
29,938
0
L
Sun Wukong
nicolas2001ar
Sun Wukong
3,875
966
0
1,257
10,539
4,442
0
5,977
4,562
0
45,010
L
10,700
6,511
0
6,081
14,101
6,165
32
1,608
12,493
0
73,045
W
8,929
652
0
3,220
8,150
3,941
786
0
8,150
77,692
1,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,059
Gold Earned
43,724
399
Minions Killed
541
0
Camps Cleared
0
1,294,156
Distance Traveled
1,410,293
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,924
495
29
2
0
299,204
5
W
Da Ji
8,833
631
77
6
0
334,625
0
W
Ah Muzen Cab
8,589
614
136
10
0
262,983
0
W
Apollo
9,322
666
134
10
0
261,609
2
W
Nike
7,217
516
46
3
0
307,385
1
L
Tsukuyomi
6,925
495
90
6
0
309,751
2
L
Janus
5,860
419
66
5
0
181,247
2
L
Sun Wukong
7,758
554
91
7
0
240,094
0
L
Ishtar
8,592
614
123
9
0
263,860
2
W
Anubis
9,763
697
148
11
0
243,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role