Player Matchup

Ne Zha
Ne Zha
Gold I
 
Ne Zha
Gold I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold III
OBLONGIVER
Odin
Gold III
Level 145
God Stats
5W - 1L
2,052 SR
Queue Stats
21W - 23L
1,653 MMR
Solo
Zeus
Zeus
Gold I
Rustaban
Zeus
Gold I
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
401W - 414L
1,676 MMR
Solo
Izanami
Izanami
Silver I
Zwaynee
Izanami
Silver I
Level 106
God Stats
0W - 1L
1,774 SR
Queue Stats
6W - 5L
1,672 MMR
Party 1
Hercules
Hercules
Silver I
lambda8145
Hercules
Silver I
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 50L
1,626 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,665 SR
1,625 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,435 SR
1,661 MMR
Heimdallr
Heimdallr
Platinum III
GankedAgain
Heimdallr
Platinum III
Level 66
God Stats
1W - 2L
1,214 SR
Queue Stats
113W - 110L
1,810 MMR
Party 2
Achilles
Achilles
Gold I
Kamuy88
Achilles
Gold I
Level 105
God Stats
8W - 10L
1,431 SR
Queue Stats
195W - 190L
1,627 MMR
Solo
Janus
Janus
Gold II
NzCorrupt1
Janus
Gold II
Level 151
God Stats
6W - 10L
1,442 SR
Queue Stats
213W - 220L
1,505 MMR
Party 2
Bacchus
Bacchus
Gold IV
PrismaKs
Bacchus
Gold IV
Level 168
God Stats
2W - 0L
1,869 SR
Queue Stats
38W - 29L
1,682 MMR
Party 3
Pele
Pele
Gold IV
ProtectTm
Pele
Gold IV
Level 158
God Stats
2W - 2L
1,219 SR
Queue Stats
37W - 29L
1,682 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 4 / 0
6,818
524
5,325
11,896
5,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
1 / 3 / 1
7,749
596
11,152
11,168
10,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
13
1 / 2 / 1
7,177
552
5,207
4,946
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Izanami
Zwaynee
Izanami
11
0 / 3 / 2
6,575
506
4,393
9,480
2,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
lambda8145
Hercules
10
1 / 3 / 2
6,259
481
3,891
11,299
5,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AwilixSusanoSun Wukong

VS

Bans
ThorAgniThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GankedAgain
Heimdallr
15
3 / 0 / 1
8,714
670
7,784
6,838
3,236
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Kamuy88
Achilles
15
4 / 2 / 1
8,323
640
7,170
19,144
18,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
13
0 / 0 / 3
7,394
569
2,003
3,600
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
PrismaKs
Bacchus
13
2 / 0 / 7
7,591
584
5,913
9,816
11,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
14
6 / 3 / 3
7,955
612
9,229
11,594
4,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
5
Kills
15
15
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
4
0
0.5
W
Heimdallr
GankedAgain
Heimdallr
3
0
1
3.5
W
Achilles
Kamuy88
Achilles
4
2
1
2.25
W
Janus
0
0
3
1.5
L
1
3
1
0.5
W
Bacchus
PrismaKs
Bacchus
2
0
7
5.5
W
Pele
6
3
3
2.5
L
Zeus
1
2
1
0.75
L
Izanami
Zwaynee
Izanami
0
3
2
0.33
L
Hercules
lambda8145
Hercules
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,968
Damage
32,099
48,789
Taken
50,992
25,965
Mitigated
38,428
9,097
Healing
20,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,325
1,735
0
2,119
11,896
5,278
0
2,072
9,764
0
60,334
W
Heimdallr
GankedAgain
Heimdallr
7,784
5,037
0
4,397
6,838
3,236
2,786
0
6,838
0
89,510
W
Achilles
Kamuy88
Achilles
7,170
1,226
0
7,044
19,144
18,752
0
805
18,339
0
62,330
W
Janus
2,003
154
0
699
3,600
977
0
921
2,411
60,806
0
L
11,152
2,239
0
2,867
11,168
10,603
0
134
10,994
2,124
60,188
W
Bacchus
PrismaKs
Bacchus
5,913
943
0
2,973
9,816
11,064
68
1,876
7,794
20,983
1,353
W
Pele
9,229
2,411
0
5,153
11,594
4,399
0
1,856
9,598
0
62,907
L
Zeus
5,207
283
0
412
4,946
1,222
0
947
3,893
53,071
0
L
Izanami
Zwaynee
Izanami
4,393
3,275
0
1,304
9,480
2,918
0
1,851
7,629
0
50,587
L
Hercules
lambda8145
Hercules
3,891
1,295
0
2,395
11,299
5,944
0
2,506
8,705
0
23,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,578
Gold Earned
39,977
431
Minions Killed
500
0
Camps Cleared
0
1,290,066
Distance Traveled
1,391,107
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,818
524
85
7
0
284,014
0
W
Heimdallr
8,714
670
156
12
0
245,131
0
W
Achilles
8,323
640
101
8
0
243,879
0
W
Janus
7,394
569
124
10
0
301,773
4
L
Odin
7,749
596
107
8
0
244,948
4
W
Bacchus
7,591
584
22
2
0
293,482
1
W
Pele
7,955
612
97
7
0
306,842
2
L
Zeus
7,177
552
109
8
0
221,557
3
L
Izanami
6,575
506
100
8
0
252,509
2
L
Hercules
6,259
481
30
2
0
287,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role