Player Matchup

Raijin
Raijin
DoomAtEleven
Raijin
Level 151
God Stats
0W - 2L
1,758 SR
Queue Stats
14W - 20L
1,496 Elo+
Solo
Cupid
Cupid
KanDaVasi
Cupid
Level 129
God Stats
15W - 14L
1,544 SR
Queue Stats
502W - 493L
1,530 Elo+
Solo
Fenrir
Fenrir
Refuzxx
Fenrir
Level 52
God Stats
2W - 4L
1,322 SR
Queue Stats
117W - 122L
1,496 Elo+
Solo
Charon
Charon
SirKayzo
Charon
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,411 Elo+
Party 1
Surtr
Surtr
iTzRalow
Surtr
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,287 Elo+
Party 1
Team Averages
Level 79
1,525 SR
1,444 Elo+

VS

Team Averages
Level 116
1,522 SR
1,496 Elo+
Bake Kujira
Bake Kujira
JuuBearski
Bake Kujira
Level 46
God Stats
2W - 2L
1,415 SR
Queue Stats
49W - 61L
1,433 Elo+
Solo
King Arthur
King Arthur
NRCAMAJ
King Arthur
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 63L
1,559 Elo+
Solo
Janus
Janus
ResurgeRaven
Janus
Level 103
God Stats
2W - 2L
1,572 SR
Queue Stats
38W - 31L
1,505 Elo+
Solo
Neith
Neith
Roughryda35
Neith
Level 155
God Stats
12W - 12L
1,610 SR
Queue Stats
251W - 249L
1,468 Elo+
Solo
Cthulhu
Cthulhu
Unmotivated
Cthulhu
Level 170
God Stats
65W - 60L
1,515 SR
Queue Stats
839W - 778L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
0 / 3 / 1
7,058
504
8,308
9,511
3,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cupid
KanDaVasi
Cupid
8
1 / 6 / 0
5,285
378
4,123
10,687
3,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
Refuzxx
Fenrir
12
1 / 2 / 0
6,307
451
3,067
12,399
5,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charon
SirKayzo
Charon
10
0 / 3 / 2
6,320
451
4,338
12,034
9,242
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Surtr
iTzRalow
Surtr
10
0 / 7 / 0
5,699
407
4,176
13,698
7,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
JuuBearski
Bake Kujira
12
2 / 2 / 6
7,927
566
5,150
13,137
10,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
NRCAMAJ
King Arthur
15
5 / 0 / 4
9,448
675
9,442
11,236
10,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
5 / 0 / 2
8,362
597
5,441
8,923
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
2 / 0 / 0
5,464
390
2,958
1,544
437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Unmotivated
Cthulhu
15
7 / 0 / 3
8,354
597
10,561
12,681
6,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
21
21
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Raijin
0
3
1
0.17
W
Bake Kujira
JuuBearski
Bake Kujira
2
2
6
2.5
L
Cupid
KanDaVasi
Cupid
1
6
0
0.17
W
King Arthur
NRCAMAJ
King Arthur
5
0
4
7
L
Fenrir
Refuzxx
Fenrir
1
2
0
0.5
W
5
0
2
6
W
2
0
0
2
L
Charon
SirKayzo
Charon
0
3
2
0.33
W
Cthulhu
Unmotivated
Cthulhu
7
0
3
8.5
L
Surtr
iTzRalow
Surtr
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,012
Damage
33,552
58,329
Taken
47,521
29,803
Mitigated
31,451
12,970
Healing
13,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
8,308
989
0
2,433
9,511
3,465
21
5,245
3,992
52,403
2,245
W
Bake Kujira
JuuBearski
Bake Kujira
5,150
1,594
0
1,725
13,137
10,365
176
3,139
9,891
36,629
3,223
L
Cupid
KanDaVasi
Cupid
4,123
2,176
424
3,354
10,687
3,573
0
3,762
6,925
0
26,629
W
King Arthur
NRCAMAJ
King Arthur
9,442
901
0
2,250
11,236
10,700
203
1,111
9,639
0
76,605
L
Fenrir
Refuzxx
Fenrir
3,067
1,026
0
3,363
12,399
5,670
0
4,108
8,175
0
47,380
W
5,441
665
0
2,752
8,923
3,271
121
4,602
3,689
53,878
1,187
W
2,958
1,020
0
420
1,544
437
0
341
1,203
0
16,455
L
Charon
SirKayzo
Charon
4,338
903
0
1,299
12,034
9,242
0
4,359
7,593
24,641
1,806
W
Cthulhu
Unmotivated
Cthulhu
10,561
904
0
5,978
12,681
6,678
0
2,398
9,913
68,509
0
L
Surtr
iTzRalow
Surtr
4,176
1,186
0
2,097
13,698
7,853
0
2,300
11,398
523
28,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,669
Gold Earned
39,555
290
Minions Killed
426
0
Camps Cleared
0
1,231,648
Distance Traveled
1,273,976
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,058
504
116
8
0
243,974
3
W
Bake Kujira
7,927
566
58
4
0
263,585
0
L
Cupid
5,285
378
33
2
0
173,688
0
W
King Arthur
9,448
675
114
8
0
308,492
2
L
Fenrir
6,307
451
79
6
0
298,402
0
W
Janus
8,362
597
108
8
0
289,199
0
W
Neith
5,464
390
29
2
0
78,811
0
L
Charon
6,320
451
19
1
0
259,361
2
W
Cthulhu
8,354
597
117
8
0
333,889
2
L
Surtr
5,699
407
43
3
0
256,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role