Player Matchup

Lancelot
Lancelot
A3Dan11
Lancelot
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Bacchus
Bacchus
CAPITAN_RAAM553
Bacchus
Level 107
God Stats
1W - 0L
1,314 SR
Queue Stats
157W - 162L
1,485 Elo+
Solo
Charon
Charon
MuchKestrel
Charon
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 59L
1,513 Elo+
Solo
Janus
Janus
Senor_FJR97
Janus
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 51L
1,504 Elo+
Party 1
Amaterasu
Amaterasu
fataln559
Amaterasu
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 100L
1,510 Elo+
Party 1
Team Averages
Level 84
1,463 SR
1,502 Elo+

VS

Team Averages
Level 122
1,639 SR
1,480 Elo+
Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
IiTzMbelloI
Loki
Level 128
God Stats
2W - 2L
1,465 SR
Queue Stats
50W - 59L
1,481 Elo+
Solo
Ganesha
Ganesha
KaviarVersace
Ganesha
Level 114
God Stats
8W - 5L
1,760 SR
Queue Stats
516W - 529L
1,459 Elo+
Party 2
Thoth
Thoth
Pr0teus VII
Thoth
Level 140
God Stats
6W - 4L
1,845 SR
Queue Stats
433W - 455L
1,462 Elo+
Party 2
Izanami
Izanami
xMiMiCz
Izanami
Level 120
God Stats
2W - 2L
1,624 SR
Queue Stats
276W - 263L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
A3Dan11
Lancelot
9
2 / 3 / 2
5,205
1,041
1,936
4,260
1,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 4
5,252
1,050
2,825
4,467
3,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
11
1 / 0 / 4
5,531
1,106
4,250
3,752
1,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 5
5,202
1,040
4,409
3,088
856
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Amaterasu
fataln559
Amaterasu
11
3 / 0 / 4
5,833
1,167
2,826
3,984
3,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 2 / 6
5,081
1,016
2,781
6,462
4,925
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
4 / 1 / 1
5,863
1,173
4,406
2,687
1,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ganesha
10
0 / 1 / 6
4,932
986
2,245
2,305
1,150
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
0 / 1 / 3
4,642
928
1,941
1,730
702
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
xMiMiCz
Izanami
9
1 / 2 / 3
5,377
1,075
2,862
4,182
1,872
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
7
Kills
5
6
Deaths
7
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
6
1.5
W
Lancelot
A3Dan11
Lancelot
2
3
2
1
W
1
2
4
1.5
L
4
1
1
4.5
L
Ganesha
0
1
6
3
W
Charon
1
0
4
3
L
0
1
3
1.5
W
0
1
5
2.5
W
Amaterasu
fataln559
Amaterasu
3
0
4
5
L
Izanami
xMiMiCz
Izanami
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,246
Damage
14,235
19,551
Taken
17,366
10,496
Mitigated
9,903
8,372
Healing
4,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,781
531
303
2,412
6,462
4,925
0
3,102
3,062
0
5,488
W
Lancelot
A3Dan11
Lancelot
1,936
472
323
82
4,260
1,688
0
1,036
3,224
0
4,864
W
2,825
261
15
798
4,467
3,084
0
887
3,580
4,716
990
L
4,406
202
237
432
2,687
1,254
0
2,265
332
0
12,190
L
Ganesha
2,245
55
38
129
2,305
1,150
0
1,667
530
2,590
0
W
Charon
4,250
488
969
1,964
3,752
1,544
186
636
3,116
6,165
0
L
1,941
45
155
338
1,730
702
0
1,127
549
3,638
121
W
4,409
56
606
402
3,088
856
0
791
2,297
12,603
79
W
Amaterasu
fataln559
Amaterasu
2,826
1,180
590
2,623
3,984
3,324
84
817
3,167
1,358
4,540
L
Izanami
xMiMiCz
Izanami
2,862
1,907
0
475
4,182
1,872
0
3,220
811
0
8,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,023
Gold Earned
25,895
48
Minions Killed
41
0
Camps Cleared
0
592,964
Distance Traveled
479,987
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,081
1,016
8
2
0
103,639
0
W
Lancelot
5,205
1,041
7
1
0
119,416
0
W
Bacchus
5,252
1,050
12
2
0
109,836
0
L
Loki
5,863
1,173
8
2
0
100,567
0
L
Ganesha
4,932
986
0
0
0
97,949
0
W
Charon
5,531
1,106
7
1
0
121,859
0
L
Thoth
4,642
928
4
1
0
63,151
0
W
Janus
5,202
1,040
14
3
0
114,548
0
W
Amaterasu
5,833
1,167
8
2
0
127,305
0
L
Izanami
5,377
1,075
21
4
0
114,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role