Player Matchup

Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Silver II
AlisaWonder
Sylvanus
Silver II
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 46L
1,190 MMR
Solo
Sobek
Sobek
Bronze V
ComaCruz
Sobek
Bronze V
Level 108
God Stats
2W - 3L
1,670 SR
Queue Stats
12W - 31L
1,011 MMR
Solo
Poseidon
Poseidon
Silver IV
ProProdigy817
Poseidon
Silver IV
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 65L
1,184 MMR
Solo
King Arthur
King Arthur
Silver III
TMAN109
King Arthur
Silver III
Level 130
God Stats
3W - 8L
1,618 SR
Queue Stats
318W - 333L
993 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,558 SR
1,175 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,345 SR
1,087 MMR
Zeus
Zeus
Silver III
BOSSIERFIND040
Zeus
Silver III
Level 151
God Stats
5W - 7L
1,609 SR
Queue Stats
202W - 243L
934 MMR
Solo
Charon
Charon
Silver V
QUIETARTISTRANE
Charon
Silver V
Level 124
God Stats
1W - 2L
1,428 SR
Queue Stats
41W - 71L
872 MMR
Solo
Hachiman
Hachiman
Bronze III
Reizy22
Hachiman
Bronze III
Level 45
God Stats
2W - 5L
1,350 SR
Queue Stats
2W - 14L
1,266 MMR
Solo
Kali
Kali
Silver I
TheB4r0n
Kali
Silver I
Level 142
God Stats
2W - 4L
1,077 SR
Queue Stats
181W - 200L
1,181 MMR
Solo
Surtr
Surtr
Silver I
xoHADOUKEN
Surtr
Silver I
Level 127
God Stats
3W - 8L
1,259 SR
Queue Stats
43W - 54L
1,183 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
6 / 0 / 0
6,889
626
6,825
8,117
3,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
AlisaWonder
Sylvanus
13
2 / 0 / 1
6,345
577
4,434
7,518
3,475
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
ComaCruz
Sobek
9
1 / 1 / 4
5,663
515
2,700
5,658
4,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
ProProdigy817
Poseidon
9
1 / 1 / 0
5,340
485
2,408
4,999
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
TMAN109
King Arthur
9
0 / 1 / 0
5,141
467
3,589
8,102
5,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
CthulhuThanatosJanusBake Kujira

VS

Bans
AresBacchusAh PuchIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,466
497
1,691
3,882
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 3 / 1
5,128
466
4,248
10,281
7,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Reizy22
Hachiman
10
0 / 5 / 1
5,170
470
4,963
9,659
3,151
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kali
11
1 / 1 / 1
5,876
534
3,918
9,062
3,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
12
1 / 0 / 0
6,661
606
4,716
7,776
4,962
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
10
Kills
3
3
Deaths
10
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
6
0
0
6
L
Sylvanus
AlisaWonder
Sylvanus
2
0
1
2.5
W
1
1
0
1
L
Sobek
ComaCruz
Sobek
1
1
4
3
L
Poseidon
ProProdigy817
Poseidon
1
1
0
1
W
0
3
1
0.17
W
Hachiman
Reizy22
Hachiman
0
5
1
0.1
L
King Arthur
TMAN109
King Arthur
0
1
0
0
W
Kali
1
1
1
1.5
W
Surtr
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,956
Damage
19,536
34,394
Taken
40,660
18,495
Mitigated
20,053
11,742
Healing
10,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,825
3,242
0
3,013
8,117
3,576
0
1,975
6,142
0
56,942
L
Sylvanus
AlisaWonder
Sylvanus
4,434
1,387
528
2,871
7,518
3,475
0
1,054
6,464
45,844
4,818
W
1,691
0
0
500
3,882
1,154
21
1,718
2,164
34,462
814
L
Sobek
ComaCruz
Sobek
2,700
401
0
2,753
5,658
4,874
0
1,088
4,570
17,549
0
L
Poseidon
ProProdigy817
Poseidon
2,408
86
0
750
4,999
1,465
0
1,700
3,299
33,233
0
W
4,248
1,156
0
1,960
10,281
7,067
0
3,224
7,057
23,601
105
W
Hachiman
Reizy22
Hachiman
4,963
3,073
0
2,387
9,659
3,151
0
509
9,150
0
37,446
L
King Arthur
TMAN109
King Arthur
3,589
374
0
1,827
8,102
5,105
0
337
7,765
0
35,288
W
Kali
3,918
2,085
0
2,731
9,062
3,719
0
3,001
6,061
0
49,343
W
Surtr
4,716
2,294
0
2,908
7,776
4,962
0
673
7,103
1,662
44,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,378
Gold Earned
28,301
313
Minions Killed
309
0
Camps Cleared
0
955,985
Distance Traveled
1,083,394
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,889
626
94
9
0
206,928
2
L
Sylvanus
6,345
577
83
8
0
213,338
0
W
Zeus
5,466
497
59
5
0
223,323
1
L
Sobek
5,663
515
23
2
0
150,976
0
L
Poseidon
5,340
485
63
6
0
181,108
0
W
Charon
5,128
466
32
3
0
212,523
0
W
Hachiman
5,170
470
54
5
0
177,154
0
L
King Arthur
5,141
467
50
5
0
203,635
6
W
Kali
5,876
534
83
8
0
248,480
0
W
Surtr
6,661
606
81
7
0
221,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role