Player Matchup

He Bo
He Bo
Masters
 
He Bo
Masters
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond III
HamsterTragedy
Heimdallr
Diamond III
Level 101
God Stats
1W - 2L
1,560 SR
Queue Stats
35W - 13L
2,306 MMR
Party 1
Da Ji
Da Ji
Masters
MidmanV
Da Ji
Masters
Level 149
God Stats
5W - 7L
1,702 SR
Queue Stats
201W - 165L
2,451 MMR
Party 3
Athena
Athena
Diamond I
buzzycloudpillow
Athena
Diamond I
Level 167
God Stats
8W - 5L
2,012 SR
Queue Stats
147W - 107L
2,541 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond II
tametoy7064
Sun Wukong
Diamond II
Level 118
God Stats
12W - 7L
1,767 SR
Queue Stats
699W - 650L
2,331 MMR
Party 3
Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,708 SR
2,226 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 198
1,523 SR
2,206 MMR
Ganesha
Ganesha
Masters
 
Ganesha
Masters
Level 269
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Masters
Bayroneri
Rama
Masters
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
2,379 MMR
Party 2
Scylla
Scylla
Diamond II
Jinxed Q
Scylla
Diamond II
Level 300
God Stats
15W - 3L
1,829 SR
Queue Stats
497W - 463L
2,405 MMR
Solo
Nemesis
Nemesis
Masters
Tarzvn
Nemesis
Masters
Level 163
God Stats
9W - 6L
1,259 SR
Queue Stats
185W - 139L
2,454 MMR
Solo
Achilles
Achilles
Diamond III
Tempο
Achilles
Diamond III
Level 103
God Stats
1W - 3L
1,527 SR
Queue Stats
424W - 374L
2,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
4 / 8 / 1
8,697
544
6,859
11,941
3,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
HamsterTragedy
Heimdallr
15
0 / 2 / 4
8,830
552
12,011
14,347
6,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
MidmanV
Da Ji
15
7 / 3 / 4
9,175
573
10,158
12,567
5,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

13
1 / 4 / 5
7,807
488
4,992
20,916
20,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
tametoy7064
Sun Wukong
16
1 / 0 / 2
10,178
636
7,969
17,234
14,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ThorLokiCthulhuKuzenbo

VS

Bans
SobekNeithOdinBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 4 / 13
8,765
548
7,366
15,213
14,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
17
4 / 2 / 1
10,217
639
12,714
12,674
5,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Jinxed Q
Scylla
16
7 / 4 / 4
9,791
612
13,099
7,720
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Tarzvn
Nemesis
15
5 / 1 / 6
9,005
563
13,412
14,168
6,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
Tempο
Achilles
15
1 / 2 / 1
8,375
523
8,152
14,757
10,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
13
Kills
17
17
Deaths
13
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
8
1
0.56
W
Ganesha
 
Ganesha
0
4
13
1.63
W
Rama
4
2
1
2.25
L
Heimdallr
HamsterTragedy
Heimdallr
0
2
4
1
W
Scylla
Jinxed Q
Scylla
7
4
4
2.25
L
Da Ji
MidmanV
Da Ji
7
3
4
3
W
Nemesis
Tarzvn
Nemesis
5
1
6
8
W
Achilles
Tempο
Achilles
1
2
1
0.75
L
1
4
5
0.88
L
Sun Wukong
tametoy7064
Sun Wukong
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,989
Damage
54,743
77,005
Taken
64,532
50,750
Mitigated
39,079
23,547
Healing
16,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,859
580
0
819
11,941
3,751
0
4,872
6,777
61,996
338
W
Ganesha
 
Ganesha
7,366
1,748
0
2,016
15,213
14,357
141
4,647
10,378
27,854
3,162
W
Rama
12,714
9,833
0
6,261
12,674
5,208
335
1,112
11,562
0
101,265
L
Heimdallr
HamsterTragedy
Heimdallr
12,011
6,602
0
5,065
14,347
6,806
408
1,035
13,312
0
93,280
W
Scylla
Jinxed Q
Scylla
13,099
1,452
158
1,131
7,720
2,479
40
2,518
4,912
71,472
0
L
Da Ji
MidmanV
Da Ji
10,158
3,639
0
4,614
12,567
5,512
0
3,852
8,443
0
65,739
W
Nemesis
Tarzvn
Nemesis
13,412
6,603
0
2,668
14,168
6,855
65
2,543
11,457
0
71,163
W
Achilles
Tempο
Achilles
8,152
1,107
0
3,976
14,757
10,180
0
113
14,644
0
68,462
L
4,992
1,988
0
4,166
20,916
20,019
1
7,046
13,357
17,072
2,072
L
Sun Wukong
tametoy7064
Sun Wukong
7,969
788
0
8,883
17,234
14,662
0
2,504
13,786
0
87,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,687
Gold Earned
46,153
521
Minions Killed
543
0
Camps Cleared
0
1,614,800
Distance Traveled
1,629,458
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,697
544
117
7
0
268,044
0
W
Ganesha
8,765
548
4
0
0
288,716
2
W
Rama
10,217
639
182
11
0
289,708
2
L
Heimdallr
8,830
552
152
10
0
318,394
2
W
Scylla
9,791
612
147
9
0
313,031
0
L
Da Ji
9,175
573
88
6
0
340,968
1
W
Nemesis
9,005
563
97
6
0
396,414
3
W
Achilles
8,375
523
113
7
0
341,589
1
L
Athena
7,807
488
18
1
0
352,278
3
L
Sun Wukong
10,178
636
146
9
0
335,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role