Player Matchup

Sobek
Sobek
ElixSnipes
Sobek
Level 146
God Stats
6W - 10L
1,461 SR
Queue Stats
204W - 184L
1,532 Elo+
Solo
Ne Zha
Ne Zha
Kirbixzs20
Ne Zha
Level 136
God Stats
0W - 3L
1,286 SR
Queue Stats
159W - 152L
1,488 Elo+
Solo
Nut
Nut
MrShorty13
Nut
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,675 Elo+
Solo
Surtr
Surtr
i Yuhta i
Surtr
Level 86
God Stats
12W - 10L
1,605 SR
Queue Stats
233W - 212L
1,554 Elo+
Solo
Olorun
Olorun
shadow_night_23
Olorun
Level 125
God Stats
0W - 3L
1,319 SR
Queue Stats
149W - 151L
1,558 Elo+
Solo
Team Averages
Level 124
1,434 SR
1,561 Elo+

VS

Team Averages
Level 129
1,605 SR
1,515 Elo+
Bacchus
Bacchus
 
Bacchus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
EthanB123
Surtr
Level 148
God Stats
9W - 4L
1,854 SR
Queue Stats
428W - 410L
1,555 Elo+
Party 1
Medusa
Medusa
R6 Merciful
Medusa
Level 103
God Stats
12W - 6L
1,736 SR
Queue Stats
52W - 51L
1,510 Elo+
Solo
Janus
Janus
Suicidepact
Janus
Level 144
God Stats
1W - 0L
1,311 SR
Queue Stats
24W - 29L
1,457 Elo+
Solo
Chaac
Chaac
daimondwindigo
Chaac
Level 124
God Stats
3W - 2L
1,623 SR
Queue Stats
168W - 173L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
5
0 / 1 / 0
5,367
335
195
2,439
1,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Kirbixzs20
Ne Zha
14
0 / 5 / 2
7,676
480
5,739
17,813
8,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 4 / 1
8,739
546
8,507
12,861
5,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
i Yuhta i
Surtr
15
1 / 1 / 0
8,678
542
13,466
19,286
10,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 4 / 0
8,474
530
5,060
10,951
4,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
4 / 0 / 5
8,583
536
8,608
9,075
11,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Surtr
EthanB123
Surtr
15
1 / 1 / 2
8,982
561
14,097
17,060
18,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
16
4 / 2 / 1
9,321
583
9,633
12,245
5,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
5 / 0 / 3
9,794
612
9,399
10,172
3,890
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

1
0 / 0 / 0
4,658
291
0
0
0

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
14
15
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
5
6.5
L
Sobek
0
1
0
0
W
Surtr
EthanB123
Surtr
1
1
2
2
L
Ne Zha
Kirbixzs20
Ne Zha
0
5
2
0.2
L
1
4
1
0.38
W
Medusa
4
2
1
2.25
W
5
0
3
6.5
W
0
0
0
0
L
Surtr
i Yuhta i
Surtr
1
1
0
1
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,967
Damage
41,737
63,350
Taken
48,552
29,745
Mitigated
39,487
14,971
Healing
10,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,608
1,624
0
2,045
9,075
11,261
0
748
8,327
23,599
1,397
L
Sobek
195
0
575
987
2,439
1,157
0
331
2,108
1,929
0
W
Surtr
EthanB123
Surtr
14,097
3,395
0
4,378
17,060
18,735
14
1,602
15,458
4,396
72,041
L
Ne Zha
Kirbixzs20
Ne Zha
5,739
2,045
0
3,149
17,813
8,589
0
7,127
10,367
0
76,158
L
8,507
5,013
0
1,333
12,861
5,149
0
1,524
11,295
0
86,231
W
Medusa
9,633
3,403
0
2,999
12,245
5,601
160
812
11,433
0
78,901
W
9,399
640
0
1,240
10,172
3,890
0
2,721
7,451
98,415
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Surtr
i Yuhta i
Surtr
13,466
5,659
0
6,599
19,286
10,603
0
3,909
14,177
1,115
81,445
L
5,060
1,848
60
2,268
10,951
4,247
0
6,464
4,259
75,118
4,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,934
Gold Earned
41,338
540
Minions Killed
476
0
Camps Cleared
0
1,351,696
Distance Traveled
1,313,089
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,583
536
23
1
0
339,713
0
L
Sobek
5,367
335
4
0
0
99,455
0
W
Surtr
8,982
561
161
10
0
311,159
0
L
Ne Zha
7,676
480
114
7
0
352,613
0
L
Nut
8,739
546
130
8
0
289,384
0
W
Medusa
9,321
583
114
7
0
314,014
1
W
Janus
9,794
612
178
11
0
348,203
2
W
Chaac
4,658
291
0
0
0
0
0
L
Surtr
8,678
542
148
9
0
323,878
0
L
Olorun
8,474
530
144
9
0
286,366
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role