Player Matchup

Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Bronze III
Macadeli
Lancelot
Bronze III
Level 70
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 20L
1,274 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
RiseFalco
Baron Samedi
Bronze III
Level 192
God Stats
1W - 1L
1,623 SR
Queue Stats
24W - 28L
1,357 MMR
Solo
Merlin
Merlin
Gold IV
traviopanda
Merlin
Gold IV
Level 115
God Stats
4W - 4L
1,435 SR
Queue Stats
92W - 103L
1,380 MMR
Solo
Jing Wei
Jing Wei
Silver II
yo0ogi
Jing Wei
Silver II
Level 109
God Stats
13W - 12L
1,576 SR
Queue Stats
21W - 21L
1,431 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,527 SR
1,389 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,471 SR
1,405 MMR
Agni
Agni
Gold IV
 
Agni
Gold IV
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Bronze III
Reizy22
Ares
Bronze III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,266 MMR
Solo
Loki
Loki
Gold IV
Sc loki uM
Loki
Gold IV
Level 149
God Stats
31W - 21L
1,611 SR
Queue Stats
69W - 72L
1,632 MMR
Party 1
Apollo
Apollo
Gold IV
Skritzies
Apollo
Gold IV
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
165W - 164L
1,335 MMR
Solo
Achilles
Achilles
Gold IV
ZeeJày
Achilles
Gold IV
Level 109
God Stats
0W - 3L
1,246 SR
Queue Stats
128W - 128L
1,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 1 / 0
3,854
642
1,180
5,334
2,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
Macadeli
Lancelot
7
0 / 0 / 0
4,293
716
1,955
2,878
985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
RiseFalco
Baron Samedi
6
0 / 0 / 4
4,032
672
1,872
3,722
1,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
7
0 / 0 / 2
3,773
629
1,307
2,361
621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
yo0ogi
Jing Wei
8
4 / 0 / 0
4,932
822
2,880
2,424
744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
CharybdisVamanaCthulhuSobek

VS

Bans
HerculesJanusOdinAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
8
0 / 0 / 1
4,116
686
1,782
2,641
747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
Reizy22
Ares
4
0 / 3 / 0
3,283
547
862
3,910
2,310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
1 / 1 / 0
3,619
603
1,433
4,361
1,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Skritzies
Apollo
4
0 / 0 / 0
2,899
483
1,824
2,485
732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
ZeeJày
Achilles
7
0 / 0 / 0
3,809
635
926
4,535
3,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
4
Kills
1
1
Deaths
4
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Agni
 
Agni
0
0
1
0.5
W
Lancelot
Macadeli
Lancelot
0
0
0
0
L
Ares
Reizy22
Ares
0
3
0
0
W
Baron Samedi
RiseFalco
Baron Samedi
0
0
4
2
L
1
1
0
1
L
Apollo
Skritzies
Apollo
0
0
0
0
L
Achilles
ZeeJày
Achilles
0
0
0
0
W
Merlin
0
0
2
1
W
Jing Wei
yo0ogi
Jing Wei
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,194
Damage
6,827
16,719
Taken
17,932
6,872
Mitigated
8,360
5,346
Healing
6,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,180
257
0
866
5,334
2,754
0
651
4,683
0
27,380
L
Agni
 
Agni
1,782
230
0
905
2,641
747
0
825
1,816
23,318
604
W
Lancelot
Macadeli
Lancelot
1,955
408
0
250
2,878
985
0
0
2,878
0
26,733
L
Ares
Reizy22
Ares
862
202
0
304
3,910
2,310
0
572
3,338
8,284
0
W
Baron Samedi
RiseFalco
Baron Samedi
1,872
307
187
2,173
3,722
1,768
0
542
3,180
13,153
513
L
1,433
411
0
2,344
4,361
1,287
0
899
3,462
0
15,811
L
Apollo
Skritzies
Apollo
1,824
1,207
0
1,199
2,485
732
0
780
1,705
0
11,951
L
Achilles
ZeeJày
Achilles
926
281
0
1,970
4,535
3,284
0
0
4,535
0
14,603
W
Merlin
1,307
0
0
420
2,361
621
0
1,167
1,194
14,897
459
W
Jing Wei
yo0ogi
Jing Wei
2,880
2,045
0
1,450
2,424
744
0
278
2,146
0
32,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,884
Gold Earned
17,726
219
Minions Killed
123
0
Camps Cleared
0
603,264
Distance Traveled
561,885
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,854
642
57
10
0
143,117
0
L
Agni
4,116
686
48
8
0
138,155
0
W
Lancelot
4,293
716
48
8
0
130,724
0
L
Ares
3,283
547
9
2
0
102,375
0
W
Baron Samedi
4,032
672
11
2
0
109,391
0
L
Loki
3,619
603
33
6
0
142,931
1
L
Apollo
2,899
483
13
2
0
59,984
0
L
Achilles
3,809
635
20
3
0
118,440
0
W
Merlin
3,773
629
37
6
0
107,820
0
W
Jing Wei
4,932
822
66
11
0
112,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role