Player Matchup

Anubis
Anubis
FILADEDELFIA
Anubis
Level 42
God Stats
1W - 1L
1,251 SR
Queue Stats
13W - 13L
1,466 Elo+
Party 3
Skadi
Skadi
OfficialAngel23
Skadi
Level 107
God Stats
2W - 1L
1,642 SR
Queue Stats
14W - 18L
1,466 Elo+
Party 3
Cerberus
Cerberus
Wewe3
Cerberus
Level 59
God Stats
5W - 0L
1,811 SR
Queue Stats
35W - 28L
1,484 Elo+
Solo
Fenrir
Fenrir
endo04
Fenrir
Level 49
God Stats
12W - 15L
1,246 SR
Queue Stats
132W - 133L
1,376 Elo+
Party 1
Cthulhu
Cthulhu
nuezmoscada76
Cthulhu
Level 42
God Stats
18W - 15L
1,608 SR
Queue Stats
79W - 90L
1,336 Elo+
Party 1
Team Averages
Level 60
1,511 SR
1,426 Elo+

VS

Team Averages
Level 88
1,492 SR
1,464 Elo+
Agni
Agni
Crackedfn22
Agni
Level 45
God Stats
1W - 2L
1,310 SR
Queue Stats
54W - 52L
1,390 Elo+
Solo
Thor
Thor
DepressedDinoDad
Thor
Level 104
God Stats
7W - 6L
1,504 SR
Queue Stats
29W - 31L
1,392 Elo+
Solo
Freya
Freya
SheHatesSkyzz
Freya
Level 89
God Stats
2W - 4L
1,587 SR
Queue Stats
115W - 110L
1,493 Elo+
Party 2
Tyr
Tyr
ShePlayedIon
Tyr
Level 77
God Stats
1W - 3L
1,528 SR
Queue Stats
133W - 124L
1,473 Elo+
Party 2
Chaac
Chaac
pending_forever1
Chaac
Level 127
God Stats
4W - 4L
1,529 SR
Queue Stats
20W - 14L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
4 / 1 / 0
6,817
568
7,437
5,539
2,788
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 1 / 5
6,502
542
6,425
4,821
1,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Wewe3
Cerberus
11
4 / 2 / 4
6,500
542
5,906
9,485
7,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
endo04
Fenrir
11
3 / 1 / 1
6,231
519
3,604
8,835
3,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
10
1 / 0 / 0
6,183
515
3,439
8,381
7,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,977
498
3,934
7,014
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 1
6,853
571
3,910
8,726
2,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

9
1 / 4 / 0
5,311
443
3,743
7,350
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 2
5,762
480
3,866
10,168
8,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
0 / 2 / 0
6,795
566
4,776
10,820
6,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
15
Kills
5
5
Deaths
15
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
3
1
1
3.5
W
Anubis
4
1
0
4
W
3
1
5
5.5
L
1
4
0
0.25
L
0
4
2
0.25
W
Cerberus
Wewe3
Cerberus
4
2
4
3
W
Fenrir
endo04
Fenrir
3
1
1
3.5
W
Cthulhu
1
0
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,811
Damage
20,229
37,061
Taken
44,078
23,455
Mitigated
21,902
7,465
Healing
10,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,934
76
0
482
7,014
1,748
0
4,654
2,360
29,816
402
L
3,910
730
0
3,456
8,726
2,779
0
1,939
6,757
0
46,940
W
Anubis
7,437
438
0
0
5,539
2,788
0
2,728
2,811
41,510
0
W
6,425
2,050
0
1,390
4,821
1,627
19
367
4,454
0
38,281
L
3,743
1,655
0
1,133
7,350
2,687
0
1,929
4,961
29,410
4,155
L
3,866
926
44
1,973
10,168
8,319
0
2,362
7,230
0
21,981
W
Cerberus
Wewe3
Cerberus
5,906
431
0
3,326
9,485
7,235
0
2,800
6,685
28,718
1,802
W
Fenrir
endo04
Fenrir
3,604
784
0
1,149
8,835
3,827
0
1,470
7,365
0
37,137
W
Cthulhu
3,439
380
0
1,600
8,381
7,978
0
0
8,381
31,588
0
L
4,776
850
0
3,516
10,820
6,369
0
4,405
6,415
0
50,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,233
Gold Earned
30,698
318
Minions Killed
299
0
Camps Cleared
0
1,239,382
Distance Traveled
1,235,108
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,977
498
50
4
0
215,787
1
L
Thor
6,853
571
83
7
0
264,917
0
W
Anubis
6,817
568
58
5
0
224,372
0
W
Skadi
6,502
542
53
4
0
247,022
0
L
Freya
5,311
443
49
4
0
236,643
2
L
Tyr
5,762
480
34
3
0
259,253
0
W
Cerberus
6,500
542
94
8
0
266,322
2
W
Fenrir
6,231
519
59
5
0
253,655
0
W
Cthulhu
6,183
515
54
5
0
248,011
0
L
Chaac
6,795
566
83
7
0
258,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role