Player Matchup

Mulan
Mulan
 
Mulan
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Ra888
Athena
Level 29
God Stats
66W - 70L
1,536 SR
Queue Stats
91W - 97L
1,469 Elo+
Party 2
Ishtar
Ishtar
SIRdragonga
Ishtar
Level 98
God Stats
15W - 11L
1,625 SR
Queue Stats
92W - 100L
1,467 Elo+
Party 2
Janus
Janus
TxBasaaa_SM
Janus
Level 68
God Stats
0W - 3L
1,227 SR
Queue Stats
97W - 108L
1,412 Elo+
Party 1
Odin
Odin
magisco_97
Odin
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 200L
1,408 Elo+
Party 1
Team Averages
Level 70
1,478 SR
1,451 Elo+

VS

Team Averages
Level 83
1,493 SR
1,505 Elo+
Danzaburou
Danzaburou
GamingSuprvilain
Danzaburou
Level 85
God Stats
2W - 0L
1,764 SR
Queue Stats
3W - 1L
1,780 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
RoyalRobsn
Morgan Le Fay
Level 79
God Stats
7W - 7L
1,221 SR
Queue Stats
191W - 176L
1,407 Elo+
Solo
Cerberus
Cerberus
TheCollector971
Cerberus
Level 69
God Stats
4W - 4L
1,506 SR
Queue Stats
43W - 48L
1,464 Elo+
Party 3
Bastet
Bastet
cobblestreetking
Bastet
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 129L
1,472 Elo+
Solo
Xing Tian
Xing Tian
gifupastilli
Xing Tian
Level 114
God Stats
15W - 8L
1,474 SR
Queue Stats
107W - 97L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
12
3 / 3 / 0
6,796
485
6,895
12,455
6,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Athena
Ra888
Athena
11
1 / 1 / 0
6,798
486
2,529
11,089
9,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
11
1 / 5 / 1
5,918
423
8,057
12,138
4,795
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
1 / 4 / 0
7,126
509
6,627
9,737
3,494
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 4 / 3
6,255
447
4,426
12,397
9,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GamingSuprvilain
Danzaburou
13
2 / 0 / 4
7,579
541
7,910
7,401
3,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
RoyalRobsn
Morgan Le Fay
13
1 / 0 / 3
6,862
490
4,303
8,912
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
12
7 / 1 / 4
8,329
595
10,114
14,190
13,263
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

13
2 / 3 / 5
6,923
495
5,912
12,517
5,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Xing Tian
gifupastilli
Xing Tian
13
5 / 2 / 4
8,020
573
8,356
11,575
8,832
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
17
17
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
3
0
1
W
Danzaburou
GamingSuprvilain
Danzaburou
2
0
4
4
L
Athena
Ra888
Athena
1
1
0
1
W
Morgan Le Fay
RoyalRobsn
Morgan Le Fay
1
0
3
2.5
L
Ishtar
1
5
1
0.3
W
Cerberus
7
1
4
9
L
1
4
0
0.25
W
2
3
5
1.5
W
Xing Tian
gifupastilli
Xing Tian
5
2
4
3.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,534
Damage
36,595
57,816
Taken
54,595
33,041
Mitigated
34,176
17,729
Healing
15,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,895
1,162
0
4,417
12,455
6,324
0
3,804
8,651
0
50,305
W
Danzaburou
GamingSuprvilain
Danzaburou
7,910
3,552
0
2,926
7,401
3,131
531
605
6,796
0
54,455
L
Athena
Ra888
Athena
2,529
1,349
1,913
3,166
11,089
9,346
0
3,082
8,007
22,050
0
W
Morgan Le Fay
RoyalRobsn
Morgan Le Fay
4,303
458
0
2,224
8,912
3,630
0
3,217
5,695
46,828
1,449
L
Ishtar
8,057
4,248
258
3,187
12,138
4,795
0
3,773
8,365
0
43,203
W
Cerberus
10,114
1,074
0
5,270
14,190
13,263
0
2,665
11,525
31,740
1,292
L
6,627
557
0
2,164
9,737
3,494
0
5,769
3,968
55,675
1,445
W
5,912
2,036
0
3,192
12,517
5,320
0
2,032
10,485
0
55,663
W
Xing Tian
gifupastilli
Xing Tian
8,356
862
0
2,121
11,575
8,832
0
645
10,930
50,451
366
L
4,426
1,624
0
2,624
12,397
9,082
0
5,565
6,832
356
33,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,893
Gold Earned
37,713
335
Minions Killed
370
0
Camps Cleared
0
1,265,482
Distance Traveled
1,300,770
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,796
485
70
5
0
287,659
0
W
Danzaburou
7,579
541
78
6
0
237,212
3
L
Athena
6,798
486
36
3
0
271,724
4
W
Morgan Le Fay
6,862
490
73
5
0
269,911
2
L
Ishtar
5,918
423
73
5
0
224,641
6
W
Cerberus
8,329
595
64
5
0
298,595
0
L
Janus
7,126
509
102
7
0
245,989
0
W
Bastet
6,923
495
84
6
0
264,373
0
W
Xing Tian
8,020
573
71
5
0
230,679
6
L
Odin
6,255
447
54
4
0
235,469
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role