Player Matchup

Nemesis
Nemesis
CrowPaladin
Nemesis
Level 204
God Stats
4W - 0L
1,500 SR
Queue Stats
797W - 766L
1,532 Elo+
Solo
Thanatos
Thanatos
Eitholas
Thanatos
Level 127
God Stats
23W - 10L
1,824 SR
Queue Stats
255W - 196L
1,569 Elo+
Party 2
Anhur
Anhur
NoaTic
Anhur
Level 106
God Stats
9W - 3L
1,805 SR
Queue Stats
60W - 49L
1,649 Elo+
Solo
Sol
Sol
Slvmpy
Sol
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,466 Elo+
Solo
Bellona
Bellona
WMDJMD
Bellona
Level 153
God Stats
7W - 5L
1,664 SR
Queue Stats
329W - 287L
1,553 Elo+
Party 2
Team Averages
Level 148
1,659 SR
1,554 Elo+

VS

Team Averages
Level 140
1,605 SR
1,574 Elo+
Serqet
Serqet
Brave_Color
Serqet
Level 107
God Stats
0W - 6L
1,500 SR
Queue Stats
106W - 118L
1,509 Elo+
Party 1
Chaac
Chaac
Evalyian
Chaac
Level 158
God Stats
8W - 5L
1,801 SR
Queue Stats
143W - 107L
1,691 Elo+
Solo
Janus
Janus
Homicidal_Bread2
Janus
Level 117
God Stats
0W - 3L
1,268 SR
Queue Stats
61W - 64L
1,560 Elo+
Party 1
Heimdallr
Heimdallr
LIL-BERSERKER
Heimdallr
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 88L
1,594 Elo+
Party 1
Xing Tian
Xing Tian
xHappy_PRx
Xing Tian
Level 158
God Stats
2W - 5L
1,957 SR
Queue Stats
135W - 134L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CrowPaladin
Nemesis
10
1 / 0 / 3
5,787
579
3,142
6,950
3,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Eitholas
Thanatos
11
4 / 0 / 2
6,212
621
5,475
7,134
2,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
NoaTic
Anhur
12
1 / 1 / 3
6,079
608
4,277
6,316
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Slvmpy
Sol
12
0 / 0 / 1
6,873
687
2,798
3,119
1,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bellona
WMDJMD
Bellona
12
2 / 0 / 2
6,799
680
9,153
8,393
7,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
0 / 2 / 0
4,913
491
1,283
8,695
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Evalyian
Chaac
10
0 / 2 / 0
5,519
552
6,249
12,881
8,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 0
5,467
547
420
4,901
1,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
LIL-BERSERKER
Heimdallr
9
0 / 2 / 1
4,890
489
3,602
7,250
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
xHappy_PRx
Xing Tian
8
1 / 1 / 0
5,122
512
3,606
8,372
5,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
8
Kills
1
1
Deaths
8
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Serqet
0
2
0
0
W
Nemesis
CrowPaladin
Nemesis
1
0
3
2.5
W
Thanatos
Eitholas
Thanatos
4
0
2
5
L
Chaac
Evalyian
Chaac
0
2
0
0
L
0
1
0
0
L
Heimdallr
LIL-BERSERKER
Heimdallr
0
2
1
0.25
W
Anhur
NoaTic
Anhur
1
1
3
2.5
W
Sol
Slvmpy
Sol
0
0
1
0.5
W
Bellona
WMDJMD
Bellona
2
0
2
3
L
Xing Tian
xHappy_PRx
Xing Tian
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,845
Damage
15,160
31,912
Taken
42,099
16,403
Mitigated
22,461
18,884
Healing
12,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
1,283
238
0
1,733
8,695
3,637
0
196
8,499
0
31,200
W
Nemesis
CrowPaladin
Nemesis
3,142
902
0
3,106
6,950
3,144
0
925
6,025
0
17,618
W
Thanatos
Eitholas
Thanatos
5,475
1,616
0
8,776
7,134
2,678
0
742
6,352
0
45,675
L
Chaac
Evalyian
Chaac
6,249
994
0
5,112
12,881
8,994
0
0
12,881
0
46,564
L
420
52
0
1,250
4,901
1,738
0
2,159
2,742
44,122
0
L
Heimdallr
LIL-BERSERKER
Heimdallr
3,602
2,278
0
1,697
7,250
2,216
0
0
7,250
0
32,516
W
Anhur
NoaTic
Anhur
4,277
1,960
0
3,786
6,316
2,231
0
1,133
5,021
0
55,426
W
Sol
Slvmpy
Sol
2,798
1,065
0
1,634
3,119
1,095
0
806
2,269
56,420
4,361
W
Bellona
WMDJMD
Bellona
9,153
1,609
0
1,582
8,393
7,255
0
336
7,885
0
57,127
L
Xing Tian
xHappy_PRx
Xing Tian
3,606
402
0
2,360
8,372
5,876
0
271
8,101
16,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,750
Gold Earned
25,911
408
Minions Killed
294
0
Camps Cleared
0
1,110,444
Distance Traveled
1,075,949
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,913
491
55
6
0
234,772
0
W
Nemesis
5,787
579
30
3
0
227,701
0
W
Thanatos
6,212
621
74
7
0
261,925
0
L
Chaac
5,519
552
78
8
0
194,739
0
L
Janus
5,467
547
99
10
0
194,852
1
L
Heimdallr
4,890
489
50
5
0
207,413
2
W
Anhur
6,079
608
96
10
0
201,556
0
W
Sol
6,873
687
110
11
0
202,953
0
W
Bellona
6,799
680
98
10
0
216,309
4
L
Xing Tian
5,122
512
12
1
0
244,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role