Player Matchup

Ix Chel
Ix Chel
Gold V
FireMachine8588
Ix Chel
Gold V
Level 122
God Stats
16W - 11L
1,588 SR
Queue Stats
67W - 69L
1,305 MMR
Party 1
Sylvanus
Sylvanus
Silver II
My Names Damien
Sylvanus
Silver II
Level 146
God Stats
5W - 7L
1,576 SR
Queue Stats
13W - 19L
1,345 MMR
Solo
Anhur
Anhur
Gold IV
SummerKnight
Anhur
Gold IV
Level 77
God Stats
11W - 8L
1,516 SR
Queue Stats
61W - 56L
1,299 MMR
Solo
Fenrir
Fenrir
Gold IV
SvpMvrshvllLvw
Fenrir
Gold IV
Level 106
God Stats
9W - 9L
1,477 SR
Queue Stats
139W - 139L
1,235 MMR
Solo
Tyr
Tyr
Silver I
Yeesuuus
Tyr
Silver I
Level 155
God Stats
2W - 0L
1,770 SR
Queue Stats
124W - 140L
1,085 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,585 SR
1,254 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 105
1,464 SR
1,253 MMR
Charybdis
Charybdis
Silver II
AlisaWonder
Charybdis
Silver II
Level 85
God Stats
0W - 2L
1,249 SR
Queue Stats
29W - 46L
1,281 MMR
Solo
King Arthur
King Arthur
Bronze IV
AsapKeat7
King Arthur
Bronze IV
Level 118
God Stats
1W - 1L
1,737 SR
Queue Stats
8W - 15L
1,316 MMR
Solo
Chiron
Chiron
Bronze IV
Diamantike
Chiron
Bronze IV
Level 146
God Stats
4W - 8L
1,333 SR
Queue Stats
11W - 24L
1,320 MMR
Solo
Poseidon
Poseidon
Bronze III
Macadeli
Poseidon
Bronze III
Level 70
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 20L
1,320 MMR
Solo
Cerberus
Cerberus
Silver III
MysticalLombax
Cerberus
Silver III
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 54L
1,029 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 3
8,839
631
8,746
8,423
3,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
14
1 / 0 / 3
7,118
508
2,710
7,964
5,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
4 / 0 / 1
8,887
635
6,736
6,215
2,401
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 0 / 5
7,728
552
4,871
10,883
5,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 1 / 0
8,935
638
5,263
13,812
14,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
HachimanHadesAchillesAo Kuang

VS

Bans
AwilixBake KujiraAthenaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AlisaWonder
Charybdis
15
0 / 1 / 0
7,589
542
1,030
6,754
2,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

King Arthur
AsapKeat7
King Arthur
13
1 / 3 / 0
7,592
542
8,724
13,705
12,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
Diamantike
Chiron
13
0 / 2 / 0
7,213
515
2,810
9,893
2,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Poseidon
Macadeli
Poseidon
11
0 / 6 / 0
6,276
448
4,328
9,717
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
8
0 / 3 / 0
5,845
418
3,068
11,136
7,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
1
15
Kills
1
1
Deaths
15
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AlisaWonder
Charybdis
0
1
0
0
L
King Arthur
AsapKeat7
King Arthur
1
3
0
0.33
L
Chiron
Diamantike
Chiron
0
2
0
0
W
6
0
3
7.5
L
Poseidon
Macadeli
Poseidon
0
6
0
0
W
Sylvanus
1
0
3
2.5
L
Cerberus
0
3
0
0
W
4
0
1
4.5
W
1
0
5
3.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,326
Damage
19,960
47,297
Taken
51,205
30,881
Mitigated
28,733
25,193
Healing
9,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AlisaWonder
Charybdis
1,030
488
0
74
6,754
2,710
171
1,177
5,479
0
76,341
L
King Arthur
AsapKeat7
King Arthur
8,724
1,074
0
1,720
13,705
12,920
0
1,204
12,450
743
58,028
L
Chiron
Diamantike
Chiron
2,810
523
118
2,648
9,893
2,524
0
433
9,460
0
51,626
W
8,746
1,514
978
4,387
8,423
3,609
584
3,848
4,575
62,095
2,598
L
Poseidon
Macadeli
Poseidon
4,328
687
0
2,150
9,717
2,705
491
4,936
4,411
48,739
0
W
Sylvanus
2,710
1,030
1,084
2,215
7,964
5,289
334
1,043
6,921
28,729
10,483
L
Cerberus
3,068
108
0
2,607
11,136
7,874
0
2,720
8,184
19,816
3,554
W
6,736
2,949
0
3,500
6,215
2,401
1,090
1,197
5,018
0
70,154
W
4,871
1,018
0
7,430
10,883
5,473
0
697
10,186
0
64,458
W
5,263
411
0
5,599
13,812
14,109
189
829
12,983
0
68,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,507
Gold Earned
34,515
527
Minions Killed
504
0
Camps Cleared
0
1,495,677
Distance Traveled
1,301,891
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,589
542
131
9
0
232,559
0
L
King Arthur
7,592
542
103
7
0
271,993
0
L
Chiron
7,213
515
105
8
0
245,190
0
W
Ix Chel
8,839
631
102
7
0
298,766
2
L
Poseidon
6,276
448
84
6
0
271,601
0
W
Sylvanus
7,118
508
73
5
0
276,907
6
L
Cerberus
5,845
418
81
6
0
280,548
0
W
Anhur
8,887
635
118
8
0
289,142
2
W
Fenrir
7,728
552
96
7
0
348,765
1
W
Tyr
8,935
638
138
10
0
282,097
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role