Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FrequentDelayed
Ah Muzen Cab
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,278 Elo+
Solo
Zhong Kui
Zhong Kui
Luisgfall99
Zhong Kui
Level 129
God Stats
3W - 2L
1,699 SR
Queue Stats
56W - 49L
1,534 Elo+
Solo
Chaac
Chaac
ofisChazer
Chaac
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,564 Elo+
Party 1
Team Averages
Level 99
1,540 SR
1,475 Elo+

VS

Team Averages
Level 88
1,582 SR
1,453 Elo+
Artio
Artio
 
Artio
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DampToast
Ah Muzen Cab
Level 120
God Stats
5W - 7L
1,593 SR
Queue Stats
302W - 316L
1,410 Elo+
Solo
Chaac
Chaac
Ragemonkey138
Chaac
Level 16
God Stats
13W - 6L
1,624 SR
Queue Stats
24W - 21L
1,455 Elo+
Party 2
Scylla
Scylla
Shlattinator
Scylla
Level 59
God Stats
7W - 5L
1,508 SR
Queue Stats
206W - 157L
1,467 Elo+
Party 2
Arachne
Arachne
TTV-NTLRainn
Arachne
Level 119
God Stats
7W - 3L
1,683 SR
Queue Stats
251W - 256L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
17
7 / 1 / 3
10,179
636
5,435
11,137
5,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
 
Kukulkan
15
1 / 2 / 2
8,576
536
5,787
9,902
4,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
FrequentDelayed
Ah Muzen Cab
11
0 / 4 / 3
6,966
435
4,627
9,738
3,643
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Luisgfall99
Zhong Kui
14
1 / 3 / 5
8,778
549
9,050
12,515
9,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chaac
14
6 / 1 / 4
9,636
602
11,203
14,666
11,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
1
0 / 0 / 0
4,735
296
0
0
0
Ah Muzen Cab
DampToast
Ah Muzen Cab
14
3 / 2 / 3
7,995
500
6,378
11,585
4,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 7 / 1
6,542
409
5,139
13,186
8,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
12
1 / 3 / 1
7,420
464
7,017
11,336
4,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
TTV-NTLRainn
Arachne
17
7 / 3 / 3
9,624
602
11,635
19,367
8,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
15
Kills
11
11
Deaths
15
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
1
3
8.5
W
Kukulkan
 
Kukulkan
1
2
2
1
L
Artio
 
Artio
0
0
0
0
L
Ah Muzen Cab
DampToast
Ah Muzen Cab
3
2
3
2.25
W
Ah Muzen Cab
FrequentDelayed
Ah Muzen Cab
0
4
3
0.38
W
Zhong Kui
Luisgfall99
Zhong Kui
1
3
5
1.17
L
0
7
1
0.07
L
Scylla
1
3
1
0.5
L
Arachne
TTV-NTLRainn
Arachne
7
3
3
2.83
W
Chaac
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,102
Damage
30,169
57,958
Taken
55,474
34,378
Mitigated
26,957
17,142
Healing
15,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
5,435
3,797
0
4,394
11,137
5,553
0
910
10,227
0
87,228
W
Kukulkan
 
Kukulkan
5,787
169
264
2,188
9,902
4,339
0
1,175
8,727
66,482
2,862
L
Artio
 
Artio
0
0
0
0
0
0
0
0
0
0
0
L
Ah Muzen Cab
DampToast
Ah Muzen Cab
6,378
2,133
0
364
11,585
4,967
418
4,304
7,241
0
55,597
W
Ah Muzen Cab
FrequentDelayed
Ah Muzen Cab
4,627
2,114
241
819
9,738
3,643
735
513
9,137
0
34,010
W
Zhong Kui
Luisgfall99
Zhong Kui
9,050
625
238
5,187
12,515
9,377
1,053
3,574
8,897
58,035
3,630
L
5,139
1,798
0
3,174
13,186
8,885
0
792
12,394
0
32,271
L
Scylla
7,017
833
0
3,330
11,336
4,439
0
5,164
5,940
46,570
127
L
Arachne
TTV-NTLRainn
Arachne
11,635
7,847
0
9,059
19,367
8,666
0
4,180
14,872
0
88,943
W
Chaac
11,203
3,769
0
3,811
14,666
11,466
66
1,593
12,648
0
71,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,135
Gold Earned
36,316
546
Minions Killed
337
0
Camps Cleared
0
1,662,837
Distance Traveled
1,248,247
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,179
636
134
8
0
412,714
4
W
Kukulkan
8,576
536
144
9
0
297,586
7
L
Artio
4,735
296
0
0
0
0
0
L
Ah Muzen Cab
7,995
500
87
5
0
336,488
0
W
Ah Muzen Cab
6,966
435
59
4
0
304,907
0
W
Zhong Kui
8,778
549
101
6
0
314,951
0
L
Chaac
6,542
409
46
3
0
263,654
0
L
Scylla
7,420
464
67
4
0
305,064
2
L
Arachne
9,624
602
137
9
0
343,041
0
W
Chaac
9,636
602
108
7
0
332,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role