Player Matchup

Tyr
Tyr
DetJay
Tyr
Level 125
God Stats
3W - 2L
1,241 SR
Queue Stats
89W - 80L
1,572 Elo+
Party 1
Mulan
Mulan
NGuard7200
Mulan
Level 140
God Stats
1W - 0L
1,319 SR
Queue Stats
49W - 41L
1,626 Elo+
Party 1
Eset
Eset
NavyGravy
Eset
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 92L
1,564 Elo+
Solo
Arachne
Arachne
Sm1teGam3r
Arachne
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,679 Elo+
Party 1
Thor
Thor
rJewy
Thor
Level 143
God Stats
2W - 1L
1,985 SR
Queue Stats
105W - 106L
1,603 Elo+
Party 1
Team Averages
Level 112
1,509 SR
1,609 Elo+

VS

Team Averages
Level 117
1,670 SR
1,532 Elo+
Hercules
Hercules
BartBimpson
Hercules
Level 128
God Stats
4W - 5L
1,883 SR
Queue Stats
133W - 132L
1,523 Elo+
Party 2
Nemesis
Nemesis
FR33MZ
Nemesis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 86L
1,537 Elo+
Solo
Sylvanus
Sylvanus
ScoochyMcBooch
Sylvanus
Level 112
God Stats
2W - 4L
1,719 SR
Queue Stats
42W - 53L
1,483 Elo+
Party 2
Nox
Nox
TheBasedSage
Nox
Level 92
God Stats
4W - 10L
1,379 SR
Queue Stats
489W - 458L
1,526 Elo+
Solo
Neith
Neith
Xl ClutchZ
Neith
Level 126
God Stats
5W - 6L
1,868 SR
Queue Stats
227W - 174L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
DetJay
Tyr
12
2 / 3 / 10
7,703
514
3,746
11,606
8,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mulan
14
5 / 3 / 2
9,114
608
8,654
14,109
8,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
16
4 / 2 / 7
9,798
653
10,065
6,029
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Sm1teGam3r
Arachne
15
5 / 2 / 2
8,367
558
7,254
13,306
6,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
rJewy
Thor
16
4 / 3 / 2
9,295
620
4,756
11,680
5,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BartBimpson
Hercules
14
6 / 5 / 0
8,732
582
9,594
14,232
11,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Nemesis
FR33MZ
Nemesis
13
3 / 4 / 4
7,503
500
5,547
14,742
5,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
1
0 / 0 / 0
4,577
305
0
0
0
13
3 / 6 / 0
7,824
522
2,707
10,002
2,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
12
1 / 5 / 5
7,749
517
11,162
14,131
4,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
20
Kills
13
13
Deaths
20
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
BartBimpson
Hercules
6
5
0
1.2
W
Tyr
DetJay
Tyr
2
3
10
2.33
L
Nemesis
FR33MZ
Nemesis
3
4
4
1.25
W
Mulan
5
3
2
2
W
Eset
4
2
7
3.75
L
Sylvanus
0
0
0
0
W
Arachne
Sm1teGam3r
Arachne
5
2
2
3
L
3
6
0
0.5
L
Neith
1
5
5
0.7
W
Thor
rJewy
Thor
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,475
Damage
29,010
56,730
Taken
53,107
30,287
Mitigated
24,115
11,838
Healing
13,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BartBimpson
Hercules
9,594
2,366
0
3,221
14,232
11,145
0
0
14,071
0
53,435
W
Tyr
DetJay
Tyr
3,746
477
0
1,928
11,606
8,640
0
808
10,698
0
33,897
L
Nemesis
FR33MZ
Nemesis
5,547
1,545
0
6,096
14,742
5,266
0
2,938
11,518
0
53,457
W
Mulan
8,654
967
0
2,976
14,109
8,170
766
83
14,026
0
58,226
W
Eset
10,065
980
0
777
6,029
2,028
1,563
863
5,100
85,129
0
L
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
Sm1teGam3r
Arachne
7,254
5,099
0
4,014
13,306
6,346
1,043
605
12,611
0
55,872
L
2,707
45
0
1,036
10,002
2,773
742
5,825
3,584
42,207
740
L
Neith
11,162
3,721
0
3,392
14,131
4,931
0
626
13,369
0
51,576
W
Thor
rJewy
Thor
4,756
1,333
0
2,143
11,680
5,103
578
0
11,680
0
77,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,277
Gold Earned
36,385
533
Minions Killed
330
0
Camps Cleared
0
1,532,184
Distance Traveled
1,069,617
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,732
582
76
5
0
252,459
1
W
Tyr
7,703
514
54
4
0
334,290
0
L
Nemesis
7,503
500
80
5
0
299,478
0
W
Mulan
9,114
608
105
7
0
286,250
0
W
Eset
9,798
653
149
10
0
284,552
0
L
Sylvanus
4,577
305
0
0
0
0
0
W
Arachne
8,367
558
90
6
0
330,776
0
L
Nox
7,824
522
85
6
0
265,449
0
L
Neith
7,749
517
89
6
0
252,231
1
W
Thor
9,295
620
135
9
0
296,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role