Player Matchup

Baron Samedi
Baron Samedi
Gold III
 
Baron Samedi
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold I
Icemαn
Loki
Gold I
Level 153
God Stats
22W - 17L
1,625 SR
Queue Stats
207W - 217L
1,514 MMR
Party 1
Chaac
Chaac
Gold IV
LmaoPao
Chaac
Gold IV
Level 157
God Stats
3W - 3L
1,806 SR
Queue Stats
31W - 21L
1,589 MMR
Solo
Charybdis
Charybdis
Gold II
Pililuk
Charybdis
Gold II
Level 159
God Stats
12W - 6L
1,699 SR
Queue Stats
99W - 93L
1,484 MMR
Party 1
Janus
Janus
Gold III
hu777aar55
Janus
Gold III
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
125W - 131L
1,511 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,626 SR
1,520 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,553 SR
1,516 MMR
Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold IV
GDIDA
Ares
Gold IV
Level 162
God Stats
10W - 6L
1,633 SR
Queue Stats
81W - 82L
1,537 MMR
Solo
Ah Puch
Ah Puch
Gold II
Skad1n
Ah Puch
Gold II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
296W - 300L
1,573 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
danthedonke
Sun Wukong
Silver II
Level 142
God Stats
5W - 7L
1,630 SR
Queue Stats
23W - 23L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 0 / 1
5,488
549
2,143
5,920
4,167
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
Icemαn
Loki
11
1 / 1 / 1
5,708
571
3,332
7,074
2,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
LmaoPao
Chaac
12
1 / 0 / 1
6,896
690
7,722
5,998
4,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
Pililuk
Charybdis
12
1 / 1 / 0
6,539
654
4,249
5,678
2,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
11
1 / 1 / 0
6,072
607
2,135
4,159
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThothOdinBacchus

VS

Bans
NeithSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 0 / 0
6,136
614
3,206
5,062
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
 
Medusa
11
0 / 1 / 2
5,671
567
4,789
8,802
3,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ares
GDIDA
Ares
9
0 / 2 / 0
4,533
453
1,404
12,257
6,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Skad1n
Ah Puch
1
0 / 0 / 0
3,474
347
0
0
0
Sun Wukong
danthedonke
Sun Wukong
12
2 / 1 / 0
5,693
569
3,452
6,963
3,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
4
Kills
3
3
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
0
0
1
0.5
L
Sylvanus
 
Sylvanus
1
0
0
1
L
Medusa
 
Medusa
0
1
2
1
L
Ares
GDIDA
Ares
0
2
0
0
W
Loki
Icemαn
Loki
1
1
1
1.5
W
Chaac
LmaoPao
Chaac
1
0
1
1.5
W
Charybdis
Pililuk
Charybdis
1
1
0
1
L
Ah Puch
Skad1n
Ah Puch
0
0
0
0
L
Sun Wukong
danthedonke
Sun Wukong
2
1
0
2
W
Janus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,581
Damage
12,851
28,829
Taken
33,084
14,731
Mitigated
15,521
13,506
Healing
11,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,143
232
345
2,292
5,920
4,167
66
947
4,973
11,860
1,599
L
Sylvanus
 
Sylvanus
3,206
528
139
3,047
5,062
2,521
0
1,275
3,613
35,526
15,996
L
Medusa
 
Medusa
4,789
2,032
0
1,970
8,802
3,257
0
1,336
7,466
0
45,524
L
Ares
GDIDA
Ares
1,404
313
102
2,700
12,257
6,540
0
122
12,095
20,215
0
W
Loki
Icemαn
Loki
3,332
660
0
2,352
7,074
2,532
0
100
6,974
0
47,180
W
Chaac
LmaoPao
Chaac
7,722
1,916
0
3,614
5,998
4,647
38
1,340
4,658
0
56,699
W
Charybdis
Pililuk
Charybdis
4,249
2,378
0
2,969
5,678
2,109
1,114
0
5,678
0
63,848
L
Ah Puch
Skad1n
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
danthedonke
Sun Wukong
3,452
547
0
3,700
6,963
3,203
0
1,008
5,795
0
42,334
W
Janus
2,135
33
0
1,934
4,159
1,276
0
2,089
2,070
45,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,703
Gold Earned
25,507
397
Minions Killed
271
0
Camps Cleared
0
1,116,128
Distance Traveled
849,530
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,488
549
22
2
0
220,221
4
L
Sylvanus
6,136
614
101
10
0
204,591
0
L
Medusa
5,671
567
83
8
0
205,523
1
L
Ares
4,533
453
13
1
0
206,630
1
W
Loki
5,708
571
69
7
0
238,296
0
W
Chaac
6,896
690
98
10
0
243,038
1
W
Charybdis
6,539
654
106
11
0
189,524
1
L
Ah Puch
3,474
347
0
0
0
30
0
L
Sun Wukong
5,693
569
74
7
0
232,756
0
W
Janus
6,072
607
102
10
0
225,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role