Player Matchup

Nemesis
Nemesis
HeyIAmPhillip
Nemesis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,634 Elo+
Party 3
Artio
Artio
SOZ_Impasta478
Artio
Level 140
God Stats
3W - 3L
1,672 SR
Queue Stats
241W - 225L
1,430 Elo+
Solo
Scylla
Scylla
Silentfighta
Scylla
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 9L
1,525 Elo+
Party 3
Anhur
Anhur
megajello
Anhur
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,574 Elo+
Party 3
King Arthur
King Arthur
xXBlizzarDX
King Arthur
Level 127
God Stats
1W - 2L
1,279 SR
Queue Stats
6W - 4L
1,525 Elo+
Party 3
Team Averages
Level 129
1,490 SR
1,538 Elo+

VS

Team Averages
Level 137
1,582 SR
1,608 Elo+
Bakasura
Bakasura
 
Bakasura
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Camaleeon
Agni
Level 159
God Stats
4W - 1L
1,868 SR
Queue Stats
126W - 111L
1,571 Elo+
Solo
Baron Samedi
Baron Samedi
ChiefSpartanXX
Baron Samedi
Level 161
God Stats
2W - 1L
1,315 SR
Queue Stats
38W - 26L
1,661 Elo+
Party 1
Apollo
Apollo
LordRicc3
Apollo
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 19L
1,718 Elo+
Party 1
Lancelot
Lancelot
Lord__Fafnir
Lancelot
Level 129
God Stats
3W - 1L
1,725 SR
Queue Stats
44W - 34L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
3 / 4 / 1
6,783
452
8,750
11,833
4,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 6 / 3
6,535
436
1,814
15,161
11,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Scylla
11
1 / 4 / 2
7,090
473
5,662
7,680
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
megajello
Anhur
14
2 / 4 / 1
7,970
531
8,409
14,134
4,705
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
xXBlizzarDX
King Arthur
14
1 / 0 / 0
8,119
541
12,932
12,862
11,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
0 / 1 / 2
8,593
573
7,576
18,937
17,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
15
4 / 3 / 7
9,015
601
10,252
8,518
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
ChiefSpartanXX
Baron Samedi
12
2 / 1 / 5
7,772
518
4,832
11,973
10,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Apollo
LordRicc3
Apollo
17
4 / 2 / 4
9,370
625
12,076
13,077
4,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Lancelot
Lord__Fafnir
Lancelot
15
8 / 1 / 4
8,791
586
7,964
11,229
4,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
18
18
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
0
1
2
1
W
Agni
4
3
7
2.5
W
Baron Samedi
ChiefSpartanXX
Baron Samedi
2
1
5
4.5
L
Nemesis
3
4
1
0.88
W
Apollo
LordRicc3
Apollo
4
2
4
3
W
Lancelot
Lord__Fafnir
Lancelot
8
1
4
10
L
0
6
3
0.25
L
Scylla
1
4
2
0.5
L
Anhur
megajello
Anhur
2
4
1
0.63
L
King Arthur
xXBlizzarDX
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,567
Damage
42,700
61,670
Taken
63,734
34,150
Mitigated
40,040
11,072
Healing
31,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,576
4,519
0
12,285
18,937
17,957
0
71
18,866
0
44,313
W
Agni
10,252
1,205
0
2,009
8,518
2,669
230
2,313
6,011
63,476
0
W
Baron Samedi
ChiefSpartanXX
Baron Samedi
4,832
745
664
4,544
11,973
10,126
135
2,711
9,122
31,541
0
L
Nemesis
8,750
2,469
0
1,132
11,833
4,370
0
2,852
8,816
0
44,241
W
Apollo
LordRicc3
Apollo
12,076
8,720
0
6,720
13,077
4,517
386
807
12,270
0
101,883
W
Lancelot
Lord__Fafnir
Lancelot
7,964
1,631
0
4,870
11,229
4,771
0
1,815
9,242
0
63,749
L
1,814
175
215
2,538
15,161
11,257
0
5,941
9,170
14,190
396
L
Scylla
5,662
856
0
500
7,680
2,502
28
4,166
3,514
50,661
1,530
L
Anhur
megajello
Anhur
8,409
5,225
0
4,139
14,134
4,705
0
2,125
12,009
0
76,239
L
King Arthur
xXBlizzarDX
King Arthur
12,932
2,635
0
2,548
12,862
11,316
0
0
11,426
71
76,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,497
Gold Earned
43,541
446
Minions Killed
495
0
Camps Cleared
0
1,441,785
Distance Traveled
1,523,671
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,593
573
123
8
0
308,631
3
W
Agni
9,015
601
106
7
0
283,896
2
W
Baron Samedi
7,772
518
29
2
0
278,834
4
L
Nemesis
6,783
452
57
4
0
344,027
0
W
Apollo
9,370
625
149
10
0
273,357
2
W
Lancelot
8,791
586
88
6
0
378,953
0
L
Artio
6,535
436
18
1
0
276,500
0
L
Scylla
7,090
473
110
7
0
272,059
1
L
Anhur
7,970
531
128
9
0
257,467
1
L
King Arthur
8,119
541
133
9
0
291,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role