Player Matchup

Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
IllumDecimator
Sobek
Bronze III
Level 103
God Stats
2W - 1L
1,499 SR
Queue Stats
25W - 19L
1,539 MMR
Solo
Surtr
Surtr
Gold II
Silverg401
Surtr
Gold II
Level 135
God Stats
1W - 0L
1,505 SR
Queue Stats
86W - 80L
1,554 MMR
Solo
Janus
Janus
Gold III
bloodinbold
Janus
Gold III
Level 252
God Stats
17W - 15L
1,407 SR
Queue Stats
504W - 491L
1,560 MMR
Solo
Serqet
Serqet
Bronze III
zamat
Serqet
Bronze III
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 6L
1,546 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 148
1,482 SR
1,540 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,651 SR
1,552 MMR
Atlas
Atlas
Gold II
OfficialJTower
Atlas
Gold II
Level 205
God Stats
1W - 4L
1,198 SR
Queue Stats
375W - 380L
1,561 MMR
Solo
Cthulhu
Cthulhu
Silver I
OrnaryAlligator
Cthulhu
Silver I
Level 144
God Stats
1W - 1L
1,959 SR
Queue Stats
23W - 17L
1,545 MMR
Solo
Anubis
Anubis
Bronze III
gerraffe
Anubis
Bronze III
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,554 MMR
Solo
Heimdallr
Heimdallr
Gold II
monkee55
Heimdallr
Gold II
Level 117
God Stats
1W - 2L
1,700 SR
Queue Stats
247W - 243L
1,538 MMR
Solo
Pele
Pele
Platinum IV
ntShifty
Pele
Platinum IV
Level 146
God Stats
1W - 1L
1,895 SR
Queue Stats
412W - 420L
1,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 2 / 1
5,124
641
2,051
5,434
1,823
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 1
4,950
619
1,549
4,699
3,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Surtr
8
0 / 1 / 0
4,832
604
3,480
7,840
3,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

10
1 / 0 / 0
5,296
662
2,218
2,670
735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Serqet
zamat
Serqet
9
2 / 2 / 0
4,611
576
2,479
6,249
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AwilixBake KujiraKuzenboThanatos

VS

Bans
OdinAthenaKaliArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,004
626
2,384
5,197
3,078
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 2 / 2
4,706
588
3,728
6,658
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
gerraffe
Anubis
10
0 / 1 / 2
4,757
595
1,942
3,879
1,813
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
monkee55
Heimdallr
3
0 / 1 / 0
3,234
404
402
1,154
257
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Pele
10
3 / 0 / 0
5,078
635
3,275
5,403
1,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
4
Kills
4
5
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
2
1
0.75
W
0
0
1
0.5
L
1
0
1
1.5
L
0
2
2
0.5
W
Surtr
0
1
0
0
W
1
0
0
1
L
Anubis
gerraffe
Anubis
0
1
2
1
L
Heimdallr
monkee55
Heimdallr
0
1
0
0
L
Pele
3
0
0
3
W
Serqet
zamat
Serqet
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,777
Damage
11,731
26,892
Taken
22,291
11,980
Mitigated
12,271
10,527
Healing
7,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,051
1,484
0
1,705
5,434
1,823
0
1,148
4,286
0
37,078
W
1,549
229
0
2,715
4,699
3,644
0
1,866
2,833
11,383
0
L
2,384
1,147
0
1,972
5,197
3,078
0
933
4,264
21,014
0
L
3,728
530
0
1,000
6,658
5,289
0
356
6,035
27,688
0
W
Surtr
3,480
1,213
0
2,731
7,840
3,519
0
2,895
4,945
700
35,231
W
2,218
68
0
670
2,670
735
0
1,053
1,617
41,158
637
L
Anubis
gerraffe
Anubis
1,942
134
0
1,375
3,879
1,813
0
915
2,964
34,558
0
L
Heimdallr
monkee55
Heimdallr
402
121
0
249
1,154
257
0
260
894
0
4,402
L
Pele
3,275
961
0
3,115
5,403
1,834
0
1,558
3,845
0
30,085
W
Serqet
zamat
Serqet
2,479
370
0
2,706
6,249
2,259
0
1,092
5,157
0
22,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,813
Gold Earned
22,779
264
Minions Killed
228
0
Camps Cleared
0
859,184
Distance Traveled
685,246
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,124
641
66
8
0
128,017
0
W
Sobek
4,950
619
10
1
0
192,365
0
L
Atlas
5,004
626
33
4
0
148,567
1
L
Cthulhu
4,706
588
51
6
0
149,249
0
W
Surtr
4,832
604
55
7
0
157,573
0
W
Janus
5,296
662
90
11
0
176,844
0
L
Anubis
4,757
595
71
9
0
161,590
0
L
Heimdallr
3,234
404
8
1
0
33,461
0
L
Pele
5,078
635
65
8
0
192,379
0
W
Serqet
4,611
576
43
5
0
204,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role