Player Matchup

Tiamat
Tiamat
DavidWurschy
Tiamat
Level 64
God Stats
20W - 25L
1,457 SR
Queue Stats
341W - 329L
1,480 Elo+
Party 3
Surtr
Surtr
NuMBeR l CrAzY
Surtr
Level 66
God Stats
12W - 7L
1,704 SR
Queue Stats
85W - 68L
1,543 Elo+
Party 2
Cernunnos
Cernunnos
PoseidenMain
Cernunnos
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,692 Elo+
Solo
Arachne
Arachne
Sotanah
Arachne
Level 77
God Stats
9W - 12L
1,471 SR
Queue Stats
262W - 263L
1,459 Elo+
Party 3
Sobek
Sobek
vVsS iFoXx
Sobek
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 68L
1,545 Elo+
Party 2
Team Averages
Level 72
1,527 SR
1,544 Elo+

VS

Team Averages
Level 41
1,552 SR
1,457 Elo+
Gilgamesh
Gilgamesh
Benskile
Gilgamesh
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,372 Elo+
Party 1
Achilles
Achilles
Ehenbec
Achilles
Level 25
God Stats
1W - 1L
1,316 SR
Queue Stats
12W - 8L
1,508 Elo+
Party 1
Chang'e
Chang'e
Waspouney
Chang'e
Level 55
God Stats
6W - 1L
1,620 SR
Queue Stats
296W - 288L
1,451 Elo+
Solo
Kali
Kali
WestIronSmith
Kali
Level 71
God Stats
174W - 152L
1,744 SR
Queue Stats
845W - 834L
1,458 Elo+
Solo
Neith
Neith
Zaurien
Neith
Level 37
God Stats
6W - 2L
1,582 SR
Queue Stats
18W - 10L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 6 / 1
8,795
463
14,497
15,669
9,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 6 / 0
8,928
470
11,046
22,199
16,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
PoseidenMain
Cernunnos
7
1 / 2 / 0
6,644
350
3,082
4,518
1,316
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
Sotanah
Arachne
14
1 / 5 / 1
8,531
449
6,968
23,111
10,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
13
1 / 8 / 1
8,602
453
6,447
22,909
22,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Benskile
Gilgamesh
17
4 / 0 / 5
10,724
564
10,414
14,289
16,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Ehenbec
Achilles
17
9 / 1 / 9
11,877
625
12,314
17,118
20,102
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Waspouney
Chang'e
17
6 / 4 / 7
10,385
547
12,704
15,513
6,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

17
2 / 0 / 11
10,417
548
9,823
22,586
11,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Zaurien
Neith
18
6 / 2 / 9
11,595
610
21,219
16,154
8,009
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
68
7
Kills
27
27
Deaths
7
3
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Benskile
Gilgamesh
4
0
5
6.5
L
Tiamat
2
6
1
0.42
W
Achilles
Ehenbec
Achilles
9
1
9
13.5
L
2
6
0
0.33
L
Cernunnos
PoseidenMain
Cernunnos
1
2
0
0.5
L
Arachne
Sotanah
Arachne
1
5
1
0.3
W
Chang'e
Waspouney
Chang'e
6
4
7
2.38
W
2
0
11
7.5
W
Neith
Zaurien
Neith
6
2
9
5.25
L
Sobek
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,040
Damage
66,474
88,406
Taken
85,660
61,487
Mitigated
62,225
19,257
Healing
29,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Benskile
Gilgamesh
10,414
2,802
0
947
14,289
16,377
1,142
1,541
12,308
0
63,092
L
Tiamat
14,497
761
388
2,680
15,669
9,888
271
2,150
13,159
54,416
809
W
Achilles
Ehenbec
Achilles
12,314
1,676
0
5,020
17,118
20,102
52
3,529
12,944
0
37,144
L
11,046
3,793
0
3,185
22,199
16,937
254
3,866
17,521
1,924
60,347
L
Cernunnos
PoseidenMain
Cernunnos
3,082
1,493
0
1,645
4,518
1,316
0
0
4,518
0
19,573
L
Arachne
Sotanah
Arachne
6,968
4,176
0
6,923
23,111
10,839
400
3,223
19,312
0
61,795
W
Chang'e
Waspouney
Chang'e
12,704
1,234
4,255
4,998
15,513
6,350
980
4,172
10,863
71,008
685
W
9,823
4,356
0
7,712
22,586
11,387
2,294
5,085
17,094
0
90,715
W
Neith
Zaurien
Neith
21,219
10,370
0
6,816
16,154
8,009
4,527
5,366
9,544
0
114,393
L
Sobek
6,447
409
118
4,318
22,909
22,507
186
2,151
20,196
38,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,500
Gold Earned
54,998
337
Minions Killed
601
0
Camps Cleared
0
1,482,357
Distance Traveled
1,937,222
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,724
564
116
6
0
388,159
0
L
Tiamat
8,795
463
92
5
0
345,671
0
W
Achilles
11,877
625
45
2
0
414,921
0
L
Surtr
8,928
470
91
5
0
344,975
2
L
Cernunnos
6,644
350
33
2
0
120,959
0
L
Arachne
8,531
449
85
4
0
341,325
0
W
Chang'e
10,385
547
133
7
0
371,497
0
W
Kali
10,417
548
109
6
0
420,766
0
W
Neith
11,595
610
198
10
0
341,879
0
L
Sobek
8,602
453
36
2
0
329,427
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role