Player Matchup

Hera
Hera
 
Hera
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
GodaBiceps
Osiris
Level 54
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 25L
1,587 Elo+
Party 1
Kali
Kali
Narlos
Kali
Level 104
God Stats
0W - 2L
1,301 SR
Queue Stats
18W - 17L
1,584 Elo+
Party 1
Raijin
Raijin
jonathan4020
Raijin
Level 109
God Stats
1W - 1L
1,683 SR
Queue Stats
82W - 80L
1,488 Elo+
Solo
Team Averages
Level 92
1,497 SR
1,532 Elo+

VS

Team Averages
Level 84
1,519 SR
1,494 Elo+
Atlas
Atlas
Cronus39
Atlas
Level 39
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 69L
1,557 Elo+
Solo
Olorun
Olorun
I selkie I
Olorun
Level 146
God Stats
1W - 1L
1,247 SR
Queue Stats
234W - 233L
1,475 Elo+
Solo
Susano
Susano
MooseWithBoots69
Susano
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 61L
1,500 Elo+
Party 2
Ymir
Ymir
Yhanelly
Ymir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 44L
1,434 Elo+
Solo
Zeus
Zeus
mrmudpie
Zeus
Level 89
God Stats
1W - 1L
1,850 SR
Queue Stats
22W - 24L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
2 / 2 / 6
7,301
730
8,185
6,549
2,460
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
 
Baron Samedi
12
1 / 5 / 8
6,949
695
5,794
10,127
6,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
GodaBiceps
Osiris
15
3 / 2 / 7
7,839
784
6,864
10,912
13,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kali
Narlos
Kali
13
1 / 3 / 7
6,900
690
3,490
8,835
4,033
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
13
4 / 5 / 5
8,013
801
4,585
8,749
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Cronus39
Atlas
16
4 / 1 / 10
9,276
928
9,227
7,396
8,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
I selkie I
Olorun
14
2 / 1 / 9
8,127
813
4,654
7,170
4,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 5 / 8
7,233
723
5,838
7,341
3,608
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Ymir
13
1 / 2 / 11
7,709
771
4,374
7,987
7,565
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
17
8 / 2 / 6
9,547
955
14,300
6,537
3,561
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
60
11
Kills
16
17
Deaths
11
33
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
2
6
2.5
L
Baron Samedi
 
Baron Samedi
1
5
8
1
W
Atlas
Cronus39
Atlas
4
1
10
9
L
Osiris
GodaBiceps
Osiris
3
2
7
3.25
W
Olorun
I selkie I
Olorun
2
1
9
6.5
W
1
5
8
1
L
Kali
Narlos
Kali
1
3
7
1.5
W
Ymir
1
2
11
3.25
L
Raijin
4
5
5
1.3
W
Zeus
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,918
Damage
38,393
45,172
Taken
36,431
30,362
Mitigated
27,047
13,460
Healing
12,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
8,185
1,580
1,179
1,632
6,549
2,460
111
5,298
1,251
20,083
0
L
Baron Samedi
 
Baron Samedi
5,794
122
2,938
1,795
10,127
6,868
33
6,126
4,001
15,664
0
W
Atlas
Cronus39
Atlas
9,227
2,366
1,178
2,399
7,396
8,246
444
4,401
2,899
19,146
1,966
L
Osiris
GodaBiceps
Osiris
6,864
579
219
1,048
10,912
13,547
28
6,622
4,290
0
10,982
W
Olorun
I selkie I
Olorun
4,654
2,232
2,977
3,189
7,170
4,067
2,234
2,699
4,230
20,284
0
W
5,838
721
0
0
7,341
3,608
0
3,533
3,674
0
11,457
L
Kali
Narlos
Kali
3,490
807
1,662
1,676
8,835
4,033
0
6,488
2,347
0
6,172
W
Ymir
4,374
83
1,038
978
7,987
7,565
31
3,888
3,965
8,794
623
L
Raijin
4,585
49
620
691
8,749
3,454
0
7,477
1,272
12,833
63
W
Zeus
14,300
1,771
459
506
6,537
3,561
1,097
4,007
2,398
27,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,002
Gold Earned
41,892
87
Minions Killed
111
0
Camps Cleared
0
949,164
Distance Traveled
872,446
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,301
730
23
2
0
202,529
0
L
Baron Samedi
6,949
695
17
2
0
164,386
0
W
Atlas
9,276
928
24
2
0
199,250
0
L
Osiris
7,839
784
10
1
0
205,998
0
W
Olorun
8,127
813
47
5
0
163,403
0
W
Susano
7,233
723
6
1
0
160,959
0
L
Kali
6,900
690
13
1
0
216,005
0
W
Ymir
7,709
771
4
0
0
166,537
0
L
Raijin
8,013
801
24
2
0
160,246
0
W
Zeus
9,547
955
30
3
0
182,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role