Player Matchup

Janus
Janus
F3RRAR
Janus
Level 141
God Stats
62W - 76L
1,470 SR
Queue Stats
331W - 339L
1,441 Elo+
Party 1
Cthulhu
Cthulhu
KING_559144
Cthulhu
Level 66
God Stats
10W - 9L
1,521 SR
Queue Stats
125W - 122L
1,572 Elo+
Solo
Baron Samedi
Baron Samedi
aminfa
Baron Samedi
Level 119
God Stats
42W - 21L
1,678 SR
Queue Stats
95W - 93L
1,509 Elo+
Solo
Nut
Nut
reaper07z1
Nut
Level 123
God Stats
12W - 16L
1,405 SR
Queue Stats
71W - 93L
1,444 Elo+
Party 1
Hun Batz
Hun Batz
temp-8187357
Hun Batz
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
395W - 368L
1,527 Elo+
Solo
Team Averages
Level 107
1,515 SR
1,499 Elo+

VS

Team Averages
Level 125
1,585 SR
1,517 Elo+
Awilix
Awilix
BYZANTINIUM
Awilix
Level 100
God Stats
5W - 4L
1,579 SR
Queue Stats
348W - 359L
1,536 Elo+
Solo
Ullr
Ullr
Deity_Beacon
Ullr
Level 131
God Stats
1W - 1L
1,653 SR
Queue Stats
21W - 20L
1,613 Elo+
Solo
Agni
Agni
Haunt Mello
Agni
Level 107
God Stats
10W - 10L
1,496 SR
Queue Stats
518W - 535L
1,452 Elo+
Solo
Achilles
Achilles
HeimDolla
Achilles
Level 150
God Stats
0W - 1L
1,414 SR
Queue Stats
32W - 26L
1,499 Elo+
Solo
Hera
Hera
One Corndog
Hera
Level 138
God Stats
3W - 2L
1,783 SR
Queue Stats
26W - 30L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
F3RRAR
Janus
15
2 / 3 / 11
9,484
1,054
14,234
8,340
3,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
KING_559144
Cthulhu
15
5 / 0 / 7
9,532
1,059
9,095
7,284
7,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
aminfa
Baron Samedi
15
4 / 0 / 9
9,972
1,108
9,078
6,369
4,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
0 / 2 / 12
9,048
1,005
3,707
5,844
1,884
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
temp-8187357
Hun Batz
15
6 / 1 / 8
10,468
1,163
8,769
10,943
4,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Team 1 Tickets

288

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
0 / 6 / 0
8,587
954
1,217
10,737
6,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
0 / 0 / 0
7,789
865
1,187
1,067
363
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 1 / 2
9,432
1,048
13,484
9,884
3,624
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Achilles
HeimDolla
Achilles
15
4 / 6 / 2
10,322
1,147
15,808
20,884
11,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 6 / 2
8,508
945
3,065
11,476
3,734

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
12
17
Kills
6
6
Deaths
19
47
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Awilix
0
6
0
0
L
0
0
0
0
W
Janus
F3RRAR
Janus
2
3
11
2.5
L
2
1
2
3
L
Achilles
HeimDolla
Achilles
4
6
2
0.83
W
Cthulhu
KING_559144
Cthulhu
5
0
7
8.5
L
0
6
2
0.17
W
Baron Samedi
aminfa
Baron Samedi
4
0
9
8.5
W
0
2
12
3
W
Hun Batz
temp-8187357
Hun Batz
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,883
Damage
34,761
38,780
Taken
54,048
21,514
Mitigated
25,323
6,038
Healing
4,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
1,217
231
758
865
10,737
6,417
0
5,744
4,567
0
13,531
L
1,187
512
0
62
1,067
363
0
179
888
0
6,057
W
Janus
F3RRAR
Janus
14,234
1,373
0
0
8,340
3,042
0
4,254
3,850
29,952
0
L
13,484
725
0
570
9,884
3,624
0
6,041
3,414
32,624
508
L
Achilles
HeimDolla
Achilles
15,808
3,059
0
2,158
20,884
11,185
0
11,248
8,741
0
35,663
W
Cthulhu
KING_559144
Cthulhu
9,095
537
0
966
7,284
7,080
0
2,936
4,218
21,404
682
L
3,065
676
0
0
11,476
3,734
0
6,263
3,270
13,642
0
W
Baron Samedi
aminfa
Baron Samedi
9,078
1,375
1,934
3,138
6,369
4,633
0
1,985
4,189
26,563
0
W
3,707
2,007
0
0
5,844
1,884
0
1,963
3,634
0
13,157
W
Hun Batz
temp-8187357
Hun Batz
8,769
1,433
0
0
10,943
4,875
0
5,132
5,506
0
18,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,504
Gold Earned
44,638
160
Minions Killed
162
6
Camps Cleared
3
884,983
Distance Traveled
641,830
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,587
954
23
3
0
117,293
4
L
Ullr
7,789
865
16
2
0
31,223
0
W
Janus
9,484
1,054
54
6
0
165,045
4
L
Agni
9,432
1,048
39
4
0
144,978
0
L
Achilles
10,322
1,147
55
6
2
184,152
0
W
Cthulhu
9,532
1,059
19
2
0
200,599
0
L
Hera
8,508
945
29
3
1
164,184
0
W
Baron Samedi
9,972
1,108
37
4
2
167,999
0
W
Nut
9,048
1,005
28
3
0
168,103
0
W
Hun Batz
10,468
1,163
22
2
4
183,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role