Player Matchup

Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Attolis
Nemesis
Level 180
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 40L
1,617 Elo+
Party 3
Raijin
Raijin
NotNotMason
Raijin
Level 186
God Stats
2W - 2L
1,707 SR
Queue Stats
61W - 28L
1,661 Elo+
Party 1
Medusa
Medusa
RevertPersephone
Medusa
Level 144
God Stats
2W - 5L
1,384 SR
Queue Stats
175W - 142L
1,564 Elo+
Solo
Cerberus
Cerberus
thomasrock8
Cerberus
Level 144
God Stats
2W - 3L
1,626 SR
Queue Stats
82W - 70L
1,609 Elo+
Party 3
Team Averages
Level 162
1,543 SR
1,590 Elo+

VS

Team Averages
Level 171
1,558 SR
1,537 Elo+
Charybdis
Charybdis
Charp Cheddar
Charybdis
Level 136
God Stats
2W - 3L
1,583 SR
Queue Stats
55W - 65L
1,491 Elo+
Party 2
Cerberus
Cerberus
Chef Grinta
Cerberus
Level 140
God Stats
1W - 1L
1,437 SR
Queue Stats
14W - 28L
1,442 Elo+
Party 2
Ra
Ra
Gabeethan
Ra
Level 218
God Stats
12W - 4L
1,846 SR
Queue Stats
52W - 49L
1,591 Elo+
Party 2
Horus
Horus
Jellly
Horus
Level 212
God Stats
8W - 4L
1,760 SR
Queue Stats
66W - 45L
1,584 Elo+
Solo
Ne Zha
Ne Zha
scenicccc
Ne Zha
Level 147
God Stats
1W - 3L
1,166 SR
Queue Stats
124W - 148L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
13
1 / 4 / 0
7,099
546
3,076
8,110
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nemesis
Attolis
Nemesis
12
2 / 2 / 1
6,698
515
5,389
10,721
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+35
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
13
1 / 2 / 1
7,847
604
8,700
10,058
5,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

13
2 / 5 / 2
7,738
595
10,608
10,109
3,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Cerberus
thomasrock8
Cerberus
10
0 / 4 / 1
6,081
468
3,190
11,767
6,539
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Charp Cheddar
Charybdis
13
6 / 3 / 2
7,838
603
6,712
10,785
3,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cerberus
Chef Grinta
Cerberus
14
0 / 1 / 1
7,886
607
2,535
11,382
9,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

16
5 / 0 / 4
9,255
712
9,164
7,109
3,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Jellly
Horus
13
1 / 1 / 10
8,040
618
6,518
12,957
11,094
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
scenicccc
Ne Zha
14
5 / 1 / 3
7,733
595
7,898
13,668
6,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
17
17
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
4
0
0.25
L
Nemesis
Attolis
Nemesis
2
2
1
1.25
W
Charybdis
Charp Cheddar
Charybdis
6
3
2
2.33
W
Cerberus
Chef Grinta
Cerberus
0
1
1
0.5
W
5
0
4
7
W
Horus
Jellly
Horus
1
1
10
6
L
Raijin
1
2
1
0.75
L
2
5
2
0.6
W
Ne Zha
scenicccc
Ne Zha
5
1
3
6.5
L
Cerberus
thomasrock8
Cerberus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,963
Damage
32,827
50,765
Taken
55,901
22,116
Mitigated
34,291
12,965
Healing
24,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
3,076
140
340
513
8,110
2,658
0
1,875
5,940
55,095
0
L
Nemesis
Attolis
Nemesis
5,389
2,345
0
5,004
10,721
3,621
0
1,531
9,001
0
52,548
W
Charybdis
Charp Cheddar
Charybdis
6,712
3,926
0
4,041
10,785
3,916
15
573
10,172
0
58,513
W
Cerberus
Chef Grinta
Cerberus
2,535
227
0
3,324
11,382
9,001
0
5,015
5,777
54,663
0
W
9,164
1,017
2,465
3,655
7,109
3,518
250
2,914
3,867
86,840
1,335
W
Horus
Jellly
Horus
6,518
3,746
1,276
4,491
12,957
11,094
119
2,581
10,222
0
25,963
L
Raijin
8,700
1,024
45
3,386
10,058
5,452
0
3,843
5,819
61,199
2,513
L
10,608
3,877
0
223
10,109
3,846
24
548
9,449
0
67,004
W
Ne Zha
scenicccc
Ne Zha
7,898
2,951
0
5,288
13,668
6,762
0
2,796
10,596
0
49,960
L
Cerberus
thomasrock8
Cerberus
3,190
149
1,255
2,199
11,767
6,539
0
2,432
8,966
20,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,463
Gold Earned
40,752
468
Minions Killed
499
0
Camps Cleared
0
1,303,139
Distance Traveled
1,409,894
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,099
546
113
9
0
246,500
3
L
Nemesis
6,698
515
86
7
0
303,652
1
W
Charybdis
7,838
603
108
8
0
241,413
1
W
Cerberus
7,886
607
144
11
0
257,088
4
W
Ra
9,255
712
153
12
0
295,063
3
W
Horus
8,040
618
26
2
0
316,481
7
L
Raijin
7,847
604
119
9
0
240,374
3
L
Medusa
7,738
595
110
8
0
246,325
1
W
Ne Zha
7,733
595
68
5
0
299,849
0
L
Cerberus
6,081
468
40
3
0
266,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role