Player Matchup

Cthulhu
Cthulhu
DarcsUwu
Cthulhu
Level 106
God Stats
145W - 75L
1,692 SR
Queue Stats
764W - 747L
1,536 Elo+
Party 1
Izanami
Izanami
ICanNotMiss
Izanami
Level 65
God Stats
1W - 1L
1,745 SR
Queue Stats
49W - 40L
1,563 Elo+
Solo
Jormungandr
Jormungandr
IsmaRol2
Jormungandr
Level 182
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 111L
1,543 Elo+
Party 1
Vulcan
Vulcan
MrVistorS
Vulcan
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,573 Elo+
Party 1
Yemoja
Yemoja
Ragemaredan
Yemoja
Level 138
God Stats
2W - 1L
1,632 SR
Queue Stats
2W - 2L
1,581 Elo+
Solo
Team Averages
Level 126
1,614 SR
1,559 Elo+

VS

Team Averages
Level 114
1,563 SR
1,527 Elo+
Hercules
Hercules
DROMEZZ
Hercules
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,731 Elo+
Solo
Horus
Horus
DjDonkeyFist
Horus
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,371 Elo+
Party 3
Scylla
Scylla
UhtredRagnarsson
Scylla
Level 151
God Stats
1W - 3L
1,895 SR
Queue Stats
213W - 187L
1,531 Elo+
Party 2
Ao Kuang
Ao Kuang
nittin22
Ao Kuang
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 81L
1,523 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
run-away-trey
Ah Muzen Cab
Level 41
God Stats
2W - 2L
1,419 SR
Queue Stats
96W - 97L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarcsUwu
Cthulhu
13
0 / 4 / 1
7,727
515
11,186
12,443
13,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
ICanNotMiss
Izanami
14
3 / 2 / 0
8,013
534
10,111
11,341
4,463
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
IsmaRol2
Jormungandr
13
1 / 2 / 0
7,000
467
6,934
12,551
6,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
MrVistorS
Vulcan
12
0 / 4 / 0
7,085
472
4,697
6,799
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
12
0 / 1 / 2
7,118
475
2,681
12,529
8,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DROMEZZ
Hercules
14
2 / 2 / 4
7,882
525
9,929
15,776
17,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 1 / 6
7,245
483
7,274
15,168
14,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
7 / 0 / 1
8,900
593
8,578
7,281
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
nittin22
Ao Kuang
16
3 / 1 / 4
8,147
543
7,166
14,809
6,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Muzen Cab
run-away-trey
Ah Muzen Cab
12
1 / 1 / 1
6,574
438
8,469
9,339
3,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
13
13
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
DROMEZZ
Hercules
2
2
4
2
L
Cthulhu
DarcsUwu
Cthulhu
0
4
1
0.13
W
0
1
6
3
L
Izanami
ICanNotMiss
Izanami
3
2
0
1.5
L
Jormungandr
IsmaRol2
Jormungandr
1
2
0
0.5
L
Vulcan
MrVistorS
Vulcan
0
4
0
0
L
Yemoja
0
1
2
1
W
7
0
1
7.5
W
Ao Kuang
nittin22
Ao Kuang
3
1
4
5
W
Ah Muzen Cab
run-away-trey
Ah Muzen Cab
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,609
Damage
41,416
55,663
Taken
62,373
35,213
Mitigated
44,672
19,826
Healing
25,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DROMEZZ
Hercules
9,929
2,717
0
6,798
15,776
17,049
0
8,761
5,773
0
58,052
L
Cthulhu
DarcsUwu
Cthulhu
11,186
598
284
3,000
12,443
13,219
0
1,348
10,291
52,209
0
W
7,274
2,807
1,610
7,221
15,168
14,691
21
4,616
10,438
0
27,442
L
Izanami
ICanNotMiss
Izanami
10,111
7,501
0
3,695
11,341
4,463
0
2,814
8,527
0
82,518
L
Jormungandr
IsmaRol2
Jormungandr
6,934
1,665
0
5,197
12,551
6,102
95
5,049
7,406
66,612
0
L
Vulcan
MrVistorS
Vulcan
4,697
1,471
0
750
6,799
2,591
417
3,794
2,956
48,814
242
L
Yemoja
2,681
1,054
3,826
3,074
12,529
8,838
0
2,412
10,117
10,887
832
W
8,578
1,139
0
1,500
7,281
2,979
42
4,026
3,229
71,385
1,147
W
Ao Kuang
nittin22
Ao Kuang
7,166
2,156
0
7,610
14,809
6,403
0
3,852
10,885
67,357
4,460
W
Ah Muzen Cab
run-away-trey
Ah Muzen Cab
8,469
2,056
0
905
9,339
3,550
0
2,343
6,996
0
57,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,943
Gold Earned
38,748
507
Minions Killed
454
0
Camps Cleared
0
1,354,744
Distance Traveled
1,486,357
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,882
525
99
7
0
278,065
2
L
Cthulhu
7,727
515
128
9
0
264,755
2
W
Horus
7,245
483
32
2
0
309,431
0
L
Izanami
8,013
534
158
11
0
251,908
1
L
Jormungandr
7,000
467
98
7
0
316,441
2
L
Vulcan
7,085
472
94
6
0
253,149
3
L
Yemoja
7,118
475
29
2
0
268,491
6
W
Scylla
8,900
593
134
9
0
290,827
3
W
Ao Kuang
8,147
543
110
7
0
294,700
0
W
Ah Muzen Cab
6,574
438
79
5
0
313,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role