Player Matchup

Surtr
Surtr
Franciscojss205
Surtr
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 67L
1,284 Elo+
Party 1
Ares
Ares
RVA_Angel23
Ares
Level 123
God Stats
14W - 13L
1,486 SR
Queue Stats
257W - 293L
1,448 Elo+
Solo
Janus
Janus
Rushifa Ryu
Janus
Level 91
God Stats
4W - 3L
1,619 SR
Queue Stats
69W - 84L
1,359 Elo+
Solo
Mercury
Mercury
SemanasOgrande
Mercury
Level 49
God Stats
4W - 1L
1,699 SR
Queue Stats
49W - 40L
1,367 Elo+
Party 1
Cupid
Cupid
kapadonne
Cupid
Level 129
God Stats
6W - 0L
1,500 SR
Queue Stats
464W - 472L
1,418 Elo+
Solo
Team Averages
Level 87
1,561 SR
1,375 Elo+

VS

Team Averages
Level 73
1,385 SR
1,347 Elo+
Sobek
Sobek
Gragdanin5147
Sobek
Level 41
God Stats
1W - 5L
1,500 SR
Queue Stats
68W - 99L
1,245 Elo+
Solo
Thor
Thor
Le__Karamgram
Thor
Level 57
God Stats
7W - 10L
1,502 SR
Queue Stats
169W - 168L
1,366 Elo+
Party 2
Nut
Nut
TriKaala
Nut
Level 157
God Stats
24W - 29L
1,382 SR
Queue Stats
112W - 108L
1,364 Elo+
Solo
Janus
Janus
blackghost_321
Janus
Level 43
God Stats
5W - 5L
1,226 SR
Queue Stats
70W - 77L
1,378 Elo+
Solo
King Arthur
King Arthur
mouli17
King Arthur
Level 65
God Stats
4W - 6L
1,313 SR
Queue Stats
261W - 263L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 2 / 3
8,057
671
12,594
11,611
8,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
0 / 1 / 7
6,264
522
3,423
11,790
10,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 1 / 2
6,481
540
5,585
4,046
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
7 / 3 / 2
7,251
604
6,039
11,057
4,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
kapadonne
Cupid
11
0 / 0 / 2
5,818
485
3,477
5,048
1,777
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,524
460
2,056
8,888
7,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 5 / 3
6,564
547
6,214
12,665
5,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 1 / 1
5,479
457
4,903
6,198
2,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 3 / 1
6,221
518
3,379
7,632
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
mouli17
King Arthur
9
0 / 6 / 2
5,393
449
3,898
13,705
9,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
18
Kills
4
7
Deaths
18
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
10
2
3
5.75
L
0
3
0
0
L
2
5
3
0.7
W
0
1
7
3.5
W
1
1
2
2
W
7
3
2
2.67
L
0
1
1
0.5
L
2
3
1
0.83
W
Cupid
kapadonne
Cupid
0
0
2
1
L
King Arthur
mouli17
King Arthur
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,118
Damage
20,450
43,552
Taken
49,088
26,550
Mitigated
28,207
12,881
Healing
10,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,594
4,835
0
3,819
11,611
8,102
240
746
10,825
1,314
46,099
L
2,056
288
0
2,496
8,888
7,547
0
1,956
6,655
14,514
1,306
L
6,214
1,815
0
2,473
12,665
5,853
0
1,511
10,903
0
42,509
W
3,423
620
0
3,257
11,790
10,436
0
1,706
9,996
26,496
783
W
5,585
464
0
1,790
4,046
1,325
487
1,689
2,127
40,285
0
W
6,039
1,861
0
1,335
11,057
4,910
482
340
10,659
0
53,331
L
4,903
1,729
124
2,430
6,198
2,413
0
1,376
4,754
0
38,302
L
3,379
0
0
1,140
7,632
2,492
0
3,316
3,918
31,825
450
W
Cupid
kapadonne
Cupid
3,477
2,372
602
2,078
5,048
1,777
0
131
4,877
0
34,120
L
King Arthur
mouli17
King Arthur
3,898
345
0
1,870
13,705
9,902
0
880
12,108
0
28,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,871
Gold Earned
29,181
303
Minions Killed
249
0
Camps Cleared
0
1,179,713
Distance Traveled
1,090,302
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,057
671
69
6
0
245,472
0
L
Sobek
5,524
460
19
2
0
204,924
0
L
Thor
6,564
547
75
6
0
238,817
0
W
Ares
6,264
522
14
1
0
248,705
1
W
Janus
6,481
540
75
6
0
208,619
0
W
Mercury
7,251
604
81
7
0
268,482
2
L
Nut
5,479
457
50
4
0
210,856
0
L
Janus
6,221
518
63
5
0
226,286
2
W
Cupid
5,818
485
64
5
0
208,435
0
L
King Arthur
5,393
449
42
4
0
209,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role