Player Matchup

Ullr
Ullr
Blackjuanito
Ullr
Level 118
God Stats
1W - 1L
1,773 SR
Queue Stats
19W - 20L
1,771 Elo+
Solo
Baron Samedi
Baron Samedi
Reebs99
Baron Samedi
Level 112
God Stats
3W - 2L
1,716 SR
Queue Stats
22W - 20L
1,492 Elo+
Solo
Cthulhu
Cthulhu
meanpane
Cthulhu
Level 156
God Stats
4W - 5L
1,770 SR
Queue Stats
119W - 105L
1,489 Elo+
Party 1
Mulan
Mulan
xTHE_VIOLATOR
Mulan
Level 155
God Stats
19W - 15L
1,642 SR
Queue Stats
540W - 555L
1,565 Elo+
Solo
Da Ji
Da Ji
xthedread
Da Ji
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 70L
1,539 Elo+
Party 1
Team Averages
Level 129
1,680 SR
1,571 Elo+

VS

Team Averages
Level 93
1,533 SR
1,488 Elo+
Anubis
Anubis
Chuckyy Duck
Anubis
Level 145
God Stats
13W - 12L
1,649 SR
Queue Stats
316W - 283L
1,534 Elo+
Solo
Achilles
Achilles
FluffyCalf63272
Achilles
Level 103
God Stats
14W - 10L
1,859 SR
Queue Stats
156W - 128L
1,599 Elo+
Solo
Erlang Shen
Erlang Shen
Slingshot55
Erlang Shen
Level 105
God Stats
2W - 2L
1,178 SR
Queue Stats
65W - 59L
1,548 Elo+
Solo
Chronos
Chronos
TheLimitAs
Chronos
Level 46
God Stats
3W - 4L
1,351 SR
Queue Stats
5W - 11L
1,287 Elo+
Solo
Cerberus
Cerberus
UnstableTubby
Cerberus
Level 64
God Stats
6W - 3L
1,628 SR
Queue Stats
33W - 27L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 3
8,572
504
4,906
10,551
4,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
Reebs99
Baron Samedi
12
3 / 4 / 2
7,909
465
5,288
7,740
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
meanpane
Cthulhu
14
1 / 1 / 4
8,353
491
7,301
14,158
15,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 4 / 4
8,450
497
11,211
24,511
13,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
xthedread
Da Ji
16
3 / 5 / 3
8,763
515
9,536
18,841
8,810
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
7 / 3 / 6
10,196
600
18,693
11,175
6,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
15
2 / 2 / 2
9,283
546
10,329
18,123
12,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
Slingshot55
Erlang Shen
16
4 / 1 / 8
9,800
576
13,464
18,320
11,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
TheLimitAs
Chronos
15
3 / 2 / 2
9,300
547
5,606
8,166
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
UnstableTubby
Cerberus
13
0 / 1 / 3
7,751
456
3,781
13,510
7,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
37
8
Kills
16
16
Deaths
9
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
Anubis
7
3
6
3.33
W
Achilles
2
2
2
1.5
L
Baron Samedi
Reebs99
Baron Samedi
3
4
2
1
W
Erlang Shen
Slingshot55
Erlang Shen
4
1
8
8
W
Chronos
TheLimitAs
Chronos
3
2
2
2
W
Cerberus
UnstableTubby
Cerberus
0
1
3
1.5
L
Cthulhu
meanpane
Cthulhu
1
1
4
3
L
0
4
4
0.5
L
Da Ji
xthedread
Da Ji
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,242
Damage
51,873
75,801
Taken
69,294
45,925
Mitigated
41,867
25,616
Healing
24,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,906
2,638
0
5,000
10,551
4,278
0
5,519
5,032
0
57,162
W
Anubis
18,693
593
405
4,955
11,175
6,224
908
3,604
7,571
77,436
996
W
Achilles
10,329
3,024
0
7,252
18,123
12,826
520
1,750
16,373
0
72,127
L
Baron Samedi
Reebs99
Baron Samedi
5,288
254
663
2,560
7,740
3,948
19
3,717
4,023
29,310
0
W
Erlang Shen
Slingshot55
Erlang Shen
13,464
7,925
0
5,119
18,320
11,798
97
3,310
15,010
0
93,393
W
Chronos
TheLimitAs
Chronos
5,606
2,405
0
2,569
8,166
3,282
1,143
1,297
6,869
57,574
185
W
Cerberus
UnstableTubby
Cerberus
3,781
468
97
4,279
13,510
7,737
0
4,469
9,041
46,690
0
L
Cthulhu
meanpane
Cthulhu
7,301
366
1,018
1,897
14,158
15,558
0
7,116
7,042
43,796
2,998
L
11,211
1,549
204
8,739
24,511
13,331
19
6,074
18,437
0
70,656
L
Da Ji
xthedread
Da Ji
9,536
2,377
0
5,535
18,841
8,810
0
5,628
13,213
0
85,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,047
Gold Earned
46,330
433
Minions Killed
533
0
Camps Cleared
0
1,520,771
Distance Traveled
1,645,454
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,572
504
95
6
0
303,901
0
W
Anubis
10,196
600
111
7
0
280,747
6
W
Achilles
9,283
546
103
6
0
308,091
7
L
Baron Samedi
7,909
465
51
3
0
213,613
0
W
Erlang Shen
9,800
576
116
7
0
374,846
0
W
Chronos
9,300
547
104
6
0
314,282
2
W
Cerberus
7,751
456
99
6
0
367,488
0
L
Cthulhu
8,353
491
74
4
0
387,498
8
L
Mulan
8,450
497
100
6
0
256,212
0
L
Da Ji
8,763
515
113
7
0
359,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role