Player Matchup

Ix Chel
Ix Chel
Alexxmex86
Ix Chel
Level 154
God Stats
5W - 7L
1,549 SR
Queue Stats
83W - 87L
1,475 Elo+
Solo
Bastet
Bastet
BarbaNegra17
Bastet
Level 126
God Stats
2W - 0L
1,853 SR
Queue Stats
29W - 28L
1,596 Elo+
Solo
Hachiman
Hachiman
BirdyBrain
Hachiman
Level 81
God Stats
7W - 4L
1,695 SR
Queue Stats
170W - 181L
1,513 Elo+
Solo
Vulcan
Vulcan
doomsking
Vulcan
Level 106
God Stats
3W - 6L
1,321 SR
Queue Stats
75W - 88L
1,449 Elo+
Solo
Cthulhu
Cthulhu
eldrick4
Cthulhu
Level 127
God Stats
21W - 4L
1,775 SR
Queue Stats
63W - 62L
1,437 Elo+
Solo
Team Averages
Level 119
1,638 SR
1,494 Elo+

VS

Team Averages
Level 122
1,656 SR
1,482 Elo+
Cerberus
Cerberus
 
Cerberus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
PsykoProphet
Awilix
Level 105
God Stats
43W - 47L
1,474 SR
Queue Stats
268W - 264L
1,430 Elo+
Solo
Neith
Neith
SHFARAONH2
Neith
Level 141
God Stats
68W - 79L
1,499 SR
Queue Stats
1,126W - 1,199L
1,547 Elo+
Solo
Hachiman
Hachiman
ll Sen ll
Hachiman
Level 66
God Stats
4W - 6L
1,747 SR
Queue Stats
233W - 252L
1,427 Elo+
Solo
Maui
Maui
xxDieRoyalxx
Maui
Level 157
God Stats
9W - 10L
2,060 SR
Queue Stats
191W - 177L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Alexxmex86
Ix Chel
16
2 / 0 / 9
10,135
1,014
12,514
6,623
3,044
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
16
1 / 0 / 9
10,026
1,003
12,906
6,785
3,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
BirdyBrain
Hachiman
16
6 / 0 / 2
11,411
1,141
16,684
5,682
2,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vulcan
doomsking
Vulcan
16
2 / 1 / 5
9,941
994
12,015
4,823
1,989
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
eldrick4
Cthulhu
16
1 / 1 / 10
9,953
995
11,915
10,482
11,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

307

VS

Team 2 Tickets

176

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
0 / 1 / 2
10,080
1,008
6,410
13,473
13,211
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
15
1 / 5 / 1
10,266
1,027
5,607
20,048
20,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
14
0 / 1 / 2
8,983
898
3,275
4,760
1,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hachiman
ll Sen ll
Hachiman
14
0 / 5 / 1
8,899
890
7,050
14,198
6,499
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 0 / 1
9,155
916
8,183
19,275
17,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
12
Kills
2
2
Deaths
12
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
2
1
W
Ix Chel
Alexxmex86
Ix Chel
2
0
9
6.5
W
Bastet
1
0
9
5.5
W
Hachiman
BirdyBrain
Hachiman
6
0
2
7
L
Awilix
1
5
1
0.3
L
Neith
0
1
2
1
W
Vulcan
doomsking
Vulcan
2
1
5
4.5
W
Cthulhu
eldrick4
Cthulhu
1
1
10
6
L
Hachiman
ll Sen ll
Hachiman
0
5
1
0.1
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,034
Damage
30,525
34,395
Taken
71,754
22,618
Mitigated
59,405
6,225
Healing
5,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
6,410
378
0
2,222
13,473
13,211
0
5,271
7,919
23,132
0
W
Ix Chel
Alexxmex86
Ix Chel
12,514
1,842
1,171
177
6,623
3,044
0
3,404
3,111
32,181
1,833
W
Bastet
12,906
3,585
0
2,666
6,785
3,041
0
2,554
3,923
0
20,065
W
Hachiman
BirdyBrain
Hachiman
16,684
11,656
0
0
5,682
2,735
0
2,753
2,743
0
43,446
L
Awilix
5,607
896
69
1,067
20,048
20,084
0
8,330
11,415
150
22,244
L
Neith
3,275
698
0
1,100
4,760
1,947
0
1,586
3,082
0
25,267
W
Vulcan
doomsking
Vulcan
12,015
7,693
0
0
4,823
1,989
0
1,993
2,664
25,209
1,255
W
Cthulhu
eldrick4
Cthulhu
11,915
938
970
1,241
10,482
11,809
0
3,070
7,211
25,491
1,033
L
Hachiman
ll Sen ll
Hachiman
7,050
2,288
0
130
14,198
6,499
0
8,300
5,806
0
20,877
L
8,183
720
0
1,088
19,275
17,664
0
9,615
9,174
14,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,466
Gold Earned
47,383
206
Minions Killed
189
11
Camps Cleared
0
998,612
Distance Traveled
855,069
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,080
1,008
51
5
0
142,975
0
W
Ix Chel
10,135
1,014
52
5
1
181,952
0
W
Bastet
10,026
1,003
16
2
5
217,555
0
W
Hachiman
11,411
1,141
60
6
3
189,087
0
L
Awilix
10,266
1,027
34
3
0
203,050
0
L
Neith
8,983
898
59
6
0
133,040
0
W
Vulcan
9,941
994
34
3
2
219,977
5
W
Cthulhu
9,953
995
44
4
0
190,041
0
L
Hachiman
8,899
890
29
3
0
171,317
0
L
Maui
9,155
916
16
2
0
204,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role