Player Matchup

Anhur
Anhur
Andyz0r
Anhur
Level 119
God Stats
4W - 2L
1,500 SR
Queue Stats
151W - 149L
1,416 Elo+
Solo
Mercury
Mercury
P1nkSausage
Mercury
Level 86
God Stats
4W - 6L
1,479 SR
Queue Stats
478W - 484L
1,469 Elo+
Solo
Geb
Geb
Smileo
Geb
Level 125
God Stats
0W - 2L
1,285 SR
Queue Stats
148W - 163L
1,480 Elo+
Solo
Ymir
Ymir
XmetsaX
Ymir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,286 Elo+
Solo
Chang'e
Chang'e
oli21plus
Chang'e
Level 129
God Stats
1W - 1L
1,737 SR
Queue Stats
36W - 31L
1,519 Elo+
Solo
Team Averages
Level 109
1,500 SR
1,434 Elo+

VS

Team Averages
Level 86
1,439 SR
1,475 Elo+
Fenrir
Fenrir
NapTooN
Fenrir
Level 129
God Stats
5W - 4L
1,403 SR
Queue Stats
433W - 441L
1,477 Elo+
Solo
Izanami
Izanami
SiriusShtorm
Izanami
Level 126
God Stats
1W - 1L
1,334 SR
Queue Stats
54W - 57L
1,404 Elo+
Solo
Skadi
Skadi
hdc123
Skadi
Level 62
God Stats
3W - 3L
1,457 SR
Queue Stats
140W - 115L
1,530 Elo+
Solo
Ah Puch
Ah Puch
troosha1
Ah Puch
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,404 Elo+
Solo
Ra
Ra
ОсновательТыкв
Ra
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Andyz0r
Anhur
18
5 / 7 / 5
10,785
719
11,540
19,433
11,072
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
P1nkSausage
Mercury
19
3 / 5 / 8
10,574
705
10,484
16,441
9,772
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Geb
Smileo
Geb
16
2 / 8 / 6
9,635
642
12,669
28,115
30,099
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
XmetsaX
Ymir
13
0 / 10 / 4
8,658
577
3,775
28,611
31,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
oli21plus
Chang'e
17
2 / 5 / 5
9,327
622
8,026
19,361
9,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NapTooN
Fenrir
17
5 / 6 / 20
11,568
771
12,314
18,502
24,809
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
SiriusShtorm
Izanami
18
6 / 1 / 19
11,125
742
15,726
11,249
6,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
hdc123
Skadi
20
16 / 2 / 16
13,421
895
33,502
13,905
7,801
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
troosha1
Ah Puch
17
1 / 1 / 24
10,376
692
15,945
7,725
4,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
7 / 2 / 22
11,944
796
21,301
12,639
6,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
136
12
Kills
35
35
Deaths
12
28
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Anhur
Andyz0r
Anhur
5
7
5
1.07
W
Fenrir
NapTooN
Fenrir
5
6
20
2.5
L
Mercury
P1nkSausage
Mercury
3
5
8
1.4
W
Izanami
SiriusShtorm
Izanami
6
1
19
15.5
L
Geb
Smileo
Geb
2
8
6
0.63
L
Ymir
XmetsaX
Ymir
0
10
4
0.2
W
Skadi
hdc123
Skadi
16
2
16
12
L
Chang'e
oli21plus
Chang'e
2
5
5
0.9
W
Ah Puch
troosha1
Ah Puch
1
1
24
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,494
Damage
98,788
111,961
Taken
64,020
92,528
Mitigated
49,746
30,344
Healing
32,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Andyz0r
Anhur
11,540
4,302
1,294
2,534
19,433
11,072
1,000
7,055
12,378
0
24,341
W
Fenrir
NapTooN
Fenrir
12,314
1,148
1,916
1,934
18,502
24,809
200
6,919
11,583
4,942
12,633
L
Mercury
P1nkSausage
Mercury
10,484
1,686
903
1,812
16,441
9,772
95
7,646
8,597
0
27,973
W
Izanami
SiriusShtorm
Izanami
15,726
10,354
1,547
3,682
11,249
6,026
2,557
3,125
8,124
0
31,656
L
Geb
Smileo
Geb
12,669
438
2,616
3,599
28,115
30,099
0
7,068
20,804
25,152
0
L
Ymir
XmetsaX
Ymir
3,775
262
62
724
28,611
31,767
14
10,822
17,789
8,986
677
W
Skadi
hdc123
Skadi
33,502
20,125
686
1,668
13,905
7,801
3,969
6,368
7,537
0
55,916
L
Chang'e
oli21plus
Chang'e
8,026
1,322
8,555
8,245
19,361
9,818
0
7,160
12,051
18,478
0
W
Ah Puch
troosha1
Ah Puch
15,945
279
658
554
7,725
4,218
464
2,599
5,126
35,420
0
W
21,301
1,454
13,362
6,157
12,639
6,892
933
4,782
7,857
41,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,979
Gold Earned
58,434
149
Minions Killed
178
0
Camps Cleared
0
1,268,813
Distance Traveled
1,376,757
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,785
719
51
3
0
237,963
0
W
Fenrir
11,568
771
5
0
0
288,096
0
L
Mercury
10,574
705
44
3
0
334,694
0
W
Izanami
11,125
742
44
3
0
260,030
0
L
Geb
9,635
642
13
1
0
231,896
0
L
Ymir
8,658
577
14
1
0
214,854
0
W
Skadi
13,421
895
39
3
0
237,603
0
L
Chang'e
9,327
622
27
2
0
249,406
0
W
Ah Puch
10,376
692
46
3
0
288,572
0
W
Ra
11,944
796
44
3
0
302,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role