Player Matchup

Set
Set
CaptainChilly
Set
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
131W - 134L
1,500 Elo+
Solo
Ravana
Ravana
DrDeeHydr8
Ravana
Level 18
God Stats
0W - 2L
1,781 SR
Queue Stats
9W - 15L
1,523 Elo+
Party 1
Shiva
Shiva
GAMEOVER_ME234
Shiva
Level 140
God Stats
26W - 15L
1,701 SR
Queue Stats
529W - 562L
1,512 Elo+
Party 1
Rama
Rama
hadynnb48
Rama
Level 47
God Stats
12W - 20L
1,482 SR
Queue Stats
235W - 259L
1,462 Elo+
Party 1
Nu Wa
Nu Wa
pocket__watch
Nu Wa
Level 35
God Stats
4W - 3L
1,270 SR
Queue Stats
33W - 39L
1,544 Elo+
Solo
Team Averages
Level 79
1,547 SR
1,508 Elo+

VS

Team Averages
Level 146
1,658 SR
1,517 Elo+
Sylvanus
Sylvanus
Cucuzonia
Sylvanus
Level 89
God Stats
6W - 2L
1,625 SR
Queue Stats
247W - 212L
1,490 Elo+
Solo
Artemis
Artemis
ElMantecoso1500
Artemis
Level 118
God Stats
4W - 0L
1,715 SR
Queue Stats
98W - 66L
1,615 Elo+
Solo
Kali
Kali
Grabesmond
Kali
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
299W - 289L
1,491 Elo+
Solo
Agni
Agni
Lexbaker
Agni
Level 157
God Stats
64W - 67L
1,615 SR
Queue Stats
262W - 272L
1,510 Elo+
Solo
Lancelot
Lancelot
lErebussl
Lancelot
Level 208
God Stats
2W - 0L
1,835 SR
Queue Stats
105W - 104L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 0
7,076
472
6,389
16,133
8,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ravana
DrDeeHydr8
Ravana
12
2 / 5 / 3
7,601
507
10,197
12,852
7,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 3 / 1
7,058
471
8,079
13,909
10,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rama
13
1 / 4 / 1
7,583
506
6,306
9,929
3,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 2 / 1
7,920
528
12,587
7,648
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cucuzonia
Sylvanus
14
3 / 2 / 6
8,504
567
5,902
14,960
13,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
6 / 0 / 4
8,880
592
12,247
12,980
5,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 8
7,764
518
6,612
18,507
8,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
14
2 / 0 / 2
7,541
503
7,001
8,897
2,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
lErebussl
Lancelot
15
7 / 2 / 1
8,853
590
8,583
16,354
9,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
8
Kills
19
19
Deaths
8
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
5
0
0.4
W
Sylvanus
Cucuzonia
Sylvanus
3
2
6
3
L
Ravana
DrDeeHydr8
Ravana
2
5
3
0.7
W
6
0
4
8
L
2
3
1
0.83
W
1
4
8
1.25
W
Agni
2
0
2
3
L
Rama
1
4
1
0.38
W
Lancelot
lErebussl
Lancelot
7
2
1
3.75
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,558
Damage
40,345
60,471
Taken
71,698
32,829
Mitigated
40,430
13,266
Healing
29,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,389
2,730
0
2,543
16,133
8,671
0
2,503
13,433
0
64,637
W
Sylvanus
Cucuzonia
Sylvanus
5,902
2,180
5,283
5,927
14,960
13,096
224
1,440
13,220
34,213
0
L
Ravana
DrDeeHydr8
Ravana
10,197
2,763
0
4,043
12,852
7,970
0
757
12,061
0
50,345
W
12,247
6,730
0
5,986
12,980
5,838
623
1,058
11,658
0
77,702
L
8,079
1,515
276
3,193
13,909
10,512
0
3,791
9,966
0
30,375
W
6,612
3,216
0
3,208
18,507
8,814
0
3,001
15,135
0
77,734
W
Agni
7,001
73
0
2,783
8,897
2,980
323
5,220
3,277
54,764
0
L
Rama
6,306
4,779
0
2,211
9,929
3,133
0
1,376
8,553
0
67,954
W
Lancelot
lErebussl
Lancelot
8,583
2,257
0
5,900
16,354
9,702
0
504
14,978
0
61,043
L
12,587
3,310
0
1,000
7,648
2,543
0
3,723
3,555
66,725
2,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,238
Gold Earned
41,542
457
Minions Killed
475
0
Camps Cleared
0
1,376,848
Distance Traveled
1,428,995
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,076
472
94
6
0
277,666
0
W
Sylvanus
8,504
567
55
4
0
275,372
2
L
Ravana
7,601
507
75
5
0
257,275
2
W
Artemis
8,880
592
109
7
0
258,775
0
L
Shiva
7,058
471
31
2
0
301,732
2
W
Kali
7,764
518
106
7
0
309,370
0
W
Agni
7,541
503
112
7
0
277,011
5
L
Rama
7,583
506
126
8
0
270,247
1
W
Lancelot
8,853
590
93
6
0
308,467
2
L
Nu Wa
7,920
528
131
9
0
269,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role